Heroes (007 Licence To Kill / Barbarian II / The Running Man / Star Wars)
Domark (Quixel / Palace Software Ltd. / Emerald Software Ltd. / Atari) UK 1990
seen from Romania

seen from United Kingdom

seen from United Kingdom

seen from United States
seen from United Kingdom

seen from Indonesia
seen from Albania
seen from United Kingdom
seen from China
seen from China
seen from United States
seen from Russia
seen from Russia
seen from Russia
seen from Malaysia
seen from Russia
seen from United States
seen from Türkiye
seen from United States
seen from Malaysia
Heroes (007 Licence To Kill / Barbarian II / The Running Man / Star Wars)
Domark (Quixel / Palace Software Ltd. / Emerald Software Ltd. / Atari) UK 1990
image is from here
Here's a collection of sites where you get materials, textures, skyboxes, HDRIs, and the like!
http://texturer.com/sub72/ Free textures that can be used for personal or commercial projects.
Open Game Art A collect of textures for games released under various licenses such as creative commons.
https://textures.pixel-furnace.com/ Free textures for non-commercial and commercial projects. Credits are not required but appreciated.
https://www.clipartmax.com/ A collection of transparent pngs that can be used in game projects, but it seems to be mostly copyrighted stuff, so I strongly recommend only using these for free stuff like mods, fan games, etc
https://www.renderhub.com/seamless-textures Paid site where you can purchase textures and materials.
https://www.textures-resource.com/ A site that collect textures ripped from video games. Not usable in commercial projects, but you may be able to use these for mods, fan games, etc. Site also features skyboxes from games!
https://www.textures.com/ A site providing both paid and free textures for your projects.
https://3dtextures.me/ Free Creative Commons 0 textures you can use for your projects.
https://polyhaven.com/ Free textures that can be used for personal or commercial projects. Site also features HDRIs which may also be usable as skyboxes!
https://ambientcg.com/ Free textures and HDRIs!
CG Trader Kind of a confusing/messy interface on this site, but they do have free textures!
https://www.cgbookcase.com/textures/ free creative commons 0 textures.
https://www.sketchuptextureclub.com/ Royalty free textures that can be used for both personal and commercial projects.
https://cgaxis.com/all-access-v5/ Site providing both free and paid textures. Registration is required to download the free stuff.
https://quixel.com/megascans/free A collection of free textures and models, seems to require downloaded software and/or an installation of unreal engine.
Fab Related to Quixel, another source for free textures to use in unreal engine.
https://texture.ninja/ a collection of public domain textures.
https://itch.io/game-assets/free/tag-textures Lots of free and paid textures are available on this great site!
im definitively Not Good at the bazaar. but there are npcs i like so i will keep playing and get better for them
Wiktor Öhman
Principal Artist at Epic Games
artstation twitter instagram facebook artbywiktor linkedin
More from «Artstation» here
Day 3291 /// cinnadumb
how to save Quixel Megascans freebies before Fab
edit: the original instruction may be useless now or only partially useful. What to do now:
1. Claim assets here on FAB:
https://www.fab.com/megascans-free
2. then you'll have to check what is owned or not. It seems like everything is claimed with one button click by the first link/image, but double check later on assets that you really like.
Also, the Megascans are free to claim for Unity users as well now.
--- original instruction (before Fab launched): so, Fab is the new upcoming marketplace for multiple websites. Because of it, free (for unreal engine users) Megascans in Quixel should be purchased to be used later. Here's a quick way to add all 18000+ assets without downloading them:
A script to automatically add ALL items to your account in quixel - README.md
You'll probably need to run it MULTIPLE times and from incognito window. For me I got error on login from not-incognito. You can also get "forbidden" error after running the script multiple times, but it will be ok again if you use Quixel Bridge in Unreal engine and click for example to open your account page.
I had to run the script total maybe 8 times, on 1st run it only saved 3000 assets and was getting stuck on each next page for a bit. Then I got "forbidden 403" error, and had to run 2 more times for last few assets.
It seems to have worked now. Otherwise you'll only have assets you already used in the "purchased" tab.
To check if you got them all, go here:
https://quixel.com/megascans/home
The Perseverance Mission
Made in Blender using Quixel Megascans
"You had my Curiosity, now you have my Perseverance" - NASA, probably...
Games using Quixel Bridge and Megascans
These articles show the development processes behind games that used the Quixel Bridge and megascans:
Today marks the release of Metro Exodus, one of the most anticipated games of 2019. ...
Resident Evil Village is a landmark for the first-person survival-horror genre. The team at Capcom set a new bar for quality and immersive..
See how the team at CD Projekt Red leveraged Megascans to build the incredible Badlands environments in Cyberpunk 2077
The common theme as to why studios used megascans is a mix of ease and quality. With just a few clicks you can have a high quality asset in your game in an instant. This helped the developers when making assets for more general things like tiny plants and animal skulls in Cyberpunk 2077 for example.
However, some people view the quixel bridge and other libraries as a "cheat". I personally think there's no harm in it, and if it speeds up the development process, why shouldn't you? However, like using asset packs in 2D games, it's important all your assets blend together and all have the same quality and style. If not, it could lead to your game looking choppy and out of place.