increasing amount of requests for neverending legacy being continued... did some video essay get released about it or something...
my problem with that game is still the same as it's been for a long time and it's design choice paralysis. i could build on what's already there, or i could start it over from a more solid basis. there's a lot of options there; the idle loop always felt awkward to me - should i ditch the idling and make it turn-based? the game is limited technically by its browser context - should i let go of the web platform and build it for desktops, allowing me to push both gameplay and graphics a lot further? should i let you physically place buildings and move units on the map? should i make it 3d? little low-poly folks running around in procedural landscapes?
many of those, as much as i can see myself putting them to good use, run the risk of harming the game's uniqueness and turning it into some unwieldy Civilization derivative. they may also render it overwhelmingly complex when some degree of simplicity may be part of its current appeal. maybe the browser context is the point. maybe the idle gameplay is the point. as far as i can tell i'm mainly seeing calls for resuming where i left off, not to overhaul it into something better. i could just continue the tech tree and simply add missing features like war and diplomacy. it's difficult to tell what players really like about it as it is now and what to preserve and what to change, but i did find success with cookie clicker by trusting the players who found themselves enjoying it rather than my own initial intent of it as some nonsense joke game. the itch to start over with an added decade's worth of experience is very real though
if you've got feedback about the current version of neverending legacy - what you enjoy, what you don't, what feels a little off and where you'd like to see it go - i'd like to hear it in the replies here. in particular i'm interested in knowing what you'd crucify me for if i dared change or remove it. i'll try to sit down with the design docs at some point soon and get working on something. i guess i can use another excuse to slack off on the cookie dungeons