Lars' Abschied von RBTV
"Vielen Dank an alle! Es war wirklich sehr, sehr sauber!"

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Lars' Abschied von RBTV
"Vielen Dank an alle! Es war wirklich sehr, sehr sauber!"
Local news: Blue gremlin shows down with cube child.
(Frontiers is looking very good dude!)
D:BH Cosplay Group!
Hey, I’d love to form a Detroit: Become Human cosplay group for Games Com in Germany, so if you’re interested PLEASE send me a message!
Only Kara is taken so far~
Gamescom 2017 cologne
[ Games Com Aeria Games Booth ] Aeria games Print for Games com Booth + Roll-Up Art direction: Clotilde Drivet Graphic design: Mathieu Capel, Pia Manzur Creative direction: Eric Desideriu
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In a matter of days, the Kingdom of Lucis is to sign an armistice, ending a long and bitter conflict with Niflheim.
Ahead of the ceremony, Prince Noctis, heir to the Lucian throne sets forth from his homeland to formalize the union of states through his marriage to the Lady Lunafreya of the imperial province of Tenebrae.
To offer of peace, however, is no more than a ruse to lower the Lucian shield.
The imperial city takes the crown city and its sacred crystal in one fell swoop. En route to his destination, Noctis is shocked to learn that he, his father the king and his betrothed are believed dead.
Overnight, the dream of peace has faded into a distance memory. His world crumbling around him, Noctis has naught but his resolve and his loyal companions to see him through the trials to come.
Square Portal
Final Fantasy XV Early Story & Artwork In a matter of days, the Kingdom of Lucis is to sign an armistice, ending a long and bitter conflict with Niflheim.
Friends Electric
I was asked by DeepMind to create an identity for our games studio. We didn't want to be known just as DeepMind Games, instead we wanted to have our own distinct identity. After many rounds of voting we arrived at 'Friends Electric' (Though I still think we should have been called '...With Lasers').
I pursued three main routes, each taking inspiration from a key visual era of computer games, pixel, isometric and polygon. The pixel route (above) won out and became our identity for the brief moment in time when we existed as a games studio.