HAVEN OF SEVEN.
 an independent roleplay sideblog for original characters set in the concept of Danger Days: The True Lives of the Fabulous Killjoys. heavily headcanon reliant; not comic compliant. plot driven & verse locked (no AUs) follows & asks come from @ru5t !
[CARRD] for full bios, character list/short bios below
the Jack of All Trades
LEADER. Former 'crow from the middle city. Jack makes some 'joys uncomfortable with his still, stoic face value, but is recognized with respect in most of the zones' trading circles and raises a roar of approval from Regal Riotess's sparring ring in zone three. A mechanic, a writer and musician, a bit of a builder, a heavy hitting fighter; a father, an older brother, a man harried by his dozen adoptees â as it says on the tin, he's a little good at a lot of things. Jack's the one who raised the Haven up out of the dust, and he works hard to keep it from sinking back into sandy oblivion. stats+history on carrd.
Desert Phantom
WILD CARD. Former neutral from the Neon Slums, Phantom ran for the desert as a young thing and quickly built a befuddling and contradictory reputation. Often mistaken as laid back thanks to a friendly, flirty front, he's a natural leader and instigator who gained recognition when he was promoted to lead of the infamous Desert Deaths crew. A mechanic by trade. A motorbaby at heart. Even with the Haven as a landing place, his own dedicated space inside, he mostly lives out of his car. Previously Jack's second, they've fallen a bit out of sync, and Phantom lost some of his standing with the Haven. stats+history on carrd.
Desert Dusk
DEN MOTHER. Closely bonded to Phantom and Dawn, and otherwise holding an utterly shrouded past except the known fact that she's survived the extinction of the rest of her previous group, whoever they were. (That's the first rung of entry for any member of the Desert Deaths crew: survive your last). Sensible and spiritual, Des is an acolyte of the Lady of Sorrows, a desert deity. She makes herself useful preserving what they manage to grow and lending her ear and her prayers to the others, giving them peace and hope, as well as serving as a general second set of eyes and hands. stats+history on carrd.
Desert Dawn
BABY OF THE BUNCH. The last survivor of a peaceful settlement BL/ind attacked in 2024. Dawns' the youngest of the Desert Deaths and (second, counting Colton) youngest of the Haven. While she's still working out if she's got a particular 'niche' to desert life, she's already an expert navigator, and picking up skills from the others. Somewhat sheltered and maybe just a little bit coddled by the others; mostly her 'job' as it were is.. to be alive whilst young and bright and, somehow, despite it all, bubbly and happy. If Jack's the collective's older brother, Dawn's their collective younger sister. stats+history on carrd.
Violet Sigh
DEMOLITION & DECEPTION. Living in the zones for as long as she can remember, Vi couldn't tell you if she was born there or in the city, she just knows life is hard when you're living off the scraps. After some time spent turning tricks to make her way, she found herself on the Haven's doorstep. Now she's their in-house weapons modifier. Though not book educated, she excels at working with ammunition and explosives. She's repurposed a healthy handful of city charge into a security perimeter that guards the Haven's flank. (It's best not to approach through the back fence....) Though typically taciturn, Vi is also a social chameleon and great to have along when dealing with other crews. stats+history on carrd.
Foxtrot
MESSENGER & SCOUT. A runaway from the city from a painfully young age, it's a miracle he made it out. His luck has been a bit of coin toss ever since, only ever heads or tails. Tragedy, then heroics. After spending his first stretch of sand with the iconic Sugar Babies, Fox moved on to land with the Acoustic Devils. It he was there he began to make his way...only for hard times to fall. Fox (and RKO) got separated from the pack and haven't been able to find a whisper of what happened to their crew since. This landed them at the Haven. Now, fleet-footed little Fox is the Haven's paper boy (a messenger) and Jack's second shadow, eager to learn and prove himself. stats+history on carrd.
RKO
EYE IN THE SKY. Zone-raised, if not zone-born, K is a young man with a million contacts, making him surprisingly social for someone who doesn't get out much. After losing most of his crew more than once, he's become reluctant to brave the desert's wild. He devotes his time instead to DJing a pirate radio station called The Fence. Rolling out music and chatter all hours to keep company with those on the wind, he also broadcasts encoded warnings appraising the outer zones of bad weather and patrol movements. Another key feature is the weekly segment where he reads off messages gathered from all over the zones: calls from crews and families who have been separated trying to reconnect or let each other know they're safe. stats+history on carrd.
Lady Diamond / Diana
BATTLE-BORN. A former security oriented drac from the center city. Di fled for the zones after a personal conflict of hers escalated to heights that got her labeled as a security risk and traitor. It's been a couple years since then, and while she's not exactly the most colorful resident of the zones, she's grown (begrudgingly) fond of the Haven, and even gained a proper moniker to use along with her 'city' name. A fighting expert and tactician. She's also proven to be great in the garden, which is easily her favorite thing about being out of the city. stats+history on carrd.
Jonny Tox Screen
MEDIC. Former center-city Prodigyâą. Former neutral. Presently, exhausted at all times forever and doing his best. A son of the city's elite, Tox is technically a walking talking experiment. The details are fuzzy, but the general idea was in-utero enhancement, and the city loved to take credit for his above-average rate of learning when he was young. He was fast-tracked through schooling, earning medical accolades in his middle teens, and to make a very long and complex story very short and simple, he fled when the city just kept expecting more of him. He is the Haven's primary medic, and makes regular trips to other zones to offer aid to other killjoy groups. (Often paid in some kind of trade, but he will help for no cost at all.) stats+history on carrd.
GUEST / NPC MUSES
Colton â Jack's young son. Zone born and too young to be any one thing except full of potential. Still, the crew (much to Jack's consternation) have already nicknamed him into a moniker: Colorblind Colt. Despite his age and a somewhat sickly nature he's already a fast-talking clever-clogs. He's going to be trouble when he gets older. (If they can protect him that long.) Going to appear in threads and drabbles, sometimes, especially opposite Jack, but won't ever get threads of his own.
Desert Vendetta â A member of the Desert Deaths; Phantom's second in command. She lives in the city under the name Amber Park and serves as a spy, coordinator, and contact point for the crew's smuggling endeavors. Anything that the Desert Deaths do on the city side of the wall is under her supervision. Likely to appear in drabbles, occasionally threads, especially where Phantom and Tech are concerned, but currently doesn't have threads of her own.











