Surprise! I've been working on a little free game about Tittivillus, the patron demon of typos.
Titivillus Teaches Typning is a chaotic typing game where your own mistakes will come back to haunt you -- but don't worry, you've got friends in high places who will help you with that shame bag of yours.
This free game is available for in-browser play on itch! Tumblr suppresses links so search for 'chromokun' on itch to find all of our games, including this new release!
[img id] 1st image: Cover graphic for the tiny but fierce indie typing game, Tittivillus Teaches Typning. It has a lockup in medieval-looking letters on a gold label, hovering over a plush green background. The titular Tittivillus demon pokes up from somewhere offscreen, just his blue batlike horned face visible from the nose up (and a little bit of his friendly smile). His wings spread out behind him and are mostly cropped by the graphic's constraints. Regrettably, as of typing, this game does not have any purposeful built-in accessibility functions for low-vision or blind users. The general consensus on the play experience is that it's a really nice typing game but the demon (and the accompanying main gameplay conceit of typos coming back to haunt you) can go jump in a lake.
2nd image: Cropped screenshot of the game, depicting the player character as a hapless monk in front of a vintage Dell computer from the early nineties. The monk is wearing soft blue robes including a snood cap and long flowing sleeves with enough room to stuff his belongings into. The monk is sitting in a chair in front of a desk with a nice green tapestry, with a chunky beige keyboard for his fingers to eventually flail over and press. The monk appears to be inside of a stylized cathedral of some sort with fancy tall gothic windows looking out on quiet darkness. The monk has a speech bubble overhead: "So if I don't make any mistakes, I don't need to worry, right?" is what he says. It has a pointer finger shaped like a medieval marginalia indicating that the player may proceed to the next bit of dialogue at any time.
3rd image: The game's title screen, including a luxuriously embellished 'Tittivillus Teaches Typning' done in the style of the Book of Kells. It has a few modern customizations in the face of Tittivillus, an abbot's face, a pirate worm, a snailcat, a skull, a horse with a cross around its neck, a big viking ship with a dragon's head, a fat king cat, a bird with a flower on its head, and three rabbits with jobs in sattelite architecture, writing, and sewing. These medieval miniature additions have personal private meanings that will not be shared here. The title screen has a distressed monk at the table in the foreground, which is the player character in-game.
4th image: A screenshot of the gameplay, featuring words that drift down and must be typed before they reach the bottom. The player character is in the lower left corner and must type away via Monty Python-esque animation of stiff limbgs. Off on the side is a 'shame bag' that fills with flying letters until it falls on a sleeping abbot. Two demons hang out in the rafters of a stylized cathedral interior: One is a large dragonish demon who spits out words, and the other is the titular Tittivillus, a little blue monkey bat guy with white wings that have red pinions. [/id]