Makoa, everyoneās favorite big tortoise tank with an ankor. Nobody dares challenge Makoa. So letās ask the question, what would Makoa be in a D&D context.
Once again, Iām gonna go ahead and say race is pretty easy to guess here. Obviously, being a big tanky tortoise, he would be a Tortle, despite his he technically is a deity of sorts. Since he is said to be aĀ āturtle deityā (despite not being a turtle since he has legs for land) he would likely be some sort of divine being. The classes most befitting of Makoa would be either Paladin, Barbarian or Druid. Iāll go into detail about it later in the post, and he might end up multiclassing.
Tortles do not have subraces, so he would be a regular Tortle so we can remain RAW with this. Even so, I should point out that Shell Defense is not his shield ability, as in D&D it does not summon a big shield around him. However, he would likely use it when using Shell Spin. Makoa being 108 (at least) is a bit troubling since Tortles only live up to 50, but we can mark this down as him being some sort of deity.
Next, his class, he first needs access to his Shell Shield, and since neither Paladins nor Druids have any of the necessary spells, we have to get creative. Because of its round shape, Globe of Invulnerability and Wall of Force are the only options. Since neither Druids or Paladins have this spell by default, we must turn to Barbarian, picking the Ancestral Guardian subclass at level 3 and going up to level 6 for the Spirit Shield. Technically it reduces damage, but in this case weāre assuming it nullifies all damage. Next, the Dredge Ancor must be some sort of magic item. Weāll be using the SRD and use the Dragon Hook, which will allow to grapple and pull the opponent, as well as being used for melee combat with the ult. Like with Barik, weāre ignoring the main weapon, in this case his cannon, because of them being built on the Paladins universeās materials and therefore not having much options for D&D equivalents.
Lastly, the question remains. YOU CHALLENGE MAKOA?! His Ancient Rage will not just be a simple Barbarian rage, though it will function with the rage abilities. First we increase our Barbarian level to 9 for Brutal Critical, which will explain the high damage chance. Weāll take 3 levels into Paladin, with an Oath of the Ancients so that you have access to Divine Smite, and you can use Channel Divinity: Turn the Faithless which is simply there for flavor of when you utter the phraseĀ āYou challenge Makoa?!ā they will be affected.Ā
Now I had thought Makoa would be a higher level, considering heās a deity and all. While his pure damage potential with this build might be much higher than Barok, he can only ult once considering the rules of D&D. Still, he would only need to be a 12th level Barbaladin to have all of his abilities, with 9 levels in Ancestral Guardian Barbarian and 3 in Ancients Paladin. I did mention Druid earlier, but after looking through their spell list, I found nothing that would help them get a more accurate Makoa. So, with that being said, Makoa build fresh for the taking. Let me know what you think and feel free to yell at me for using an SRD magic item. If you feel you have some better alternatives to abilities or weapons, let me know, Iād love to hear back from anyone who reads through these. Have a lovely day lads.