DNC - The Family Tree Tesk
I created this video to illustrate one of the inference problems the differentiable neural computer solved as part of the Nature paper.
d e v o n

pixel skylines
occasionally subtle

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Aqua Utopia|海の底で記憶を紡ぐ
Doug Jones
The Bowery Presents
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official daine visual archive
Fai_Ryy
Not today Justin
macklin celebrini has autism
let's talk about Bridgerton tea, my ask is open
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noise dept.

shark vs the universe
Mike Driver

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DNC - The Family Tree Tesk
I created this video to illustrate one of the inference problems the differentiable neural computer solved as part of the Nature paper.
Ghostwriter Procreate
Little bit of time lapse captured from Procreate. So much faffing around just to get to this point that I couldn't fit the pencils in. My first time using Procreate. Very impressive app, possibly the excuse I needed to upgrade to an iPad Pro :)
Ghostwriter
Last year I entered the Thought Bubble Comic Competition with a single page comic called Ghostwriter, and I ended up winning! As part of the prize Ghostwriter is to be printed in the 2017 Thought Bubble anthology, published by Image Comics. Before publication I revisited Ghostwriter and addressed a lot of issues that had bugged me from the submitted version, mainly the lack of colour. This is the final artwork that was submitted to Image for publication.
DNC Illustration
I was asked to create an illustration representing a Neural Turing Machine, hybrid computing using a neural network with dynamic external memory
https://deepmind.com/research/dnc/
Just uploaded Infinity City + 6 to Mixcloud. Listen now!
Syndicate - In game art
This is a mock-up for some in game level dressing. The thing I enjoyed most about this was building a custom Photoshop brush for the tears on the posters. If I can dig it out I'll upload the .ABR file with instrucitons
Syndicate - HUD Previs
A selection of pre-visualizations for the HUD within Syndicate. Another JamVee collab with JimJam
Boot up sequence
Breaching
Birth / death
COOP MultiBreaching
Healing
I would like to do an in depth post unpacking the whole process we went through in creating the UI art style, though 5 years on it will require hypnotherapy to extract some of the details. We’ll see how it goes :)
Syndicate - Dart Scan
One of the more visually complex bits of previs I worked on. This is the 'Dart Scan' where the player can 'hack' different types of items in world.
Syndicate - Weapon Call Out LODs
As you approach an item in the game in this case a weapon, the DART6 chip gives you relevent AR info. - Another JamVee collab.
Syndicate - EA Button Treatment
This was a treatment for the EA button myself and the brilliant JimJam developed for EA’s Syndicate.
Syndicate logo One option from a range of logo treatments for Syndicate. Designed two years before Ubisoft's Watch Dogs was released, just saying :)
Syndicate - Syndaq
I stumbled across this today. Old concepts for the end of level sequence in Syndicate. I had fun playing around with the idea that your stats could be presented out in the form of stocks and shares, eventually coming up with the idea of the SYNDAQ. Your performance would be compared to your historical highs and lows as well as other players overall stock performance.
Nature Cover
DeepMind recently had an article featured in Nature about AlphaGo, our Go playing agent. Here’s the cover I designed.
Xyzee Music Branding
No pop? No Style! http://xyzeemusic.tumblr.com/
https://www.facebook.com/XyzeeMusic/
https://soundcloud.com/xyzeemusic/
https://twitter.com/xyzeemusic/
http://mixlr.com/xyzeemusic/
http://www.mixcloud.com/xyzeemusic/
Friends Electric Logo Options
I don't think I've produced so many logo options for one project in my life. Not because the client or the brief was tricky, I just got so into it I had to get all the ideas out of my head.
This is just the tip of the iceberg...
See the final logo here
Friends Electric
I was asked by DeepMind to create an identity for our games studio. We didn't want to be known just as DeepMind Games, instead we wanted to have our own distinct identity. After many rounds of voting we arrived at 'Friends Electric' (Though I still think we should have been called '...With Lasers').
I pursued three main routes, each taking inspiration from a key visual era of computer games, pixel, isometric and polygon. The pixel route (above) won out and became our identity for the brief moment in time when we existed as a games studio.
RPI & BME Options
Selection of unused logos for Red Planet Industries and Blue Moon Enterprises.
See the final logo for Red Planet Industries here and Blue Moon Enterprises here