Introduction
i fuck, smoke, game, repeat. need i say more?
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art blog(derogatory)

PR's Tumblrdome
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trying on a metaphor
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styofa doing anything
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Misplaced Lens Cap

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#extradirty
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Introduction
i fuck, smoke, game, repeat. need i say more?
Fatal Frame II - Crimson Report DVD.
Miku if she were at Big Shell
He shows up everywhere doesn't he 😭
my channel for more vids
Why dis Claudia look so mad 😩
wanted to play with some brushes with silent hill 2
when i’m halfway across the connecting bridge and i forgot to shoot the cypher
guy.
PlayStation 2 Memory Card Save Icon for Silent Hill 3 (2003)
default hl1 security guard 😑 VS. barney calhoun hl2 😊😊😊😊
Echo Night 2: The Lord of Nightmares (PlayStation, 1999)
Fatal Frame series producer Keisuke Kikuchi was fascinated by the concept of disrupted symmetry, so he put that theme at the center of Fatal Frame II’s narrative. “It’s actually where the subtitle comes from,” Kikuchi said. “A butterfly’s defining feature is that it has two wings that maintain a balance between left and right, and we started to think about how tragic and frightening it would be to have that equilibrium torn apart." “So we created a story about twin girls who have to separate. As twins, they start life as one and forever feel drawn to each other. But they’re pulled in conflicting directions, which is both sad and tragic. Loneliness and feeling incomplete are frightening experiences.”
Other differences in style are cultural. Kikuchi said, “Spirits and ghosts, they’re not just monsters. In a lot of our stories and sayings, ghosts are people who left something uncompleted in life. The idea is that if you die with regrets, you reappear as a ghost. Japanese horror often focuses on the tragic rather than the monstrous.”
Game Art: Art from 40 Video Games and Interviews with Their Creators, Matt Sainsbury, 2015.
Archived Website for Haunting Ground (PlayStation 2, 2005).
some silent hill doodles