Monster design for a horror game prototype made in U4. Not representative of the final game’s style at all, except for the pixelization.
Check a longer animation here: http://hassuart.blogspot.fi/2016/03/ostrich.html

Product Placement
will byers stan first human second

pixel skylines
Jules of Nature

if i look back, i am lost
ojovivo

JVL
Lint Roller? I Barely Know Her

bliss lane

Andulka
Sade Olutola
tumblr dot com
Noah Kahan
No title available
Not today Justin

oozey mess
No title available

tannertan36
Keni
No title available

seen from Malaysia
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seen from Türkiye

seen from United Kingdom
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seen from Moldova
seen from United States
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seen from United States
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seen from United States
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seen from Malaysia
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seen from United States

seen from Malaysia
@hassuart
Monster design for a horror game prototype made in U4. Not representative of the final game’s style at all, except for the pixelization.
Check a longer animation here: http://hassuart.blogspot.fi/2016/03/ostrich.html
A simple guide to picking a great color palette. No matter what the colors are, using colors that are certain distances from each other on the color wheel result in a great contrast of colors. The simple color schemes shown above are used in the most popular logos, posters, websites, paintings, and even movies and television.
very useful. very important learning tool.
Something I've been working on for a week now. Trying to restart a very old, but a very dear vidja game project. Basic movement and animation is working, dialogue system is nearly bug-free and I'm trying to get a feel for the graphics.
Shout outs to dingalingboy for making LISA, the game that gave me all the motivation I needed to keep on devving.
Did some fanart of LISA The Painful RPG.
Sculpted in 3D-Coat and finished in Photoshop. Apologies for such horrible photoshop skills.
weeeeeeeeeeeeeeeeeeeeird, these scare me.
And you scare me, dingly bud <3
Did some fanart of LISA The Painful RPG.
Sculpted in 3D-Coat and finished in Photoshop. Apologies for such horrible photoshop skills.