Name: Artemis "Arte" Ryan Occupation: Mechanic at Palmer & Sons / Alpha of the Eventide Pack Age: 28 Sexuality: Lesbian Pronouns: They/them Species: (Born) Werewolf Clan/Pack/Coven: Eventide Pack Hometown: Chicago, Illinois Relationship Status: They're Confused Personality Traits: Protective, determined, feral, anxious, observant
Biography (tw: pack massacre, torture, dehumanization)
Their life begins and ends when they are fourteen. Finally old enough to participate in the carefully regulated hunts that their father sets up each month as the Alpha of the pack, to ensure that they never lose their edge as wolves. That was the purpose of these activities. To have the trained show the young how to hunt, how to survive in a world that could be hostile. The prey this time? Just some moose that have been herded nearby, animals that could still be dangerous to an inexperienced wolf, but nothing like a hunter or a vampire. The Pack has hunted them too in the past, as the occasional reminder that they are not to be underestimated. The balance of nature was maintained, but in the modern age, they had grown complacent.
Hunters take their camp while they are away, massacring the elderly and the pups who are too young to join (where Arte would have been one month prior), and the few warriors left to guard them, corpses cooling in the darkness. The message is evident: total annihilation.
They realize something is wrong when they don't revert to human form at dawn. When the Pack returns to the camp, the scent of blood rises in the air, and they realize too late that it's an ambush. A spell circle keeps them all trapped in a clearing, and a hunter steps forward. Arte can see his gun glinting at his hip and they let out a nervous whine that is swallowed up by the rest of the Pack. Arte sees their father step forward, his wolf regal and majestic in the moonlight, and they watch as he is shot dead. It's the only signal given before gunshots ring out from every direction. Muzzle flashes decorate the trees, and the dying yelps of wolves fill the air.
A bullet grazes along their muzzle, and their voice is added to the cacophony as silver burns them, and they stumble. Before they can get to their feet once more, the body of one of their pack members collapses on top of them, pinning them to the ground under his corpse. They whine, fighting to be freed, which only attracts the attention of the hunters. However, instead of putting a bullet through their head and freeing them of their misery, they take them as a prize. The last thing they see as they are dragged away are the dead bodies of their pack, some thirty or forty wolves cut down gruesomely.
The initial curse that kept them trapped in their wolf form still lingers. Even with night turns to day and back to night again, Arte remains four-legged and at the mercy of Brotherhood hunters, who use them as a way to develop new weapons to use against others of their kind.
For 12 years, they live as a wolf, only turning back to a human once a month for the short hours when a full moon has risen, a perverse twisting of the original curse. Almost three of those years are spent under the hands of Lucian Goodwin, a scientist who is more sadistic than even the fiercest wolves in their pack. He pulls Arte apart and puts them back together, largely for his own amusement and also to test new weaknesses on their body. They are part-prisoner and part-pet, and he would not let them die.
Arte escapes under cover of darkness, slipping out through an unlocked door out of sheer desperation. If they were caught, they would be punished, but it couldn’t be worse than what they had already been through. After their escape, they mostly wander about North America, though they make a few trips further south in hopes of finding answers for their curse. They stay in an area for as long as they are tolerated, but eventually, inevitably, they are chased away, either by humans or hunters or other supernatural creatures who want nothing to do with a lone, scarred wolf who is not the same as the others.
Port Leiry is just one more stop on an endless list of them, except when Arte crosses the town line, their bones twist and snap, and they are reverted back to human form. They feel the sunlight on their bare skin for the first time in twelve years and manage to find their way to the city. They can sense the magic and supernatural draw from its inhabitants, though they've never experienced a world that coexists quite like this.
The Eventide Pack takes them in, a few of them taking pity on the clearly lost and bewildered wolf. They learn that the story of the Ryan Pack has been used as something of a boogeyman for wolf packs over the last decade. The pack helps them adjust, born and turned wolves alike, helps them find a job at Palmer & Sons, first as a receptionist but eventually as an assistant mechanic. Engines and motors made more sense to them than other people did and they found a solace in fixing cars and motorcycles.
The Game So Far
Seven months after they arrived in the city, Arte was slowly beginning to accept that this may be something of a permanent home for them. No one seemed intent on chasing them away, and they can live somewhat of a normal life within Port Leiry. For now, it's all they've ever dreamed of, but they are also coming to realize that living among society also comes with way more complications than being alone in the woods.
For starters, the Eventide Pack had been a shaky foundation, with multiple wolves trying their hand at Alpha, and not working out for one reason or another. Their numbers dwindled, with people seeking out stability in one of the other packs instead. Petrified at the thought of losing yet another community, Arte stepped forward, hoping to keep the remnants of their ragtag group together long enough for someone more qualified to step in.
However, as months passed, no one seemed inclined to want to take challenge that from them, and Arte slowly began to fall into the role of a leader whether they wanted it or not. They still have much to learn, and are caught between the politics of existing packs while trying to maintain a safe community for the wolves under their care, which now includes a new wolf that they had accidentally turned while trying to save her life.
Plot Ideas
Lone Wolves / Packless Wolves - When it comes to Eventide, Arte hopes to create a place free of traditional hierarchies. Wolves who seek out a more traditional experience are welcome to join any of the other packs, but those who tend not to fit in elsewhere can still always find a peanut butter granola bar or a spare mattress in the Alley. Arte’s philosophy when it comes to Eventide is described in further detail here.
Other Supernatural Leaders - So far in the game, Arte has deliberately kept themself and Eventide outside of the wider politics, but that is an untapped source of influence for anyone who has the patience to work with them. They may be naive to social cues, but their instincts are primed for survival.
Clients at Palmers - For as much trouble Arte has with people, they have a natural affinity for engines. Don’t ask them to explain what exactly they did, but Arte has a knack for making things run again.
Making the Rounds - Arte makes frequent visits to the Cliffsides and New Moonlight to see if they can meet anyone who is new to town who may need a helping hand. They find it’s a good way to keep on top of what people are talking about, and hearing about people who generally fall through the cracks of society.
Connections
The Witch (Chamomile Greensmith) - The Ironwood Coven is responsible for a temporary alliance with the Brotherhood that led to the eradication of the Ryan Pack and Cham helped originate the curse that still afflicts Arte to this day.
The Nightmare (Cam McCormick) - Cam was involved in the massacre and wielded the gun that killed their father. Arte frequently has nightmares about him.
The Captor (Lucian Goodwin) - When Arte was taken captive by the Brotherhood, they were handed over to Lucian. With Arte still under the effects of the curse, Lucian used their wolf form to his advantage, and is the reason for almost all of the scars that cover Arte’s body, including the ones on their face and the lack of vision in their right eye.
The Wolf Son (Autumn Howell) - While caught in the throes of paranoia during the full moon, Arte causes an accident when they dart out into the middle of the road. They pull the driver out, effectively saving her life, but marking her as a monster all the same.
The Warmth (Skylar Park) - One of the first wolves that Arte approached about joining Eventide, even if it has been slow going. They couldn’t tell you what made them keep walking back into that cat cafe despite Skylar’s rebuffs, but they can tell you they don’t regret it.
The Childhood Friend (Flick Van Brunt) - As heirs to local packs, Arte and Flick had been betrothed, though this arrangement fell through after the Ryan Pack was attacked. Reuniting in Port Leiry was a happy coincidence, and Arte would be devastated to lose her fire again.
TBA














