Badass Trees That Refuse To Die
I love these! I stood under the one on the topâitâs along the coast of the Olympic Peninsula in Washington State.
take that, @disgustingplants :)
One Nice Bug Per Day
Stranger Things

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RMH
Cosmic Funnies
PUT YOUR BEARD IN MY MOUTH
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#extradirty
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taylor price
trying on a metaphor

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macklin celebrini has autism

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art blog(derogatory)

JVL
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@justworldbuilding
 Badass Trees That Refuse To Die
I love these! I stood under the one on the topâitâs along the coast of the Olympic Peninsula in Washington State.
take that, @disgustingplants :)
Hey yâall so this NPC generator? This is some good shit.Â
Hereâs the link btw!
[image: screencap of the linked site. It generates a physical description, a name, personality traits, ability scores (as in D&D), sexual orientation, relationship status, alignment tendencies, and a plot hook.]
âHere are three elements we often see in town names: If a town ends in â-byâ, it was originally a farmstead or a small village where some of the Viking invaders settled. The first part of the name sometimes referred to the person who owned the farm - Grimsby was âGrimâs villageâ. Derby was âa village where deer were foundâ. The word âbyâ still means âtownâ in Danish. If a town ends in â-ingâ, it tells us about the people who lived there. Reading means âThe people of Readaâ, in other words âReadaâs family or tribeâ. We donât know who Reada was, but his name means âred oneâ, so he probably had red hair. If a town ends in â-casterâ or â-chesterâ, it was originally a Roman fort or town. The word comes from a Latin words âcastraâ, meaning a camp or fortification. The first part of the name is usually the name of the locality where the fort was built. So Lancaster, for example, is âthe Roman fort on the River Luneâ.â
â A Little Book of Language by David Crystal, page 173. (via linguaphilioist)
âFor The Plot,â I whisper, deleting a rad detail that no longer works as tears fall from my eyes
Donât delete it!
Take the detail and put it in a cut scene file. Less anguish + can be used again if needed later. Recycling!
Brought to you by: I never used to be merciless enough as an editor because losing bits made me sad. Now that I know I can bring them back for a sequel or even post cut scenes separately, I am so much more vicious, and my writing is better for it.
@kredgons
GUIDE: NAMING A TOWN OR CITY
This post was originally from a FAQ, but since the original link is now defunct, I am re-posting it here.
There are many things to keep in mind when naming the town or city in your novel:
1) Genre/Theme/Tone
Itâs very important to consider the genre and theme of your story when choosing a town name. Take these names for example, each of which indicates the genre or theme of the story: Kingâs Landing (sounds fantastical) Cloud City (sounds futuristic) Silent Hill (sounds scary) Sweet Valley (sounds happy and upbeat) Bikini Bottom (sounds funny) Radiator Springs (sounds car-related) Halloween Town (sounds Halloween-related) Storybrooke (sounds fairytale-related) 2) Time/Place Itâs also important to consider the time and place where your story takes place. For example, you wouldnât use âVista Gulchâ as a name for a town in Victorian England. You probably wouldnât use it for a town in modern day North Carolina, either. Vista is a Spanish word and would normally be found in places where Spanish names are common, like Spain, Central and South America, the southwest United States (including southern California), Cuba, Puerto Rico, Dominican Republic, and Florida. 3) Size/Settlement Type An isolated town of 300 people probably wonât be Valley City, but a sprawling metropolis of 30 million could be called Windyville, because it could have started out as a small town and grew into a large city. 4) Geography Words like gulch, butte,and bayou tend to be regional terms. You probably wouldnât find Berleâs Bayou in Idaho, or Windy Butte in Rhode Island. Words like mount, cape, and valley are dependent upon terrain. Most of the time, you wonât have a town named âmountâ something unless there are hills or mountains nearby. You wouldnât use âcapeâ unless the town was on a cape, which requires a large body of water. 5) History Is there a historical person or event that your town might be named after? The Simpsonsâ hometown of Springfield is ironically named after its founder, Jebediah Springfield. Chattanooga, Tennessee is named after the Cherokee town that was there first. Nargothrond, in The Lord of the Rings, is an Elvish town with an Elvish name. 6) Combination of Words
person name + geographical term = Smithfield, Smith Creek
group name + geographical term = Pioneer Valley, Settlersâ Ridge
descriptive word + geographical term = Mystic Falls, Smoky Hill
person name + settlement type = Smithton, Claraville
landmark + settlement type = Bridgton, Beaconville
Word Lists
Types of Settlements
Geographical Features
Place Words
Common Suffixes
Other Descriptors
Knife Theory
Original post from u/jimbaby on r/DnDÂ
When writing a characterâs backstory, itâs important to include a certain number of âknivesâ. Knives are essentially anything that the DM can use to raise the stakes of a situation for your character. Anything that can make a conflict personal, like a threatened loved one or the appearance of a sudden enemy. Theyâre called âknivesâ because the players lovingly forge them and present them to the DM so that the DM can use them to stab the player over and over again.
The more knives a player has, the easier it is for the DM to involve them in the story. So itâs important to have them! When breaking down a backstory, it kind of goes like this:
Every named person your character cares about, living or dead (i.e. sibling, spouse, childhood friend) +1 knife [EDIT: a large family can be bundled into one big knife]
Every phobia or trauma your character experiences/has experienced +1 knife
Every mystery in your characterâs life (i.e. unknown parents, unexplained powers) +1 knife
Every enemy your character has +1 knife
Every ongoing obligation or loyalty your character has +1 knife
Additionally, every obligation your character has failed +1 knife
Every serious crime your character has committed (i.e. murder, arson) +1 knife
Every crime your character is falsely accused of +1 knife
Alternatively if your character is a serial killer or the leader of a thieves guild, those crimes can be bundled under a +1 BIG knife
Any discrimination experienced (i.e. fantasy racism) +1 knife
Every favored item/heirloom +1 knife
Every secret your character is keeping +1 knife
You kind of get the point. Any part of your backstory that could be used against you is considered a knife. A skilled DM will use these knives to get at your character and get you invested in the story. A really good DM can break your knives into smaller, sharper knives with which to stab you. They can bundle different charactersâ knives together into one GIANT knife. Because weâre all secretly masochists when it comes to D&D, the more knives you hand out often means the more rewarding the story will be.
On the other hand, you donât want to be a sad edgelord with too many knives. A buttload of knives just means that everyone in your party will inadvertently get stabbed by your knives, and eventually that gets annoying. Anything over 15 knives seems excessive. The DM will no doubt get more as time goes on, but you donât want to start out with too many. You also donât want to be the plain, boring character with only two knives. It means the DM has to work harder to give you a personal stake in the story youâre telling together. Also, knives are cool!! Get more knives!!!
I always try to incorporate at least 7 knives into my characterâs backstory, and so far the return has been a stab-ity good time. Going back into previous characters, Iâve noticed that fewer knives present in my backstory has correlated with fewer direct consequences for my character in game. Of course, this isnât a hard and fast rule, itâs just something that my friends and I have come up with to help with character creation. We like to challenge each other to make surprising and creative knives. If you think of any that should be included, let me know.
EDIT: I feel I should mention itâs important to vary up the type of knives you have. All 7 of your knives shouldnât be family members, nor should they be crimes that youâve done in the past. Thatâs a one-way ticket to repetitive gameplay. Part of the fun is making new and interesting knives that could lead to fun surprises in game.
I like the metaphor, and wholeheartedly agree with the sentiment - the less you give the DM to work with and get your character invested, the harder time youâre going to have finding a reason for your character to care and stay, and the harder it is for your DM to make the stories and experiences personal.
ATTENTION WRITERS
Google BetaBooks. Do it now. Itâs the best damn thing EVER.
You just upload your manuscript, write out some questions for your beta readers to answer in each chapter, and invite readers to check out your book!
Itâs SO easy!
You can even track your readers! It tells you when they last read, and what chapter they read!
Your beta readers can even highlight and react to the text!!!
Thereâs also this thing where you can search the website for available readers best suited for YOUR book!
Seriously guys, BetaBooks is the most useful website in the whole world when it comes to beta reading, and⊠ITâS FREE.
HEY! BECAUSE OF OP, THEY CREATED A SPECIAL WELCOME IF YOUR FOUND THEM THRU A TUMBLR WELCOME, ITS A YOUTUBE VIDEO.
They also sent me this; which was super cool
*slams reblog button*
@findingtallahassee holy shit! This is cool!
âAuthors retain all rights to works posted on BetaBooks, and can add or remove content at their discretion. BetaBooks makes no claim to any of the work posted on the site.â
Incase anyone was wondering
âI have all these OCs! But no storyâŠâ
bruh
make a fighting game
But what if half your ocs are softys and not made for fighting?
dating sim
this post changed the game
Hey btw if you donât know how to program, you should check out [novelty], which is a free Visual Novel creation software. Absolutely no programming required, and itâs super easy to use, I played with it some when I was a teen but the only reason I didnât do much with it is cuz I made my story complicated and had like 5000 different branching routes that kept spawning new routes and made myself confused LMAO
But yeah, itâs a WYSIWYG with a really straight-forward GUI, if I remember correctly.
It even comes with some free backgrounds and characters and stuff, and this is what it looks like:
Did I mention itâs super duper free? It hasnât been updated since 2010, but it has basically all youâd need to make a simple visual novel.
Just make sure your DirectX runtime is updated, cuz it can act buggy if itâs outdated, but this program is so old that I doubt itâd even be an issue lol
More often than not Iâll crack into a sprawling fantasy series and, while I appreciate the luscious descriptions of furniture, landscapes, and clothing, all Iâm focused on is that I donât actually know how this world works. I only know what it looks like. Â
Including some functionality to your universe can add to immersion and give your reader a strong foundation on which to build their mental model of your universe.Â
You certainly donât need to use all of these questions! In fact, I recommend against that, as all of these certainly wonât make it into your final draft. I personally find that starting my worldbuilding off with 5 to 10 functional questions helps pave the way for glittery and elaborate aesthetic development later on.
How is the healthcare funded in your world?
How does healthcare functionally differ between the wealthy and the poor? (i.e. can only the wealthy go to hospitals? do poor families often have to rely on back-alley procedures?)
Where are health centers (i.e. hospitals, small clinics, etc.) organized in your cities?
Does it differ in smaller towns?
How does this affect peopleâs ability to get healthcare?
Is healthcare magical, and if it is, how does that affect the healthcare system?Â
If healing is instantaneous, how does that affect peopleâs views on injury, illness, and chronic ailments?
If you have both magical and physical healthcare, which one is deemed superior and how does that affect society?Â
What illnesses are common in your world?Â
How does this affect daily life?Â
What do the people in your world think illnesses are?Â
Is it a miasma theory?Â
Humor theory?Â
Demons?Â
Do they know about biological viruses and bacteria?Â
How does this affect healthcare?
How do people get water?Â
Is the water sanitary and if not, how do they sanitize it?
How does agriculture work?Â
Is it large corporations or individual farms?
What sort of agricultural technology exists in your world and how does it affect food production?
Are farmers wealthy or poor?
What sort of natural resources does your world/country(ies) have and how are they obtained?
How does this affect the average wealth of the country?
How does this wealth affect the culture?Â
What livestock or beasts of burden are most valued? Least valued? Why?
What is considered a luxury good vs. a regular good?
What forms of transportation does your world have?
What classes use what forms of transportation?
How far has the average citizen traveled, given your transportation limitations?
Which cities are the most accessible and which are the least? Why?
How do popular transportation methods change how cities/towns are laid out?
Does your world have public transportation? What is it?
Is there a coming-of-age aspect to travel?
Describe your worldâs postal system or whatever equivalent there is.Â
Who pays for it?Â
How reliable is it?Â
Are there emergency methods for transporting information?
How does your world keep time (i.e. watches, sundials, water clock, etc.)?
Does your world have a currency system, barter system, or something else?Â
If you have multiple countries, do different currencies have different values across said countries?
How does this affect travel?
Do you have banks in your world and if so, how are they run?
Who owns the banks? Government? Wealthy? How does this affect the economy and/or class system?
How does credit operate in your universe?
Does your world operate more on big corporations or small business? Something in between?
How are workers/labourers treated in your world?Â
Are there workers unions and if so, what are common views on unions?Â
Describe your tax system. If you donât have a tax system, explain why and how your world is affected by that.Â
Can certain social classes not own property, certain livestock, certain businesses, etc.? Why?
How are business records kept? Are business records kept?
If your world has technology, does your world prioritize developing entertainment tech, communications tech, transportation tech or something else entirely?
What does this say about your world?
How does this affect your economy?
To the closest approximation, what type of government does your world have?Â
How are rulers/presidents/nobles put in place?Â
How much power does an individual ruler have?Â
Is there a veto process?Â
If you have multiple countries, do they have different types of rulers?
Describe any large-scale alliances (i.e. countries, factions, etc.) that are present in your world.Â
How did they come about and how are they maintained?Â
Are they strained or peaceful?Â
How does it affect the greater politics of your world?
Describe how wars are fought both internationally and nationally.Â
Do methods of war differ between countries/races?Â
What about philosophies about war?
If there is a military, what is its hierarchy structure?
How does the military recruit?
Is the military looked upon favourably in your society?
What weapons are used by each country/type of people during warfare, and how does that affect war strategies?
Describe the sentencing system of your world.Â
Is your accused innocent until proven guilty, or guilty until proven innocent?
How are lawbreakers punished?Â
If you have prisons, describe how they are organized and run, and who owns them.Â
Does differing ownership change how the prisons operate?
What are the major ways in which laws between countries vary?Â
Do laws between cities vary? If so, how and why?
How does citizenship work in your world? What rights and privileges do citizens have that others do not?Â
Can certain classes or races not become citizens?
Are there certain taboo subjects or opinions that artist/authors/musicians are not allowed to depict (i.e. portraying the official religion in a negative light, explicit sexual material, etc.)? What does this say about your society?
How do people get around these censorship laws?
What is the official hierarchy of duty in your world? (i.e. is family the most important, or patriotism? What about clan?)
How many languages are there in your world, and how many languages share a common origin?Â
How many people are multilingual?Â
Which language is the most common?
How is multilingualism viewed?
How are different languages viewed? (i.e. is one language ugly/barbaric while another is romantic and sensual?)
Feel free to add your own questions in reblogs or in comments!
HELLO I JUST FOUND THE BEST FUCKING WEBSITE FOR WORKING ON CHARACTERS AND WORLD BUILDING YEET FUCKERS SEE YOU IN 8 YEARS
If you have been struggling with world building and finding a way to keep track of everything PLEASE GOD LOOK AT NOTEBOOK.AI
Notebook.ai has different categories for different things:
And then once you make something each category has different questions for you to answer about your world:
This website is literally a blessing
10 outline techniques for writers
With this post I listed 10 outline techniques to help writes move their story from a basic idea to a complete set of arcs, plots, sequences and/or scenes. Or to simply expand whatever you have in hands right now.
If you have a vague story idea or a detailed one, this post is for you to both discover and organize. A few technique will work perfectly. A few wonât. Your mission is to find the one that works best for you. That said, I advice you to try out as many techniques as possible.
So, are you ready? Open your notebook, or your digital document, and letâs start.
1. Snowflake method: Start with a one-sentence description of the novel. Then, develop this simple phrase into a paragraph. Your next step is to write a one-page summary based on the paragraph, you can write about characters, motivations, goals, plots, options, whatever you feel like. From this point on, you can either start your book or expand the one-page summary into four pages. And, at last, four pages into a brief description of known sequences of scenes. Your goal is to make the story more and more complex as you add information, much like a forming snowflake. Â
2. Chapter by chapter: List ten to twenty chapters, give each chapter a tittle and a brief description of what should happen. Then, break each chapter into three to five basic sequences of scenes. Give each sequence a title, a brief description and a short list of possibilities (possibilities of dialogues, scenarios, outcomes, moods, feelings⊠just play around with possibilities). From this point on, you can either create the scenes of sequences with a one-sentence description for each or jump straight to writing. Your goal is to shift from the big picture to a detail-oriented point of view.
3. Script: This might sound crazy, but, with this technique, you will write the screenplay of your story as if itâs a movie. No strings attached to creative writing, just plain actions and dialogues with basic information. Writing a script will take time, maybe months, but it will also enlighten your project like no other technique. Your goal is to create a cinematic view of your story. How to write a script here.Â
4. Free writing: No rules, no format, no step, just grab a pen or prepare your fingers to write down whatever idea that comes up. Think of possibilities, characters, places, quests, journeys, evolutions, symbolisms, fears, good moments, bad moments, clothing, appearances. Complete five to ten pages. Or even more. The more you write, the more you will unravel. You can even doodle, or paste images. Your mission is to explore freely.
5. Tag: This technique is ideal if you have just a vague idea of the story. Start by listing ten to fifteen tags related to the story. Under each tag, create possible plots. And, under each plot, create possible scenes. Grab a red felt pen and circle plots and scenes that sparkle your interest.
6. Â Eight-point arc: With this technique you will divide your story into eight stages. They are Stasis, Trigger, Quest, Surprise, Critical Choice, Climax, Reversal and Resolution. The Stasis is the every-day-life of your main character. Trigger is an event that will change the every-day-life of your character (for better or for worse). Quest is a period of your main characters trying to find a new balance, a new every-day-life (because we all love a good routine). Surprise will take your character away from their new found every-day-life. Critical Choice is a point of no return, a dilemma, your character will have to make the hardest decision out of two outcomes, both equally important. Climax is the critical choice put to practice. Reversal is the consequence of the climax, or how the characters evolved. Resolution is the return to a new (or old) every-day-life, a (maybe everlasting) balance.
7. Reverse: Write down a description of how your story ends, what happens to your characters and to those around them. Make it as detailed as possible. Then, move up to the climax, write a short scenario for the highest point of your story. From there, build all the way back to the beginning.Â
8. Zigzag: Draw a zigzag with as many up and downs as you want. Every up represents your main character moving closer to their goal. Every down represents your main character moving further from their goal. Fill in your zigzag with sequences that will take your character closer and farther from the goal.
9. Listing: The focus of this technique is exploring new ideas when your story feels empty, short or stagnated. Youâll, basically make lists. Make a long list of plot ideas. Make another list of places and settings. Make a list of elements. And a list of possible characters. Maybe a list of book titles. Or a list of interesting scenes. A list of bad things that could happen inside this universe. A list of good things. A list of symbolism. A list of visual inspiration. A list of absurd ideas youâll probably never use. Then, gather all this material and circle the good items. Try to organize them into a timeline.
10. Character-driven: Create a character. Donât worry about anything else. Just think of a character, their appearance and style. Give them a name. Give them a basic personality. Give them a backstory. Develop their personality based on the backstory. Now, give this character a story that mirrors their backstory (maybe a way to overcome the past, or to grow, or to revenge, or to restore). Based on your characterâs personality, come up with a few scenes to drive their story from beginning to end. Now, do the same thing for the antagonist and secondary characters.
So, when is it time to stop outlining and start writing?
This is your call. Some writers need as many details as they can get, some need just an basic plot to use as a North. Just remember, an outline is not a strict format, you can and you will improvise along the way. The most important is being comfortable with your story, exploring new ideas, expanding old concepts and, maybe, changing your mind many times. Thereâs no right or wrong, just follow your intuition. Â
âAbandoned buildings became a new biome. Rust foxes prowled through the crumbling halls. Shatter snails made shells from broken light bulbs.â -QuietPineTrees
I always find it kind of weird that matriarchal cultures in fiction are always âwomen fight and hunt, men stay home and care for the babiesâ because world-building-wise, it makes no sense
think about it. like, assuming that gender even works the same in this fantasy culture as it does in ours, with gender conflated with sex (because letâs be real, all of these stories assume that), men wouldnât be the ones to make the babies, so why would they be the ones to care for the babies? why is fighting and hunting necessary for leadership?
writing a matriarchy this way is just lazy, because youâre just taking the patriarchy and just swapping the people in it, rather than actually swapping the culture. especially when there are so many other cool things you could explore. like, what if itâs not a swap of roles but of what society deems important?
maybe a matriarchy would have hunting and fighting be part of the manâs job, but undervalued. like taking the trash out or cleaning toilets: necessary, but gross, and not noble or interesting. maybe farming is now the most important thing, and is given a lot of spiritual and cultural weight.
how would law work? what crimes would exist, and what things would be considered too trivial to make illegal? who gets what property? why?
how would religion work? how would you mark time or the passage into adulthood? what would marriage look like? if bloodlines are through the mother, bastardy wouldnât even be a concept - how does that work?
what qualities would be most important in a person? how would you define strength or leadership? what knowledge would be the most coveted and protected? what acts or roles are considered useless or degrading?
like, you canât just take our current society and say youâre turning it on its head when youâre just regurgitating it wholesale. you have to really think about why things are the way they are and change that.Â
Overlooked.
Get to know my character
Reblog this so your followers can spam your ask box. Have fun! â„
01. What does your characterâs name mean? Did you pick it for the symbolism, or did you just like the way it sounded? 02. What is one of your characterâs biggest insecurities? Are they able to hide it easily or can others easily exploit this weakness? 03. What would be their favorite physical trait about themselves? 04. What are their favorite traits about their lover? (one psychological and one physical) 05. Are they sexually confident or more of the shy type? 06. Do they have any hobbies that their lover finds unusual, odd, or otherwise annoying? 07. Is there a catchphrase or sound that they tend to make a lot (likely without being aware of it)? 08. What is, perhaps, their biggest flaw? Are they aware of this or oblivious to it? 09. Do they have a favorite season? What about a favorite holiday? 10. Is your character more feminine or masculine? 11. What is something that would make your character fly into a rage? 12. Is there some particular talent, skill, or attribute that they simply could not give up? 13. What are your characterâs sleeping habits? Heavy or light sleeper? Blanket stealer? One that always rolls onto the floor? Pushes their lover onto the floor? Sleep talker or walker? 14. Do they live alone or with family? How do they feel about their family/roommates? 15. Is there a certain person in this world that they cannot stand? The very mention of this personâs name makes them tremble with anger or fear. 16. Is your character the athletic type or more of a couch potato? What are some sports/games that they like? 17. Does your character have dreams of getting married and/or having children? 18. What kind of home would they want to live in? Where would they place this abode? 19. Would your character be the kind to get into fights? (physical or verbal) Would they be a good fighter or cave in rather easily? 20. Does your character like animals? What are some of their favorite animals? Would they want pets? What about mythological creatures? 21. What is one of your characterâs biggest fears? How would they react when dealing with this fear? 22. What kind of tattoos, piercings, birthmarks, freckles, and other such unique physical features do they have? 23. What is your character like when it comes to school? What subjects are they good/bad at? Do they get in trouble a lot or are well behaved? 24. In their own words, how would your character describe what their lover is like? 25. Is there something traumatic from your characterâs past that greatly affects them even to this day? 26. What is their lover like sexually? How do they feel about their loverâs quirks, needs, etc? 27. If your character was going to get arrested, what would be the most likely reason for it? 28. If your character became a celebrity, what would they be famous for? 29. What is one of the most courageous things your character has ever done for a loved one? 30. When it comes to the arts (music, film, theater, etc), what does your character like? 31. Would your character be the kind capable of killing? Would they enjoy killing or only use it when necessary or, perhaps, refuse to kill no matter what? 32. If your characterâs lover offered to take them out on a dream date, what would they want to do? 33. If your character wanted to be alone, where would they go? 34. Does your character have favorite foods? (breakfast, lunch, dinner, dessert, snacks, etc) 35. Is your character afraid of death? If they got to choose how to die, how would they want to go? 36. Does your character have any medical conditions? Are they serious or minor? Do they affect their day to day life? 37. What are some of your characterâs pet peeves? What are some things that annoy them or disgust them? 38. What kind of weather does your character like? Cloudy skies, rainy days, sunshine, etc? 39. When people look at your character, is there some assumption they might make about them just by appearance? Is that assumption correct? 40. Does your OC have any guilty pleasures they enjoy? Hobbies, past times, music, etc that they wouldnât want known by others? 41. Does your characterâs family affect your character in any way? 42. Is there anything in your characterâs past that they regret, haunts them, or they wish they could change? 43. Does your character have a switch that changes aspects of their personality whether they are around friends, family, etc. Is there someone who gets to see their true self? 44. Is there a particular event that would emotionally devastate your character? 45. Is your character the kind to hide their true emotions or do they wear their heart on their sleeve?
46. What is some random affectionate thing that your character always does to their lover? 47. Is your character outgoing? Would they be the leader of the friend group, or the quiet one that gets dragged along? 48. Is there anything in particular that would ignite your characterâs jealousy? Or does your character not get envious? 49. What is something that your character has nightmares about? Are these frequent? Do they heavily affect your characterâs mood? 50. If your character confessed love to their crush, boyfriend, girlfriend, etc, what would they say?
can someone explain the alignment chart for me but in like, the simplest wording possible lmao
lawful good: i want to do the right thing, and following societyâs rules is the best way to do that
neutral good: i want to do whatâs right, and iâm willing to bend or break the rules as long as no one gets hurt
chaotic good: iâm willing to do whatever it takes as long as itâs to do the right thing
lawful neutral: following the rules of society is the most important thing, and that matters more to me than doing whatâs right
true neutral: i just want myself and the people i care about to be happy
chaotic neutral: i want my freedom, and i donât care what i have to do to keep it
lawful evil: to impede the protagonists (in whatever evil way) is my primary goal, but i follow my own code of morals even when itâs inconvenient
neutral evil: to impede the protagonists (in whatever evil way) is the my primary goal, and while iâll do what it takes to achieve it, i also wonât go out of my way to do unnecessary damage
chaotic evil: i relish in destruction and want to do as much damage as possible while i try to achieve my primary goal
Suspense, Horror and Mystery Genre Differences Infographic