Started playing a little bit of Dappervolk today
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EXPECTATIONS
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@jeezlouisehill
Started playing a little bit of Dappervolk today
me: :(
dappervolk:
🌟 ✨🌟 ✨🐻🌟 🥔✨🌟 ✨🌟 🥬
🌟 ✨🦊🌟 ✨🌟 ✨📚🌟🧙🌟 ✨
🐌 🌟 ✨🌟 ✨🦈🌟 ✨🧝🌟 ✨🌌
me: :)
DV launches in a little over 3 hours, excited to meet all ya taters!
Lovely art by Kyrislian #37 <3
My body is ready
Dappervolk Pre-Launch Info!
Hello everyone! Before the site officially launches, we have some information that we’d like to impart to help everyone prepare for a smooth start to their Dappervolk journey!
When your player character arrives in the world of Dappervolk, they will begin their journey in the town of Louise Hill. As you meet the NPCs of this town, you will be presented with main-story quests that will teach you about basic game mechanics in Dappervolk. These tutorial quests have now been expanded upon and updated since our beta testing phase, to include new sections that will cover information about features that weren’t available yet in beta.
Additionally, a handful of existing quests have undergone some balancing and routing revisions.
Taking into account beta testing feedback, we have adjusted the pet hatching part of the tutorial to have a shortened hatch time. This is the only time you’ll be able to hatch a pet more quickly than normal, and it will be for a specific, untradeable pet that has not been seen yet!
If you had any Dappervolk redemption codes that you redeemed during beta testing, you’ll be able to redeem it once again to own the item(s) permanently in official launch.
If you’ve misplaced/lost the email containing a redemption code, simply send in a Support Ticket or email [email protected] with the email that you purchased/obtained the code with, and we’ll be able to help you retrieve it.
As our beta testing phase occurred a while ago, we understand that some users with existing accounts may have forgotten their login names/passwords.
A login name retrieval and password reset function is now available for users to access their account information. Simply go to the login page and click “Forgot your password?” Or visit this link: https://dappervolk.com/password/email
If you’ve lost access to your account in another way and need assistance, feel free to send in a Support Ticket or email [email protected] with your problem for assistance from our support team.
As promised, the following items from our beta testing phase will be carried over to existing user accounts:
Beta Pet Hatching Item (Prismatic Bell) - Awarded to all users who played during beta testing.
Beta Tester Achievement - Awarded to all users who played during beta testing.
Animated Spring Bloom Item - Distributed to users who placed in the top 25% for the Spring Event during beta testing.
Beta Spring Event Trophies - Distributed to participants according to the event tier that they obtained in the Spring Event during beta testing.
All carry-over rewards will be present in the user’s account when they log back in, no need for codes or redemptions in this case!
We know many of you are excited to get your first start in our new guilds feature! Here are some important pre-launch tidbits to take note of about guilds:
Guilds will require a certain set of mid-game prerequisites in order to gain the ability to create one, so we anticipate that it will take a bit of time for the first handful of guilds to begin appearing.
Players can expect to first meet the NPC responsible for overseeing the creation of guilds toward the end of the first town’s tutorial quests. From this point forward, you will be able to approach them to inquire about forming a guild.
New and returning seasonal Pride items will be obtainable through gameplay for the rest of June once the site launches!
Our potato and turnip monthly limited shops will receive their first sets of items in the beginning of July.
The Seasonal Charity Pet Sale will end on July 4th, 2020. After this, the Feathered Gem hatchable will not be obtainable until the next charity event is held.
The Light & Dark Launch Support bundles will retire permanently on July 5th, 2020.
A brand new site-wide summer event is planned to occur some time in July/August!
Thank you so much for your continued support and love for the game. We hope you enjoy Dappervolk when it launches, and we will see you there! ♥
April Progress Update!
As Dappervolk’s closed development period enters its final phase, we are excited to be back with a major new update on some much-anticipated information for everyone!
After much planning and discussion with our team over these last few months, we are finally ready to announce an exact launch date and time for Dappervolk!
This is it, the final countdown begins - mark your calendars!
We’re incredibly excited to finally have a launch date set and confirmed, even though we had initially expected to be able to launch in May instead of June. Despite our best efforts to continue to organize around our anticipated May launch date, the current unfortunate world-wide circumstances have affected the work situations of various members of our small development team and has forced us to rework our prior development ETAs and deadlines for important launch features. In order to prioritize our team’s health and safety, as well as to reduce crunch-time stress and guarantee that Dappervolk will be in launch-ready condition, the above June release date and time has become an unavoidable necessity. Even though we are undeniably disappointed to have to announce that there will be a launch delay, we are still as excited as ever to bring Dappervolk back for everyone to enjoy in June!
With the upcoming release of our new 5th town, players can expect to discover over 400 new clothing items, 50 new items of varying types and functions, 12 new pets, a new mini game, 6 new NPCs, and more! Many of these new additions will remain as surprises to be discovered by players during launch, but here are a few teasers to give everyone a preview of what’s coming in June.
A few of our many new items, what will their purpose be?
These 2 new fantasticals await those with a strong sense of conviction.
In addition to this, our Adventuring feature has received an overhaul both in terms of its underlying framework and its gameplay features. It should now use less CPU and run more smoothly than its beta predecessor, and will sport new active/idle modes, sprite customization unlockables, town unlocks, new item prizes that vary depending on the town you’re adventuring in, and the ability to earn daily bonus pet affection and town hops.
Featured here are a handful of the new unlockable sprite appearances you’ll be able to obtain!
Located at the Peddler’s Port, you will also now find a variety of new NPCs waiting for you to interact with - one of which is an NPC that we’ve shown art for previously but never officially introduced: the Guild Officiator! This NPC will be responsible for handling guild registration for all of the aspiring guild leaders in Dappervolk. You’ll want to stop by and talk to him if you’re interested in forming a guild, as you’ll need to satisfy a few requirements before he will be able to grant you a guild license in any given location.
As you establish your guild or join an existing one, you and your fellow guild members will be able to contribute to raising your guild’s level and unlocking new upgrades by being active around the site. Some of these upgrades will be aesthetic additions to your guild, such as new guild emblems and flags to choose from—others will be fun functional upgrades to work toward, such as guild forum polls, extra sub-forums, forum post dice rolling, and eventually even guild dueling!
What are guild duels? It is a versus/team feature that will allow two guilds to create a customizable competition to see which guild can complete various group activity tasks the fastest. Both guilds will earn extra exp toward their guild level from participating in a duel, but the winner will also earn a sizable exp bonus! On top of that, an optional currency wager can be offered up by each guild as an additional winner-take-all prize for the competition.
As our launch date approaches, players can expect to see updates across our social media accounts regarding the following:
Early-game information
Our new referral system
Moderator applications
Advertisement posts
We will also be bringing back our countdown clock that will be calibrated for the exact time and date of the site’s launch, to help mitigate any timezone confusion.
As a reminder to everyone, our very last support bundle will be available until July 5, 2020—after this period, the bundles will be permanently retired and all future real life currency related items will be hosted on site in the form of turnip purchases!
LIGHT BUNDLE • DARK BUNDLE • BOTH BUNDLES
All proceeds go directly toward paying our coders, writers, and server costs!
And lastly, be sure to follow our social media accounts so you don’t miss any of our latest posts, if you haven’t already.
TUMBLR • TWITTER • FACEBOOK • INSTAGRAM • DISCORD
That’s all for this update! We hope that everyone is staying safe in these difficult times, and that Dappervolk can be a small piece of comfort for those at home.
Take care, we’ll see you all soon!
- Dappervolk Team
December Progress Update!
Hello everyone, we hope you’re having a great winter holidays month! We’re back again, this time to bring you all a new update on our development progress. We’ve got several sneak peeks to show you, as well as feature adjustments and Beta feedback implementations, and finally a solid launch time frame!
The Dappervolk community has been excitedly waiting for an update regarding Dappervolk’s official launch, especially because of our previously announced launch goal of late 2019. Unfortunately, a 2019 launch will not be feasible for our team due to a variety of reasons.
Due to our core staff’s various life circumstances outside of Dappervolk, the scheduling and timing of progress has been unpredictable and difficult to estimate. Additional developers were hired on to provide extra workload support, but bringing on new staff always comes with an adjustment period consisting of training with potential roadblocks along the way. Because of this, progress was still not as smooth or timely as we had hoped in order to reach our previous loose timeframe estimate.
At this point in time however, after several months of development, we have been able to gauge our progress and take stock of the remaining work in a more concrete manner. We did our best with each team to create more specific and firmer estimates for each portion of work to be done, which allowed us to calculate a solid launch timeframe which is outlined in the Launch Timeframe section below!
Since our last update in September, the artwork side of development has been progressing very smoothly. Many of the assets that we’ve just recently completed are special things that we can’t reveal yet—such as seasonal event items—but here are a few sneak peeks of some less-secret art assets that have recently been finalized!
GUILD EMBLEMS & FLAGS
As you may have seen in one of our past art development streams, the variety of icons above are Guild emblems that players can choose to display on their Guild homepage. The majority of these emblems were concepted in-stream and then processed into finalized assets that will allow you to customize their outline, color, and flag shape to better fit your Guild’s theme. As your guild progresses, you may even be able to unlock some special emblems & flags!
ADVENTURING
Our pixel artist has been hard at work on our asset work list for Adventuring. Below are some previews of assets in progress.
A few Active Mode obstacles that you’ll need to jump over!
Remember the mysterious gate from the last update? Here are 3 more gates, all in their before and after refinement stages!
AVATAR ASSETS
And finally, here’s a small sneak peek at just a few of the many new avatar items that will be available in-game at launch. Players will get a chance to uncover the details on what these items are and where they’re obtained when the game launches!
Some of these seem oddly… familiar.
PET SYSTEM UPGRADE
In order to breathe some new life into our pet system, we’ve coded in some new features and quality of life updates involving pet interactions!
Pet Moods: Users will now be able to improve the mood of their pets each day by giving them gifts, treats, and interacting with them!
Appetite: The old “hunger” bar on pet profiles has been swapped out for an “appetite” bar to better reflect the fact that your magically animated companions do not actually experience hunger - they just enjoy tasting nice foods on occasion and thus will only eat a certain amount per day. Each day, a pet’s appetite meter starts off full and will deplete as you feed them treats.
Affection Milestones: As you build up affection with your pets, you will now be able to achieve pet affection milestones that give out various rewards!
Birthdays: Pets can now be given presents on their birthday for extra affection points.
PREMIUM FEATURES
During Beta testing, various premium features were tested by users and we received lots of great feedback on what people would like to see from them once Dappervolk launches. With all of this in mind, we’ve implemented several changes and additions to our premium features that we hope everyone will enjoy!
Premium Item Bundles: A bundle item containing a full set of the current month’s premium chance items will be available for purchase in a new, infinitely stocked turnip shop for a higher price. Users who do not wish to take a chance on a better deal through the Turnip chance machine can now utilize this option to be guaranteed a full set of the current month’s premium items!
Turnip Chance Machine: Your bonus prize claims in Pai’s monthly turnip shop will now expire 2 months after the month in which they are obtained, as opposed to after 1 month.
Monthly Item Recirculation: A new NPC will be in charge of a mechanic that recirculates old monthly items rarely/occasionally. In this way, limited items that appear in the monthly turnip/potato shops will now have a small chance of being obtained after the fact. This feature will not include pre-launch items such as the Alpha/Beta hatching items, Kickstarter items, or Support Bundle items.
Premium Undergarments: An avatar’s undershirt will now be able to be toggled on/off in the wardrobe. This also applies to the regular non-premium undergarments!
PET ACCESSORIES QOL UPDATE
Our pet accessories system is now coded so that pet accessory makers are only consumed when an approved accessory design is applied to a pet. This means that users may now submit their designs for approval without needing an item - once approved, they can then choose to apply that accessory to pets at any time for the cost of 1 pet accessory maker item per application. This should allow accessory maker artists to upload their designs, get them approved, and then share their designs/give usage permissions to others without costing any items to do so.
In addition to this, pet accessories will now display artist credits so that all copies of an artist’s approved design will properly credit them for their artwork. This gets rid of the need for users to manually credit pet accessory artists in pet profiles, and should make it easier for everyone to remember who they got their designs from!
TEXT EDITOR UPGRADE
We have now switched to a new text editor with better functionality, which should make everyone’s lives easier in the forums. It will still use BBcode like the last one, but there should be less quirkiness with copy/paste, editing, and so on.
That’s all for the feature updates that we can announce right now, but stay tuned for our future dev updates as there are more feature refreshes and updates currently under wraps for testing!
After an extensive amount of discussion and scheduling with our coders, writers, artists, and testers, we were able to create solid estimates for each portion of closed development work that is left for each of our teams. In order to avoid unreasonable crunch times and rushed work, we have tallied up these schedule totals and added on a buffer for last minute testing—this final calculation has given us a solid timeframe for official launch.
We’re now aiming for a firm launch in May 2020!
The exact release date and time will be announced at least a month prior to the month of May.
Closer to May, we will also begin marketing Dappervolk to reach beyond the current user pool and ensure a bustling launch!
Over the last few months, we’ve heard several requests from users in our community about having another Support Bundle sale as a final opportunity to support Dappervolk and get some sweet limited items prior to our official launch. Ask and you shall receive!
In the next few days, we will be releasing our final Support Bundle set for purchase—they will be available up until the 2nd week past our official launch date (exact date pending), after which they will be retired permanently. Full details will be posted shortly in a separate update, but for now here is a sneak peek of the bundle items that will be included!
As always, thank you for sticking with us all this time! Your support and feedback have been an immense help throughout our development process, all the way from the beginning of alpha testing to the Kickstarter, beta testing, and beyond! It has been a much longer journey than we had ever expected, but we are so grateful to have had all of you with us along the way—even through various unexpected delays that have set us back from our release goals. As such, we are incredibly excited to finally have a solid release month lined up according to the schedules of our coders, writers, artists, and maintenance teams!
If you’d like to follow our development progress more closely, Quisling will be updating the #status-and-faq channel in our Discord server every few days as assets are completed.
Hello everyone! As Dappervolk continues to prepare for Official Launch, we are now offering our final Launch Support Bundle for players to purchase. The sale will be available up until 2 weeks after the game officially opens in May 2020, after which all of these items will be retired.
This Bundle contains both the Light and Dark Launch version Support Bundles with a discount for buying both!
All proceeds will go directly towards Dappervolk’s development costs. Thank you so much for your support! ♥
►LIGHT SUPPORT BUNDLE $15 ►DARK SUPPORT BUNDLE $15 ►BOTH LIGHT & DARK SUPPORT BUNDLE $25
May Progress Update!
Hello everyone! After a few months in development, we’re back to show you some progress and outline how development has been coming along. We’ll be covering each section of development and showing some visual progress!
We have a pretty extensive to-do list for the painted assets required for launch.
This includes:
All artwork for the 5th town - Town Map, NPC’s, Pets, Clothing, Items
All peddler NPC’s for Peddler’s Port
All peddler wares for Peddler’s Port
All Adventuring Backgrounds for each town
All new item art
Various additional avatar item rewards for features throughout the site (Affection system, alchemy, some new features, etc)
Event Art Assets (Items, Clothing, etc)
A few month’s worth of items for the monthly shops
Kickstarter Backer Design Rewards (To be completed over time before/after official launch)
So far, we’ve completed all artwork for the 5th town, all peddler NPC’s for the Peddler’s Port, and are currently working on Peddler wares, Adventuring backgrounds, item art, and misc new assets.
We’re working at a good pace to get all assets finished before launch!
Here are some previews of currently completed art:
The NPC’s of Peddler’s Port will be selling various wares not seen in the rest of the Dappervolk world!
3’s Forest Adventuring Background!
Silvie’s Mine Adventuring Background!
We’re holding back on the 5th Town’s artwork in order to keep the spoilers at a minimum!
Since we have a big Adventuring play style update in the works, we’re working on adding new sprite actions and appearances to all class sprites. You’ll be able to unlock new appearances while adventuring and explore new adventuring areas after encountering travel gates, among other mechanisms!
Along with the new Adventuring backgrounds, we’re also working on new pixel npcs for each distinct area as well as gates and obstacles.
Here’s a preview gif of one of our new sprite appearances!
Our guild feature is coming along well, here are some screenshots of what the general layout will look like!
Guilds will be fully colour customizable and have a leveling system that unlocks new upgrade perks which the guild can collectively work towards.
Each guild will have a myriad of features available to facilitate a customized community within the larger Dappervolk userbase.
At higher levels, guilds will unlock the ability to duel other guilds for exp and currency wagers!
We’ve completed much of the music needed for our new town and later features such as Housing. Our composer is working at a steady pace to create a cohesive sound for Dappervolk.
Interested in listening to our existing Dappervolk music? Visit our talented composer’s Dappervolk page over on Bandcamp! https://stijnvanwakeren.bandcamp.com/album/dappervolk
New music for later features and the new town will be available after site launch!
Our writers are hard at work with the continuing quest line going into the 5th town as well as its side quests! We’re excited to share more of the world’s lore and introduce the new NPC’s to everyone through their quests, it’s been a blast to develop!
Over the last few months of development, some members of our developer team have had various changes in situation that have affected their availability. This is why we have a hiring post up to potentially bring on some more developers to increase efficiency. Meanwhile, our current team is working hard on the many features and adjustments to existing features that we have planned for launch.
Click here to view our hiring post!
We’ll be posting more updates on this in the future!
Due to various aspects of development not being concrete, we’re not yet able to give an exact launch date for Dappervolk. We were originally aiming for the first half of 2019, but we may need to extend to the second half of 2019.
We’re committed to making Dappervolk the best it can be for official launch, and more time is required for development to be completed smoothly. We’ll be providing more updates with info on our progression as well as small sneak peeks over the next while.
Once we have a launch date we can announce, we’ll be doing so on all platforms at least a month in advance with emails to all subscribers and users, as well as posts across all social media, so you won’t miss it!
Thank you so much everyone for your patience and support for the game, it’s all because of you that we’ve been able to get this far! ♥
The Origin Story of Dappervolk
Long ago, in the land of the universe of the Volk… There existed a creature called an Eggnail, an ancient cosmic Snail that bore an unusual Egg on its back. Stories told that it carried this Egg dutifully through the emptiness of the galaxy, wandering aimlessly among the stars for many centuries. On this exact day in Volk history, it is believed that the Eggnail encountered an equally cosmic Shark as large as the universe itself. The sight of such a spectacle sent the Snail into a flurry of panic, which caused it to accidentally drop the Egg as it sped away through space at the speed of light. The force of the current from the massive Shark’s tail was said to have swept the vulnerable Egg into orbit around a nearby star, unwittingly giving rise to a brand new planet. In time, its inhabitants would come to call their home Dappervolk.
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What should we do if we forgot our username/ID#? I am trying to fill out the winter giveaway sheet but I just can't remember!
If you remember the email you signed up with you can enter that instead!
I thought I posted this but I don't see it! My Silvie's Mine avatar
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Shop comm for Daisy 8247!
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Not a DV avatar, but a commission from my DV art shop for Jeana #312! Underground Treehouse - potato and KS/USD commissions
Comm #2~ Moriarty #7451
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