Reel 2023
Reel comprising creature simulation work I've done between 2021 and 2023
taylor price
Peter Solarz
"I'm Dorothy Gale from Kansas"
Today's Document

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Origami Around
Stranger Things
Alisa U Zemlji Chuda
dirt enthusiast

pixel skylines
YOU ARE THE REASON

Kaledo Art
Acquired Stardust
occasionally subtle

JVL
wallacepolsom
Three Goblin Art
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KIROKAZE

❣ Chile in a Photography ❣

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@kuddlecloud
Reel 2023
Reel comprising creature simulation work I've done between 2021 and 2023
VFX work I've done on Film and TV series since 2021 working as a creature simulation artist in London
Blender Courses
Two beginner blender tutorials I made for Skillshare
Used Machine Learning to generate images of Beirut and its people, then synced the visuals to Postcards new song 'Bruises'
Photogrammetry and Unity
Blender: Icelandic Environment
Displacement and shading of the Breiðamerkurjökull glacier in Iceland, using generated maps from World Creator.
Blender: Megascans/Nishita Sky
Testing some megascans in Blender cycles and the nishita sky model.
Blender: Glass and procedural cellulose acetate shader
Glasses model and procedural cellulose acetate shader in Blender
Blender: Face Rig/Skin and Hair shader
Head rig from 3D scans with skin shader and hair applied.
Blender: Procedural Eyes
Procedural eyes shader in Blender with controls for sclera and veins, iris size, colors and bump.
Nuke: 3D Projection/Cleanup/Compositing
Nuke Compositing I have done for the upcoming film "A Christmas Carol" directed by Jacqui Morris.
I have worked on around 50 shots.
Tasks included:
Camera tracking
Footage cleanup
Rotoscoping
Mesh generation (for masking and cleanup)
Adding snow particles
Saint Seiya
As part of my Blender learning journey I decided to model some characters and texture them all inside Blender. It’s still a work in progress that I am working on in my free time.
I chose Saint Seiya, my favourite anime growing up.
The models are based on Thiago Krening's 2D drawings. Check his work out!
Discovering Blender
I started learning blender to teach it to my Digital Design students at Wellspring Learning Community. I wanted the students to learn about open-source software and what is achievable using free applications and online communities.
Really impressed with Blender's real-time render engine Eevee and these test below are part of a series of exercises for students to learn shaders and materials.
The spheres have an emission shader mixed with a Principled BSDF shader. The spheres are static while the ocean surface and camera are moving.
In the second test, the spheres are constrained to the surface of the ocean using a subdivided plane and the shrinkwrap modifier.
In my last test, I just fixed the lighting and increased the resolution of the ocean surface.
Poster Exercises
Some mock-up posters that I created while teaching Illustrator and Photoshop.
Houdini: Procedural Goo
A basic procedural (no simulation) goo asset in Houdini. made it while I was working on a chocolate simulation project and didn’t end up using it.
Hip file included in the video description.
Houdini: Chocolate Sim
Flip simulation previews and test renders in Houdini for a chocolate ad
viewport flipbook
test renders using redshift free trial
Poppy Fluid
Fiddling with the popfluid node in Houdini particles