Hey peeps. Lis is 4 years old today. I figured I'd repost some art.
… Obligatory repost.

★
art blog(derogatory)
Cosmic Funnies
d e v o n
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trying on a metaphor
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One Nice Bug Per Day

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祝日 / Permanent Vacation
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@h0riz0nstuff
Hey peeps. Lis is 4 years old today. I figured I'd repost some art.
… Obligatory repost.
Where there’s a will, there’s a way
Gentle reminder that the Flying Mount Glitch from Brightmarket still works in the Remaster, and that it can get you to some interesting places… :D
I was looking at my old (… 2021) out of bounds vids in the Complete edition of HZD, and I didn't even remember all the names the devs had for the machines in the test area xD Infernobear xD
Dead xD
Aloy Picdump (… I'm still here ! xD)
Emptying My Aloy Folder Remaster Edition (2)
Um, guys ? Don't look but I think you're being followed.
Emptying My Aloy Folder Remaster Edition (1 - technically 6-)
Get that stalker, Tulemak !
They ported the HFW fireflies into the Remaster, btw. With the HFW red grass I guess, since they go together.
A girl and her braying asshole glinthawk.
But who is that mysterious stranger ?!
It's the Mighty Opili !
Deal with it.
Huadiv. What happened to your face ?? xD
I think I can be excused for never having noticed that almost invisible scatter of hair on your lip in the original xD
But apparently someone at Guerrilla really went "this is the thing we need to change !" and took matters in their own hands to make that moustache real, lol.
I'm sure the flower placement is a coincidence. This is the main game but one of the random little things that happen way more frequently in the Remaster.
Who's a good little smol tol boy ?
Remaster Aloy
Pros and cons of The Remaster
(in my humble opinion)
I've started a NG+ with the remaster, just because I want to explore a bit more and look for differences in the world, which aren't numerous but are there. Technically, this is still exactly the same game (except they just added transmog, which is honestly great). Still, I have a few gripes: - They didn't correct the pre-rendered cutscenes where Aloy reverts to her default outfit. I suppose this would have entailed actually making them dynamic instead of pre-rendered. Still, why do a Remaster and not even do that ? This is honestly the main thing that makes me feel it is a bit half-assed. - Now there's a palpable difference between the Frozen Wilds dialogues and the main game dialogue, but it goes the other way xD It is STILL a way less perceptible difference tho, I'm nitpicking. - Some of the skintones in those new dialogue scenes are all over the place. - A few weird visual glitches here and there and the NPCs tend to replicate a lot more and move less naturally in some instance. - Personal gripe: I don't like that the healing plants have butterflies flying around like in FW. I guess it makes them more easy to find ? I dunno. I don't like it somehow. Stuff I'm neutral about : - I don't really give a damn about the horse teeth. They're fine. The Good Stuff: - MOSS EVERYWHERE. Like, seriously. MOSSSSSSSSSsssssss. It's really great. Love it. MORE (well ok, not more… but maybe more ?) - The water does look a lot better. - I dunno if it's the case for everyone, but way more random encounters in the world (machine convoys, NPC patrols, bandits attacks). Also, did those NPCs become a little bit more sturdy ? Not sure. But there are way more of them than there used to be and that makes just venturing around without a specific goal way more enjoyable. - This also holds true for NPCs populating the upper reaches of Meridian Village. It's instantaneous while before it took a few minutes to happen (and that weird glitch that had one of them on a roof is gone). - Added animations in settlements, some of them incredibly cute. A lot of the cooking animations seem to come straight out of Forbidden West. I think they actually replaced one cooking animation in Mother's Craddle and added more too. And most previous animations happen more often too. - Oh ! And they added small FIELDS in Mother's Craddle too ! They don't look like fields but there are Nora harvesting and seeding in them. That wasn't there before and it's funny that it actually fills in a little hole about the Nora having so many harvest (not gathered) staples visible in their settlements. I also found dummies wearing HFW Carja gear in a corner of Mother's Craddle. - The merchant stalls have stuff added on the floor etc to make them more realistic. love it. - The one Strike gameboard in the Hunter's Lodge !… nobody seems to be playing it tho. :( Could have added an animation there, even if we couldn't actually play it. - More plants in settlements, more realistic ivy and stuff like that. It makes them looking so much better. - Photomode tweaks like being able to turn off machine lens glare ! Yes ! I wanted this so much in HZD. (Still no way to move the camera in settlements which is a bummer. And I don't like the Hero Halo around Aloy. I wish there was a way to turn it off too) You'd think they could have added the poses and expressions from HFW in there too, but no. *sigh* Still, the lens glare thing was my major ask so i'm happy about that. I know they must have some sort of reason for the fixed cam in settlements but that one still hurts.
That's all I can think about so far. I've taken tons of pics but they're still in the ps5 ^^;
… I'm having Horizon feels -__- reposting my old hzd inktober (… remastered, lol) to cope.