Lvoe this thing..

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Lvoe this thing..
obligitory batman like character. the gentleman badass.
this character doesn't have physical superpowers instead he's mastered two distinct mental techniques that better allow him to learn. mainly in an attempt to impress a girl. now the only question is just how far will he be able to push himself?
build under the cut
Almost ready for Castorice!
Still working on that rope but at least the rest is looking decent now.
How to play a real genuine werewolf in core 5e (so you don't have to resort to blood hunter).
Step 1) warlock. Undead patron.
Hear me out. Form of dread transforms you to reflect your patron. Your patron is a werewolf lord. RAW, werewolves are "humanoids", yes. However, mythologically, they tend to fall under undead as often as they don't. Or if you want a real comparison, Discworld werewolves are undead differently alive.
But the transformation grants you temp hp, a fear effect, and immunity to the frightened condition.
Step 2) invocations - beast speech and anything else you want, I suggest cloak of flies.
Beast speech is pretty obvious. You're being a beast cursed person, you can speak to beasts. Cloak of flies is because you will probably be melee. But also your second invocation will change later.
Step 3) pact of the blade
For this simple reason. Natural weapons available to the player are considered weapons. Therefore, you can summon them as a pact weapon. And you are going to be taking the claws from beast path barbarian form of the beast feature. These claws deal 1d6, but they double up. Every time you use one for an attack action, you can "take one additional claw attack as part of that same action." This will come back later.
And since you've leveled up to 3, you can swap invocations. You can pick up improved pact weapon. This makes your hands a +1 magic weapon.
Step 4) level 4, split paths
At 4th level, you take a feat (hopefully you didn't need the ASI) and it should probably be one of these:
+ slasher (TCE) Dex or Str up, reduce speed on claw attacks, and impose a round of disadvantage on a target you crit on.
+ fighting initiate (TCE) you get a fighter fighting style. I would select unarmed. And this would be a discussion with your GM, but it can potentially make your claws a d8 weapon instead of d6. It also lets you do automatic damage to creatures you grapple. Otherwise you can grab superior technique (but at that point you should be doing martial adept, not fighting initiate) or two weapon fighting which I would argue let's you off-hand with your claws.
+ Tough (PHB) this is self explanatory. You wanna be a brawling warlock? You need hit points.
+ eldritch adept (TCE) which is also self explanatory. You get an extra invocation. Always useful. Especially with pact of the blade.
+ fey touched (TCE) you get a cha +1 and misty step and then either hunter's mark or hex (and you get these spells as learned and as a freebie)
Step 5) level 5 new invocation
Not going to beat around the bush. Thirsting blade. If you were smart, you have fighting initiate and either deal 1d8s or get an extra 1d6 off-hand. With thirsting blade you get to do something cheeky. Remember how I said that additional attack with the claws would be coming back? You get extra attack. But the claws specify an "additional" attack as part of the attack action. That means 3 swipes at a d8 with unarmed style or 3 attacks and an off-hand swipe with two-weapon fighting.
If you picked up eldritch adept at level 4, you can also swap that extra invocation to eldritch smite.
Step 6+) it all works out pretty naturally from here. You can get some fun spells to augment your werewolfishness and damage output (spirit shroud is super good, so are mirror image and armor of agathys), some items like the insignia of claws from hoard of the dragon queen, and you can keep stacking feats as you get ASI (or if you picked variant human/custom lineage and start with a feat you have more options).
But also, at this point if you haven't asked "why not just play path of the beast barbarian?" I'm going to tell you now. You get more hit points, yes. But you don't get spells, you have less versatility and utility, and you scale slower. It's also just so much more fun to do it the weird way.
Thought this was funny
People can borrow my boothill I'm so close to the sun I just need to max out all his relics and ong 25 percent more and I win in life
My D&D 5e Build for Sir Pentious
Yep, fan favorite Sir Pentious gets a D&D character build from me.
While Hell's Overlords tend to look down upon, Sir Pentious has skills that can make him a force to be reckoned with on the battlefield.
How to Build a High-Speed, High-Damage Trooper in Dune Awakening
Overview of the Mobile Trooper Build
If you're looking to dominate in Dune Awakening with agility, firepower, and nonstop momentum, this mobile trooper build is the one for you. This setup focuses on rapid movement, mid- to long-range combat, and tactical flexibility—perfect for players who enjoy controlling the flow of battle instead of relying on brute force.
Whether you're leveling up or pushing endgame content, this high DPS trooper is designed to keep you fast, unpredictable, and lethal. In this guide, you'll learn the essential skills, gear, and combat tactics that make this the Dune Awakening best build for players who favor hit-and-run precision over tanking damage.
What Makes This Build Unique?
Prioritizes speed and stamina over defense
Focuses on ranged pressure and mobility tools
Perfect for PvP duels, kiting NPCs, and flanking strategies
Uses a hybrid skill tree optimized for constant movement
Equipped with light gear and burst weapons for fast engagements
Key Skills and Abilities for a Fast Trooper Build
The mobile trooper build thrives on movement and adaptability. Rather than following a traditional class-specific skill tree, this setup pulls from several areas to focus on stamina efficiency, mobility, and ranged output.
Core Active Abilities to Prioritize
Shigware Claw – A crucial repositioning tool that pulls you toward enemies or terrain. Use it for fast flanks or disengages.
Suspensor Pad – Grants vertical mobility, letting you launch upwards to gain the high ground or escape danger.
Energy Capsule – Keeps your stamina and energy topped off, especially useful during long fights or back-to-back engagements.
These abilities form the foundation of your movement loop, giving you the edge in both PvP and PvE by letting you control positioning and pressure.
Best Passive Techniques for Mobility and Survival
Pair your actives with strong utility passives to boost your durability and maneuverability:
Battle Harden – Increases your resistance during sustained firefights or when taking ranged damage.
Suspensor Dash – Enables short-range bursts to avoid damage and reposition quickly.
Death from Above – A powerful aerial strike you can chain with Suspensor Pad for surprise burst damage.
You’ll also want to invest in general traits like energy regeneration, cooldown reduction, and stamina management to ensure you're always able to act, dash, or shoot under pressure.
Best Gear for Speed and Tactical Flexibility
Gear selection is critical in supporting the mobile trooper playstyle. Since your focus is movement and stamina rather than tanking, you'll want to equip light armor and mobility-enhancing tools that increase your effectiveness in motion.
Recommended Armor Sets
Combat Scout Set – Light armor that boosts sprint speed and stamina regeneration. Ideal for early- to mid-game.
Enhanced Movement Variants – As you progress, upgrade to armor with dodge cooldown reduction and extended sprint duration.
Lightwear armor may not offer high defense, but it aligns perfectly with this build’s focus on speed and flanking. The goal is to avoid damage altogether by staying mobile and unpredictable.
Critical Gadgets and Utility Items
Suspensor Belt – Choose versions like the Wing Breaker Belt or Reflex MK2 for dash bursts or speed boosts after taking damage.
Power Packs – Equip Overdrive Core or Pulse Generator to refresh energy after sprinting or activating abilities.
With the right gadget setup, you can maintain near-constant uptime on your movement skills. These tools let you escape, engage, or reposition instantly, especially valuable in chaotic fights.
Top Weapon Choices for the Mobile Trooper
In a build focused on speed and high DPS, your weapons must match your movement-oriented style. This means picking tools that deliver reliable damage without slowing you down.
Primary Weapons (Mid-to-Long Range)
Raptor Auto Marksman
ARMC Precision Rifle
Both offer high accuracy, fast fire rate, and solid range—perfect for suppression while strafing. These weapons let you lay down damage while staying in motion, maintaining pressure on your target from a distance.
Key attachments to focus on:
Recoil reduction for better control during movement
Hip-fire accuracy to maintain DPS while sprinting or dodging
Secondary Weapons (Close Range Finishers)
High-Rate SMG
Energy Burst Sidearm
Ideal when enemies close the gap. A fast-firing SMG or heavy pistol gives you a reliable way to finish fights up close. These weapons are crucial for PvP encounters where the fight shifts quickly from ranged kiting to close engagements.
Optional gadget tip:
Drop a turret before engaging to add extra pressure, then dash in and finish with SMG fire.
Weapon synergy with your movement is essential. Too close and you’re vulnerable, too far and your shots might miss—so always manage range carefully.
Mid-Game Strategy: Managing Resources and Combat Flow
By the time you reach mid-game, you’ll have unlocked most of your core abilities and passives. This is when the mobile trooper build starts to shine in longer engagements and more complex encounters.
Combat Tips for Mid-Game Efficiency
Initiate with Suppressive Fire – Open fights by tagging enemies from range to draw aggro and deal early damage.
Kite Effectively – Use terrain and your mobility tools to pull enemies through narrow paths, avoiding hits while applying constant pressure.
Craft Consumables – Items like adrenaline shots or sprint injectors boost speed and stamina. These can reset fights, aid in disengagements, or help you dive into risky flanks.
It’s important to monitor stamina and energy closely. Avoid exhausting both at once or you risk being locked out of your main tools during critical moments.
Endgame Mastery: Non-Stop Engagement Loops
At endgame, your trooper build becomes a high-performance machine. With full access to optimized gear and passives, you should now be chaining abilities together in a loop that rarely stops.
Sample Engagement Combo
Start with Suspensor Pad – Gain vertical advantage.
Trigger Death from Above – Burst damage from above on grouped enemies.
Follow with Shigware Claw – Reposition or chase weakened enemies.
Activate Energy Capsule – Keep stamina and ability use going.
Sustain with Primary Weapon Fire – Keep pressure while resetting cooldowns.
Endgame is all about timing, rhythm, and resource control. You’ll want to refine your cooldown reduction gear and integrate it with your energy/stamina passive boosts.
This section turns your fast trooper setup into a relentless force on the battlefield.
Conclusion: Why This Is the Best Fast Trooper Build in Dune Awakening
The mobile trooper build in Dune Awakening offers unmatched speed, adaptability, and ranged damage output. Whether you're up against PvE mobs or real players in PvP, this setup gives you full control of the battlefield. With the right blend of skills, gadgets, and movement, you'll always stay one step ahead of your enemy.
To get the most out of this build:
Keep your energy and stamina high.
Chain abilities for movement and burst.
Stay unpredictable and always on the move.
This isn't just a fun build—it’s one of the most skill-intensive and rewarding ways to play the game.
Frequently Asked Questions (FAQ)
Q: Is the mobile trooper build good for beginners? A: It can work, but the constant movement and cooldown management make it better suited for intermediate to advanced players.
Q: Can I use this build in PvE and PvP? A: Yes, it excels in both. The mobility tools help avoid damage in PvE and outmaneuver opponents in PvP.
Q: What armor is best for this build? A: Light armor sets that boost sprint speed and stamina regen, like the Combat Scout set or enhanced mobility variants.
Q: Which weapons should I focus on? A: Use a marksman or burst rifle as your main weapon, and keep a fast SMG or heavy pistol as your secondary for close-range finishes.
Q: How do I manage stamina and energy in longer fights? A: Use Energy Capsule, power packs, and consumables like sprint injectors. Also invest in passive traits for energy regen and cooldown reduction.
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