Trompe l'oeil 4 : Reflection and Evaluation
This workflow made it clear to me that trompe l’oeil is primarily about precision and consistency rather than complexity. The realism of the final image depends on whether perspective, scale, and lighting are matched convincingly, even when the 3D objects themselves are simple. The most challenging step was camera matching, because small perspective errors become obvious once an object is placed against real surfaces. Creating and using an HDRI also changed how I think about lighting, because it allowed my 3D objects to respond to real-world illumination rather than an artificial studio setup.
If I were to improve this project further, I would refine the contact shadows and add subtle imperfections such as slight surface roughness variations, micro-scratches, or dust, because real objects rarely appear perfectly clean. I would also consider a more detailed colour-matching pass in compositing to ensure the 3D objects share the same black levels and highlight roll-off as the photograph. Overall, this assignment helped me understand that trompe l’oeil is achieved through careful integration choices—camera, light, and material response—working together to support the illusion.
Bibilography:
Blender Foundation (2024) Blender Manual: Cameras, Rendering, and Compositing. https://docs.blender.org/manual/en/latest/
Add 3d Objects to Photos with Blender!. https://youtu.be/Cf8Ma5hy9hU?si=CGQyPsf9bRgTy2_D
Okun, J.A. and Zwerman, S. (eds.) (2020) The VES Handbook of Visual Effects: Industry Standard VFX Practices and Procedures.









