"I'm sorry if I'm too hot to GM today"
me, raising relatable concerns
KIROKAZE
Today's Document
Sweet Seals For You, Always
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occasionally subtle

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Product Placement
Claire Keane
Sade Olutola
Misplaced Lens Cap
we're not kids anymore.
YOU ARE THE REASON
🩵 avery cochrane 🩵

Discoholic 🪩
Monterey Bay Aquarium
Lint Roller? I Barely Know Her

Andulka
art blog(derogatory)
d e v o n
"I'm Dorothy Gale from Kansas"

seen from United States

seen from United States

seen from France

seen from Italy

seen from Morocco
seen from Ecuador

seen from Saudi Arabia

seen from Saudi Arabia
seen from France

seen from Brazil

seen from Türkiye
seen from Bangladesh

seen from United States
seen from Italy

seen from United States

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@husbandcatalogue
"I'm sorry if I'm too hot to GM today"
me, raising relatable concerns
Item: Gibbering Waistcoat, a leather vest made from the pelt of a Gibbering Mouther, allowing the wearer use of a lesser version of the Gibbering ability:
Gibbering: The mouther babbles incoherently while it can see any creature and isn’t Incapacitated. Each creature that starts its turn within 20 feet of the mouther and can hear the gibbering must succeed on a DC [5] Wisdom saving throw. On a failure, the creature can’t take reactions until the start of its next turn and rolls a d8 to determine what it does during its turn. If the wearer doesn’t protect their own ears, they are affected as well.
1-4: the creature does nothing
5-6, the creature takes no action or Bonus Action and uses all its Movement to move in a randomly determined direction
7-8, the creature makes a melee Attack against a randomly determined creature within its reach or does nothing if it can’t make such an Attack.
The vest bites anyone that tries to touch it. DM’s option if it tries to bite the wearer’s arms
Everyone's playing as zombies, using DnD spellcaster mechanics to do basic stuff. Like, "shamble forward" is a cantrip, but "use a door" will start eating at your spell coherent action slots.
ok but I want to play this
💍 𝗡𝗲𝘄 𝗶𝘁𝗲𝗺! Vial Ring Ring, common ___
This ring is made of glass and has a cork stopper at its top like a set gemstone. You can unstopper the ring (no action required) to magically transform it into a small glass vial. The vial holds up to 1 ounce of liquid. The mouth of the vial and ring are both a half inch wide, allowing the cork to remain the same size even when the ring is transformed. When the vial is stoppered, it magically returns to its ring form. Anything contained by the vial magically fits within the ring while it’s transformed.
While the ring itself is magical, the cork is not. Any cork of the right size can be used to stopper the ring or vial, allowing you to mark the corks as needed or replace them, should they become lost or destroyed by acid or other similar hazardous (albeit bottleable) materials. ___
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Give one player the "Wild Magic Flu", where they gain the effects of Wild magic, no matter their class. Whenever they attack or use a spell, roll a d20 to decide if they get put on the D100 of misfortune.
If the D100 lands on 99 or 100, the player has their Wild Magic lifted. Any permanent effects caused by the flu are not lifted.
The opposite of a cloak of invisibly, a hi-viz cloak
(For osha compliance)
Almost more effective in some places
Item: Jeature (Jeans Creature), a rugged riding-beast made of durable animated denim
The addition of every item and the passage of every minute has a 5% chance (1 in 20) of the Cat of Holding rejecting all items, spreading them randomly in a 10ft radius burst attack.
Abandoned Stained Glass Locomotives
by ghost owl attic
being a DM in dnd like
@helpicantthinkofaurl
I apologize for lashing out. One of my players threw themselves in acid after they were fully aware it was in fact acid. I did not and still do not know how to deal with that.
In the very first D&D game that I ever played, our party was standing right outside the entrance to a dungeon. Part of the area was covered in a red energy field. Inside the red energy field, all of the grass was dead, and right on the border between the area inside the energy field and outside of it, there was a collection of dead animals, insects, and other forest creatures. As we watched, a little bunny came hopping up, hopped into the red energy field, and, the moment that it entered the field, instantly dropped dead.
Guess what one of our players decided to do next. Take a wild fuckin guess.
Item: Skull Pauldrons mounted with a pair of slain monster skulls, giving the wearer two extra Head Slots on which to wear hats, helmets, periapts, &c., gaining any magical effects of those items. Both skulls can talk and have their senses (sight, hearing, &c.) but cannot move; the one on the left is Lawful Evil, the right Chaotic Evil.
offering strategy advice
mumbling at inopportune moments about their hat being out of style
complaining about wanting to trade places with the “main head”
if the party is good-aligned, actively trying to get them killed by yelling to attract monsters
technically you could also make use of their Eye slots, but do you really want a couple of Evil-aligned liches mounted to your shoulders to have Heat-Ray Vision or whatever
wily characters might manage to use some alignment-altering magic on them
general silliness that comes from forcing a character to wear a couple of NPCs around
(source, in case you really want one)
why is no one talking about the pagan origins of toyotathon???
Okay, so awhile back one of my DMs gave us the Moose Charm. The Moose Charm can only be used ONCE and in combat. You roll a D20 if you get a 1 a single moose comes to aid your party but if you get a 20 a tsunami of moose hit whatever you're attacking dealing up to 10,000 damage. The only side effect is now there's random moose all over the place for the rest of the campaign.