Huntress of the Plains Final composite image of the 3D characters dubbed the "Huntress" and "AntlerCat" in scene.

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Huntress of the Plains Final composite image of the 3D characters dubbed the "Huntress" and "AntlerCat" in scene.
Finished model and render of the Huntress.
AntlerCat is just about complete, now I just have to get the finished Huntress model in and finish the scene.
Progress preview of my ZBrush character model, "The Huntress". This is my first serious ZBrush project, and I've learned a lot in the process as well as thoroughly enjoying the digital sculpting method. Next I will be completing her pose and adding back the cape, and finally putting her together with "Antler Cat" for a final render.
Some progress shots of the fantasy creature companion to the Huntress - I call this one Antler Cat. Sculpted entirely using ZBrush, I'm in the process of 'grooming' the fur and then it's time to texture.
A low poly character model that I've created from a ZBrush sculpt and animated using 3D Studio Max for our University team game prototype "Underwood".
3D Cartoon Character Foxes
Stills from an animation featuring two characters designed, modeled, rigged and textured by me using 3D Studio Max.