Extension 2: App (Joe Marianek)
After a lot of rethinking (especially about the name, which went through so many discarded variations from “Glean” to “Mosaic” to “Remix” to “Trashy”), I came up with a proposal for an app called Scrapbox. This app allows you to send deleted files from your system to a registered community, either by your own conscious choice or through an automated algorithm, and through this system you can challenge your friends (and be challenged) to create new works out of certain files that you send them, and check out their progress in a communal grid gallery which allows you to swipe through the different stages of a file’s evolution from its initial discarded state. Meanwhile, there is a communal file dump that features a list, updated in real-time, of recently trashed files that you can then swipe and download or forward to others. The app also comes with a character profiling section that learns your preferences and profiles you based on your digital waste patterns, giving you badges with funny names when you deserve them and telling you when your naming sensibility is completely nonexistent. Scrapbox is intended to be an app that facilitates creative community-involved thinking by limiting source material to what others have discarded, and encouraging a cross-pollination of thought among various types of people by exchanging digital debris in a virtual, inter-relational junkyard. This app proposal was interesting to work with because I made some decisions that I would normally have avoided purely for “safer” aesthetic reasons. For example, when I first came in with my initial batch of prototypes in week two, I had chosen colors that I thought were more modern and clean (white and a gentle teal) and the interface was heavily modeled after social media feeds like instagram and facebook, which took a lot of focus away from the actual goal of the app. Dinah promptly reminded me that what I need to accentuate should be the type of work that is generated from the economy of digital waste, and I thought that was a really valid point because it’s so easy to get carried away with trying to coddle the audience by planting trivial social incentives. Afterwards, I completely changed the voice of the app by picking a bright blue that was as close to RGB blue as visually possible and typeset everything in Lucida Sans Typewriter, inspired by the blue screen of death aesthetic which I think speaks well to the realm of digital malfunction and therefore the world of floating computer detritus. I went to class quite unsure of whether the decision was a good one, but I think I’m far more satisfied with this version than the noncommittal tone of the previous prototype, and I’ve definitely learnt a lot more about managing the nuances of creating a feasible, usable UI interface while keeping an eye on the real philosophy behind the app.














