Reblog if you say "Y'all"
almost home
I'd rather be in outer space šø

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noise dept.
𩵠avery cochrane š©µ
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tumblr dot com
hello vonnie

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EXPECTATIONS

Discoholic šŖ©
Three Goblin Art
2025 on Tumblr: Trends That Defined the Year
Show & Tell
taylor price
untitled
Keni

ellievsbear
wallacepolsom

seen from Malaysia
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@iriadescence
Reblog if you say "Y'all"
Emergency Commissions
Opening up a few due to missing work.
If you donāt want to buy one but still help I have Ko-Fi:
http://ko-fi.com/Nighte
Otherwise contact me if youāre interested in buying.
On that note, hereās all of the completed Feathermeet badges for 2018 so far!
but the good news is:
Ā Sheās making sure no one steals it
tail: check
ADORABLE EXCITED BOUNCING SENSHI
MAY NOT SURVIVE SCENE
SEND HELP
YOU LEFT OUT THE BEST ONE
Happy pride šā¤ļøšššš
I love the idea of the partner sprinting thru the landscape with a nonspecific but comical lighting rig, screaming āWheeeee!ā and leaping wildly over shrubbery, cats, etc
For all my writers struggling with weaponry of the sword variety.Ā
I donāt really know what people generally call this method of sigil making, so Iām just calling it āLetter Shapingā because youāre using the basic shapes from certain letters. This is the most common form of sigil making, and it allows the most creative influence. As you see above the sigils are for nearly the same thing, yet the sigils came out completely different. Not because the purpose was different, but because I approached them both a different creativeĀ way, and thatās what I like so much about this method. Thereās a lot of freedom and personalization involved.
(UPDATE: Hereās a link to a guide on how to deconstruct letters down to basic shapes)
@egyptian-pearl-witch
I am going to break you into four pieces like a fucking kit kat
theyāre dumbasses, brent
For muh girl @iriadescence
Cuz itās her birthday on Friday!
<3<3
ā-
Other places to find me Patreon Ko-fi Twitter Instagram
Reminder that I have an Etsy!
https://www.etsy.com/no-en/shop/Nidarosis
I sell stickers and prints so far, and all order will be shipped in a plastic sleeve for protection! Prints will have more protective packaging too!
Art Trade with @ninterbitĀ ā¤Ā
In THREE DAYS, brace for impact. Own Pacific Rim Uprising on Blu-ray & DVD with Deleted Scenes and Bonus Features Ā June 19: http://uni.pictures/PacificRimUprising
HYPE
My ladies ready to attend Faebelinaās Warcraft Ball
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Other places to find me Patreon Ko-fi Twitter Instagram
Completed commission! I enjoyed working on this one a lot.Ā
ā
Other places to find me Patreon Ko-fi Twitter Instagram
lets make a videogame how hard can it be
nevermind you have to know shit about computers
hey!! sorry to hijack this post, but there are a bunch of ways you can make videogames without knowing shit about computers!!Ā
for starters, thereās Twine, which is fucking great for making all kinds of interactive experiences (itās what Crystal Warrior Ke$haĀ was made in so you KNOW itās good) at all skill levels (i picked it up and made a game in two minutes a few nights ago)
if you want a bit more involved experience thereās Inform 7Ā which is a simple language for text-based adventure games that reads like slightly-weird English and also relatively easy to learn
you can do some pretty fucking cool stuff with UnityĀ (my personal engine of choice) but you may need to dig a bit farther to get at the good stuff. thereās lots of really good presets though (i made an entire game just mixing and matching pre-existing templates and adding in my own art, won an award at a game jam for that one) and if you want help the communityās pretty dang friendly from what iāve seen!
this is just a taste of whatās out there from what iāve seen, but thereās so many cool resources out there. if anyone wants help getting started, iām around to give you a leg up on making something in the coolest, most unexplored art medium around!
Iām addināĀ to this post because lowering the barrier to entry for making games is super important to me!!!! If yāall have any questions about making games, youāre welcome to come and ask! I made this list a while back with some friends, so it has some of the programs John already mentioned.
2D Editors:
GameMaker : Potential for pure drag-and-drop āprogrammingā. It is recommended to read-up on the programās functions to make good use of it. Good for prototyping. Uses its own language called Game Maker Language (GML) that is similar to a C language (e.g. C++ or C#). For both Mac and PC; free version available.
Construct2 : Drag and drop level editor that uses an āIf-Thenā event sheet structure for programming. Good for prototyping and for beginners. For PC; free version available.
GameSalad : Drag and drop with no code requirement. Good for programming. For both Mac and PC; free version available.
Solpeo : HTML5 based game engine for 2D and isometric game development. Some programming knowledge needed. Platforms supported: Chrome, Firefox, Internet Explorer 9+. Free version available.
Stencyl : Drag and Drop āprogramming,ā templates you can edit the variables/values for.
Scratch : Lego-block-style coding platform by MIT; totally free and a great intro to thinking in code. Very kid-friendly and comes with a community site. Browser version available.
3D Editors:
Unity : 3D editor that creates 3D games. Can build games for browser, as an app, or for mobile devices (iOS and Android). For both Mac and PC; free version available.
UDK (Unreal Development Kit) : Full-fledged, highly advanced editor. Features a complete set of tools that go from level design to visual scripting to cut-scene creation. Uses itās own programming language called Unreal Script that can be arranged with Kismet, a visual code editor. For Mac and PC; free.
2D Art/Animation Software:
GIMP : Free photo editing and digital painting software.
Easy Paint Tool SAI : Free digital painting software with a UI similar to Photoshop.
Mischief : Free digital painting software with an endless canvas.
3D Art/Animation Software:
Sculptris : From the company that created Zbrush, this free software is ideal for beginning 3D sculptors.
Maya : Animation, VFX, lighting, and rendering software.
Magical Voxel : Voxel Art (3D Pixel Art). Very intuitive and quick to pick up.
SketchUp : Ā Architectural modeling software, great for creating 3D environments and buildings. Free version available.
Text-Based Games:
Twine : Create interactive text stories using Twineās visual map system that links your game together. Easy to learn and use. End result is browser-based. For Mac and PC; free.
Quest : Interactive text stories that you can build in-browser.
RenāPy : Create visual novels using a modified version of Python that reads like a combination of stage directions and a CYOA novel. For PC, Mac, and Linux; free.
Audio Resources/Editors:
Indie Game Music : This site offers free indie music with no need to worry about royalties or licenses.
Audacity : A free, open-source, cross-platform sound editor that allows you to record and arrange sound.
Super Flash Bros. : This site allows you to record theremin-like (8bit) sounds and export them as .wav files for your games.
FL Studio : Free music composition software.
Miscellaneous Tools:
Donjon RPG Tools : Randomly generates maps, items, XP, etc.
W3Schools : Web-code tutorial database: HTML, CSS, Javascript+.
Debut Video Capture : Video screen capture to record Letās Play videos, showcase your game on Youtube, etc.
Korsakow : Free tool for creating interactive and database films.
Processing : Flexible programming language used for visual and interactive artworks and simulations.
From Student to Designer, Part 2 : Tips for making a well-rounded, solid portfolio
Places to Publish/Share:
Itch.io : Platform for self-publishing games
Philome.la : Place to share Twine Games
@slimetony how does it feel to have your shitpost be turned into a helpful resource
It feels like a betrayal of every tenant of humor I subscribe to. Helping people is an alien concept to me. It makes me upset.
Rebloging to upset slimetony.
u̧pseĶt Ķ”tĢ“hĢøe ̧slim̶etoĢ“nĢ¢y
Loki + Tumblr Text PostsĀ
link to my other text posts