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todays bird

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Kiana Khansmith
let's talk about Bridgerton tea, my ask is open

Love Begins
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Aqua Utopia|海の底で記憶を紡ぐ
we're not kids anymore.
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Xuebing Du

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Origami Around
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@idk-redstone
MY FUCKING CAR
(2012 minecraft parody voice) I am mining... there are no blocks of sand.... you are digging down with me.... hand in unbreakable hand... and I hope we mine.... I hope we both mine.......
oh man the painting on this drawing is insa- fuck do you mean #minecraft build
the specific build in question btw
I looked up some of the artist's other builds and they're all just absolutely incredible
FINALLLY!!!! Introducing my minecraft characters!! All of them use interchangeable pronouns. He/She/They, whatever works.
A ragtag group of scouts for their outpost, Pierce and Victor are the most unlikely duo you've ever laid your eyes on. Pierce is a stoic, tall dark and broody Pillager who is a sickler for rules. Victor was a Pillager before she was trapped by a group of rouge Clerics who deemed her fit for their experiments. After many MANY moons and countless sleepless nights, Pierce finally manged to track them all down, but not before the damage had been done. Victor's body and mind were scarred beyond repair, but she still manages to function. The experiments ran on her gave her violent tendencies, which lead to her being promoted to Vindicator. She also has a strong distaste for 'traditional' Illager clothing.
Wren is a Witch who decided it was his life goal to annoy the living daylights out of Pierce, much to her dismay. Wren has a soft spot for Victor, even before the experiments :] As she provides most of the healing potions during raids, their outpost tolerates her presence. Most days.
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It is wednesday my dudes
Minecraft with Bliss shaders. Words by me.
let’s go strip mining. i found an ore vein! take off your shirt!
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never fails to crack me up when they have their cursor in the output bit expectantly, meanwhile theres just pure bullshit in the crafting grid
might as well check to make sure it doesn't work, you never know when it will
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really mean minecraft mod idea: rituals that work but in a very vague and hard to understand ways
at the start of a world, a set of actions are randomly chosen which have some positive effect. walking counterclockwise around a tree or throwing an item into a fire or killing an animal with an axe. there has to be a very large number of possible actions such that they won't seem to repeat.
when doing a ritual, you get a buff that's clearly there but kind of subtle. maybe ores drop more, or monsters don't hurt as much. it's never communicated that you have a buff, the idea is that you accidentally do a ritual and notice "oh shit I'm getting really lucky, maybe I should do that more"
there's also a set of attributes which can greatly increase the effectiveness of your rituals, completely randomized per world of course. sometimes it's additional steps, drawn from the same set as before. sometimes it's decorating the ritual site in a particular way, with skulls or candles or flowers. maybe it's more effective at a certain time of day or phase of the moon. maybe it's more effective on the top of a mountain or in a cave.
because the magnitude and duration of the buff is randomized, you can't really know if stuff you're doing is helping, but you'll be always trying shit out and modifying your rituals. the buffs get really impactful, and you can hardly play the game without them.
after a while you'll build up elaborate rituals and intricate temples housing them, and importantly
half the shit you're doing does absolutely nothing
if you get lucky a few times with a modification to the ritual you'll adopt it even if it actually does nothing. depending on how succeptible to confirmation bias you are, you might develop whole rituals that literally do nothing but you're entirely convinced that they do. you'll be dancing around trees and putting pumpkins on your head for literally no measurable benefit.
will this be actually fun? probably not. will I actually make this? absolutely not. i just think it would be an interesting case study in behavior. if someone wants to steal my idea, please do and tell me so I can play it.