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Xuebing Du

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@la-illustration-y2
Presentation Research Notes
These are research I conducted for my career planning presentation - these include notes from Lee Cornerâs lectures, planning, images, etc.
- Notes
These are notes I made to myself, showing what I was planning to say during my presentation. I set out each paragraph so that they would be clear to me, and also helped me plan the amount of time it took to read each one
- Structure
This shows the structure of my presentation. I divided everything into bullet points, with the key points I aimed to make.
- Images
These are most of the images used. I used them to illustrate points I was making, and to highlight my creative skills; additionally, it also made the presentation much more visually intriguing. The last set are simple drawings of the skills and values I possess, and lack.
- Lecture notes
These are scans of most of the notes I made during Lee Cornerâs lectures. They include plans, what skills I believe I have/had, and also exercises we as groups did during the lectures. The last few diagrams show two things; firstly, the mind-maps show the number of skills I had over my two years so far (the first one being from the first year). Lastly, the tables show the two values that I believe I needed to develop and work on - the two being commercial aptitude and risk-taking (I talked about them during my presentation).
Review research notes
These are research notes for my review - these include summaries of references, images used, planning and layouts for structure
References
The Graphic Novel: An Introduction - Baetens, J. & Frey, H. [Kindle book]
This book focuses on identifying what graphic novels are. It is divided into three areas: The first area analyses the history of graphic novels, and how they share they history with comic books. It describes how graphic novels came into existence after the âre-birthâ of comics during the 1950s, and their impact on not only the world of comic books, but also literature.
The second part talks about the form of graphic novels. From panel layouts, page composition and narrative structure, this section identifies key elements that relate graphic novels to comic books, while at the same time making them so unique.
The final chapters focus on the themes that are explored in graphic novels. it analyses themes in these types of stories, which are typically darker and harder to understand; but it also talks about how graphic novels are on the same level as popular literature, and how creative authors need to be in order to write them. Brodeckâs Report - Phillipe Claudel (Cullen, J. Trans.) [Kindle book]
This is the original book that my review is focused on (it has been translated into English, as it was originally a French novel)
The book is gripping and riveting, following a dark narrative that explores the psychology of human nature, as well as the impact WW2 had on France and Germany.
http://www.dargaud.com/bd/Auteurs/Larcenet-Manu [Dargaud.com]
A short biography on Manu Larcenet (the author of Le Rapport de Brodeck). It highlights his childhood, work and upcoming graphic novels quickly, but effectively. The company Darguad, is a French company that publishes comic books by different author and illustrators.
On the Edge of the Unknown -Â Foden, G [http://www.theguardian.com/books/2009/mar/21/brodecks-report]
This guardian is a review on the original novel by Claudel. Foden (the author of the article) analyses the history, the themes and the characters in this dark and disturbing novel, mentioning aspects of the story that I had thought little about.Â
Foden talks about relationship between Brodeck, as well as how the numerous themes are explored through the wide variety of characters in the plot.
Le rapport de Brodeck - Manu Larcenet [Graphic Novel]
This is the book that is at the centre of my review. It is an illustrated adaptation of the novel, highlighting the same psychological themes present in the story. I cannot say much about this since I talk about it in my review already.
Narrative Structure in Comics: Making Sense of Fragments - Postema, B. [Book]
Like The Graphic Novel: An Introduction, Postemaâs research book analyses key components in comic books that make them not only sophisticated, but also unique. She talks about panel layout, the time-span of stories, panel framing (and how it affects the atmosphere of the comic), and many more aspects. Each part is completely necessary and changing one little aspect of a comic can shift the way we perceive them.
Reading Comics: How Graphic Novels Work and What They Mean - Wolk, D. [Kindle book]
A very long and quite complicated research book that, like Postema and Baetens & Frey, analyses the structure, history and place of graphic novels in the world. Much longer than the other two, Douglas offers a much more unique standpoint as to what comics are.Â
Each section focuses on a specific part, while intermingling aspects from other areas. Work analyses how the styles of drawings affect the way they are perceived, how the types and styles of comic books and graphic novels has changed. Exploring a number of different eras of comic books, as well as many different styles, this book is a must read for only the experienced who wish to know more about the uniqueness of comic books.
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Images used
These are the images I used for the review. All of them are from Le Rapport de Brodeck [the graphic novel]Â
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Aspects to analyse
Something that the artistâs work challenges â Breaks the vernacular
What the artistâs work offers to the people â what is his work like, based on and what does it intend to say/portray â does it say anything about our culture or anything in particularÂ
What the book is about â what is the central story, the themes â where is it set, and so what is the contextual significance of the book â was it based on something
Talk about the art style â the line, colour (if any), the layout of the panels, the composition within each panel, the impact the cover has, and also the orientation of the book â
Talk about how the art style compliments, suggests and works with the narrative of the story, both the written and the layout â how does the art help move the narrative on and help us read it.
Note key differences or similarities between the book and graphic novel (beyond simply the story, but rather key aspects that change how we see the characters) â briefly note as to other work by the same artist, and briefly compare them.
Does it succeed in its intent? If so or if not, how does it do so? Personal opinion as to what makes it successful.
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Structure (this is how I thought of structuring my review - what to include and in what order)
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Peer Marking
These are the comments and markings of my review by a peer. I received generally good feedback that will be useful for my final version.
My final pieces. A set of 2 pages, that while having a story of its own, subtly shows the change in taste (and the comparison) of robots in popular sic-fi culture.
Perceptions of robots in sci-fi films today.
Compared to early depictions of robots, robots here are much more sleek and smooth, featuring almost human like appearances.Â
The way they are perceived changes throughout the films: at one point they are servants or friends, but then turn into family members. Through them, questions about artificial intelligence, places in society and augmentation are raised.
There are also two types: the fully mechanical and cyborgs. Humans became cyborgs either willingly, as an experiment or to save their life (without the victims consideration of course).
Some are powered by gears and such, but most of them use wires and computer chips, with of course some unknown power source.
Depiction of robots in early sci-fi films.Here, robots are clunky and serve as either companions of servants. They have some features which are human like, such as arms and legs, but the similarities stop there.
There are some robots, however, that were intended to be much more human, to a point where they acted and thought like humans, notably in Metropolis. These walk like humans and were given similar personalities, in an attempt to explore the idea of artificial intelligence.
There designs are much more based on gears and auxiliary systems.
Top 50 sci-fi films according to film 4.
http://www.film4.com/special-features/top-lists/top-50-sci-fi-movies
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One or two I donât agree with (although that is my personal preference). but overall a very good list in which I agree with a lot.
I chose to look at these films, as a lot of them are seen as cult films, and will help me for this project.
Artworks by Grayson Perry - produced during the programme In the Best Possible Taste.Â
Each work was produced after Perry mingled in with a particular town, in order to understand the local culture. Some aspects of these tapestries are influenced by early Renaissance paintings and such, making the cultures seem as if they are a way of life, and a religion.
Work by illustrator Chris B. Murray.
I find Murrayâs style and content fascinating. We can see a lot of references to popular culture in his work, such as films and trends.Â
While some people might see his work as art, I view them as both art and illustration.
(All work here can be seen at http://chrisbmurray.deviantart.com [I do not own any of these, these are owned by their maker]- interestingly enough, his gallery separates work into artworks and illustrations).
Taste
The current project of taste is interesting in the sense that we can explore different aspects of one or numerous cultures. We can critique or celebrate various ideas.Â
There is one problem however, and that is that taste, always goes back to the idea of good and bad; it always go back to a division between a high culture, which is seen as having good taste, and the low culture, portrayed as having bad taste.
The project can vary so much as to what we decide to focus on, but ultimately, we are always going back to that division and hierarchy.
Research (although a better word would be reference) for our second project about taste.Â
Initial idea: how illustration is occasionally seen as art, and vice versa.
Additionally ideas: comparison between the different views in one country, or two countries - perhaps historically.
Areas of research: written work around taste (social, capital, etc. - Bourdieu): artists whose work can be seen as both art and illustration: comparison between how different cultures/countries see art and illustration (as a whole, or as separate).Â
Yoji Shinkawa
Formative Assessment
My recent formative assessment with Gill helped understand what had gone wrong with last project, since it was not as successful as I thought it would be.Â
These aspects are things that I definitely need to improve in the next project, since, thankfully, we can improve our mark then
While I have a good amount of materials I found on location, they are limited to mostly photographs and sketches. Other materials, such as leaflets, were not present, and finding actual information about the library could have been more useful for this project.
While it is also limited, I have been successful in exploring and using ânewâ materials and techniques. Rather than just the traditional pencil on paper, I have also used a mixture of charcoal, ink and collage, and well as various ways of applying these - this is probably the most successful part of this project for me.
Similar to the materials, but not as successful, was idea generating. While I developed and produced intriguing ideas generated from the social aspect in libraries, I kept holding myself back, as I thought I was going further and further away from the idea of âSurveyâ mentioned in the brief. I also lacked a finalised piece of work to summarise - I have produced two drawing which focused on my ideas, but they were not fully completed and did not add much.
A major setback is the limitation to only a sketchbook. Working inside a sketchbook limited my capacity to explore and develop substantial pieces of work. At least alternating between sketchbook and large sheets would have been better.
In short, while this project was not as successful as I hoped, it has helped me understand how much should be done in a project. Iâm sure that the next project will be far more successful.
Images from Brodeck's Report, a graphic novel by Manu Larcenet based on a novel of the same name.
Roger Dean - Illustrator
While I havenât taken his work as inspiration for the first project, I thought that I would show the work of an illustrator I find interesting. Deanâs work seems to combine elements of fantasy with cosmic/sci-fi. The landscapes are almost dream like, as they feature subjects from real life which brings them closer to reality than dream.Â
Images from:Â http://www.theguardian.com/music/gallery/2015/oct/21/roger-dean-somewhere-near-here-prog-rock-album-covers-in-pictures
Shinobi - complete