Celebrity Code Cartel Issue 1 ezine is out and readable here.
One Nice Bug Per Day
official daine visual archive
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JVL
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YOU ARE THE REASON
$LAYYYTER

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macklin celebrini has autism

Kiana Khansmith
wallacepolsom
Peter Solarz
Fai_Ryy

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Kaledo Art

oozey mess

titsay

Andulka
Xuebing Du

Product Placement
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@leetusman
Celebrity Code Cartel Issue 1 ezine is out and readable here.
I’ve written an oldskull ezine with the same name of this (pretensious-sounding) blog-a-site that you can read right here.
One of the sections is about children’s software and noise software. I list programs by a loose collective or individual operating as a collective that I call 737, creating and publishing their work online with fave children-friendly programming language Scratch.
I consider these programs to be a kind of noise artware. You can jump right to the noise ezine section to read more or try out some of these programs here.
Internet Yami-Ichi - NYC
If you are lucky enough to be in New York this weekend, you’ll be able to attend a flea market featuring internet related goods created by artists, everything from social media notification stickers to scarfs with malware virus knitted patterns.
Originally set up in Japan, these events have been happening around the world - here is a video showcasing the last one in Amsterdam back in May this year:
The Internet Yami-Ichi* is a free-to-attend flea market where people gather and exchange “Internet-ish”things in real life. Originating in the mysterious orient** the New York edition of the Internet Yami-Ichi will be the first in the United States and appropriately, the largest yet. Over 100 vendors will sell their stuff at Knockdown Center, a 50,000 square foot former door factory-turned arts space in Maspeth, Queens.
Online secret society IDPW organized the first Internet Yami-Ichi in Tokyo in 2012. Since then it has travelled to Berlin, Sapporo, Brussels, and Amsterdam. Past vendor items include glitch-embroidered clothing, Edward Snowden snow globes, and apps rejected by Apple. The Internet Yami-Ichi in New York coincides with the first ever WWyW (World Wide YamiIchi Weeks), simultaneous markets in Taichung, Taiwan; Linz, Austria, and Seoul, Korea.
Flea markets and the Internet are both fanatical and chaotic mixes of the amazing and the useless. In the Internet Yami-Ichi the wills and desires which brought us online are salvaged into a social exchange celebrating the Internet, in the real world.
Organized by IDPW, exonemo, Chris Romero, and Eri Takane
You can find out more about the event here
Come check out #Glitchaus this Saturday, Sept 12 in NYC!
Just made some webart on newhive. Both are remixes of work by Mark Price x Cars Will Burn.
Game Play Gradually Slows Down - Enhanced
Experience Speed Through Constructed Boundaries
These are works I made recently as I try some experimental web art remixing.
Open Call for Test Patterns
I am co-curating the exhibition Test Patterns at Flux Factory with Roopa Vasudevan and Maddie Hewitt this coming December.
We have an Open Call For Proposals
In this exhibition, artists may create their own new patterns or standards, or may choose to use supplied standards and patterns as raw material to interpret, process, and generate entirely new artworks. These works can be in many forms including sculpture, drawing, video, sound art, performance, computation, and other media.
More info
BAZT
Bazt is an exhibition at Flux Factory, where I am a current artist-in-resident. The exhibition opens Friday evening. I'm part of a panel discussion and ice cream social this Sunday, info below.
Flux Factory
July 26th, 4pm 39-31 29th St. Long Island City, NY
Ice Cream Social + Artist Talks + Round Table Discussion on the role of Craft within Contemporary, Object-based and Digital Art.
Playdate Exhibition
This Thursday my project Turning Me On will be presented in the exhibition Playdate at Babycastles, where I'm a resident. I'll be DJing the opening as well. Turning Me On is a project where I solicited new, alternative computer startup sounds. The installation will consist of a computer that exists only to be restarted. Each restart will trigger 1 of 130 startup sounds.
Babycastles
7pm
137 West 14th St, New York, New York
Join us for the opening of Playdate, an exhibition of work by the artists, gamemakers and technologists in residence at Babycastles.
Featuring work by: Nitzan Bartov Frank DeMarco Dalton Gray Aliona Katz Kyle Keller Jaehyun Kim Nick Montfort Del Northern John O'Meara Emi Spicer Brett Taylor Lee Tusman
And musical performances by:
J__
5A
Fade Sunshine
DJ Book Club
For more info on the Babycastles Residency program visit http://babycastles.com/residency.html
A New Flag is a project commissioned by Asian Arts Initiative in Philadelphia, organized by the artist Lee Tusman to design and create a prototype flag supporting the collective identity of the neighborhood known simultaneously by the names Chinatown North, Callowhill, The Loft District and Eraserhood.
After collecting 150 proposed flag designs from the community, four were selected to be turned into professional flags.
This Friday they will be installed along the Pearl Street Arts Corridor. Info here.
Flag designs and additional information on A New Flag can be found here.
Hey, I’m in this exhibit at Little Berlin that opens tonight with my image Textual Selfie (built and shot with my Textual Selfie Station software)
Little Berlin presents SCREENS, an exhibition of artwork made for handheld devices. The artists invited to this exhibition view the phone as a studio, workshop, publisher, and exhibition space. They use small devices as a medium of expression. They work with desktop & mobile apps, and use the same principals of composition that are important in traditional media, including: line, color, texture, shape, tone, form, space, and depth. Some of the artists have exhibited their work publicly in galleries & museums. Others are almost exclusively digital artists, and rarely show their work outside of online media. Many of the artists work in abstract visual modes, and some work with contemporary poetry, ringtones, or experimental sonic performances. ARTISTS on view, from Philadelphia, Berlin, London, NY, Chicago, Baltimore, and Minnesota
Textual Selfie, moving gif, 2015
Today I participated in the Monthly Music Hackathon in NYC at Spotify.
Working with longtime collaborator Timothy Bieniosek and new friend Jason Sigal, we wanted to build an online DJ app, specifically for DJing chopped and screwed music, slowed down hip hop (and other music). Tim and I have been working on slowed down music styles and techniques for about 5 years, including with the pirate radio project SLOW FM that I organized in 2013. In about 4 hours we used started code forked from Tommy Payne, and created an alpha version in javascript using the Tone.JS and P5.Sound libraries as well as NexusUI to build the interface.
Jason did much of the code wrangling, figuring out how to handle audio input, allow drag and dropping mp3 files as input, and how to handle playback. Jason, i should mention, wrote the P5JS sound library. Tim did the filtering, writing both a vinyl crackle filter as well as a tape emulator. They sound great. I have less expertise than these two and mostly did concept direction. Future plans are to build this into a dedicated website. Right now the code lives on github here (though by the time you read this, we may have a more up to date and built out version in another repository or hosted elsewhere). Tim and I will demo and perform with it live tonight.
@AliciaWnderland is a twitterbot that tweets out an alternate version of Alice In Wonderland (properly titled Alice’s Adventures In Wonderland) with glitches and confusions that obfuscate the original text. By re-translating the story from Esperanto -a language intended for universal understanding- back into English, the new stilted and parallel narrative bridges cultures via violating and mocking modern concepts of language, eras, the divide between human and robot, and such arcane distinctions as print and the web.
Alice's Adventures In Wonderland by Lewis Carroll has been a popular nonsense tale since its publication in 1865 due in part to its willingness to deal in uncertain logic, literary nonsense, and fantasy. Children and adults have always enjoyed the story, and its images and themes were embraced by 1960s counterculture, particularly American drug culture linchpins like Jefferson Airplane.
Esperanto is the world’s most popular constructed language, created by L. L. Zamenhof in 1887, a Jewish physician and leftist. Zamenhof's goal was to create an easy-to-learn, politically neutral language that would transcend nationality and foster peace and understanding between people who speak different languages. He was a polymath and multilingual, fluent in Russian and Yiddish (his native languages), Belarusian, Polish, French, German and studying Latin, Greek, Hebrew, and Aramaic though he himself reported that he was not very proficient in English.
Sadly for Zamenhof, Esperanto never became the ubiquitous lingua franca that he had envisioned. Nevertheless, Esperanto currently boasts 200,000 - 300,000 speakers worldwide, and is used by NGOs, fraternal organizations, schools, utopians, and other hobbyists.
@AliciaWnderland churns the utopian vision of a world of peace and universal understanding through the lens of surrealist absurdity. The twitterbot illustrates the potential effects of translation error on a narrative. She helps us to see what is both lost and gained as one language is refracted into another, and the result of retranslation adds another layer of absurdity by making the textual material itself absurd @AliciaWnderland’s textual reconstruction applies shades of Lewis’s famous warped logic to the structure of the prose itself, and in doing so reflects back at us new distorted shapes of storytelling and beauty.
Alicia Wonderland @AliciaWnderland · 5h5 hours ago
"This is certainly not the exact words," said Alice sadly, and again his eyes filled with tears, as she continued: "So, I must be a Mabelo
I grabbed this cell phone shot after install. The HOT TEA project I created with Kathryn Sclavi, Laura Deutch and Katya Gorker is currently on view at Asian Arts Initiative as part of Neighborhood Workshop through Nov 21.
Neighborhood Workshop features works by multi-disciplinary contemporary artists that respond to the dynamics of the neighborhoods they live in. Some paint a portrait of what they see or would like to see in their community. Others experiment with creative interventions to shift the social or physical landscape. This exhibition shows an array of approaches from Asian Arts Initiative’s current and past Social Practice Lab artists-in-residence, alongside fellow Philadelphia-based artists. The exhibition also turns Asian Arts Initiative’s gallery into a workshop space to explore and construct work that connects to our immediate neighborhood and the communities that comprise our diverse city.
I was invited to be a part of DO IT, an exhibition currently on view at The Galleries At Moore. Organized and traveled by ICI (Independent Curators International) and curated by Hans Ulrich Obrist, this instantiation of the exhibit (now over 20 years old) charged a variety of Philly-based artists to interpret instructions from the past as well as create new instructions for artworks. In addition to offering my own instructions, I was asked to realize a version of a work by Mike Kelley to do long field recordings of weird places around Philadelphia. I created a jukebox kiosk of 8 field recordings that include recordings outside a casino, along a rotting pier, outside of a boarded up house, in a backyard of 14 foot high weeds, and in a fenced-off abandoned brownfield by the river and railroad tracks, and a few other locations.
The exhibition remains on view for through December 6. Info here.
Check out this great video and article on Philly's WHYY/NewsWorks for an interview with me about the Splash Organ and FLOW Fest at the Fairmount Water Works this Sunday. I created this instrument and helped curate the festival.
This weekend, the Fairmount Waterworks is hosting FLOW -- For the Love Of Water -- the first of what is intended to be an annual celebration of the Schuylkill River.
A carnival-like festival of activities, performances, and kinetic interpretive art projects is meant to highlight the aesthetics and technologies associated with water.
The Waterworks, a series of buildings at the river's edge below the Philadelphia Museum of Art, started pumping water through America's first major municipal water system in 1815. The steam-powered pumphouse was a marvel of both industry and architecture, becoming one of Philadelphia's major 19th-century tourist attractions.
It's now invisible to most city residents.
"I'm a Philadelphia native, and I didn't know Fairmount Waterworks was here," said Dionne Watts Williams, the Waterworks own spokeswoman.
Since the Waterworks shut down in 1909, it has been used for various public purposes, including an aquarium and public pools. Now it's mostly closed to the public, aside from an underground interpretive center, a fishing pier, and a covered plaza often used for wedding photos.
The Waterworks has recently been reinventing itself as a conduit to reintroduce residents to the Schuylkill River. It was a stop on the recent Hidden City festival, and it commissioned a site-specific chamber opera performed in its empty, underground concrete pools.
"People connect with nature in different ways -- sight, sound, touch," said Watts Williams. "We wanted to make sure we touched on all those senses."
Leading the audience to water
Arts The FLOW festival tapped local artists, tinkerers, and engineers to devise a dozen projects and performances connecting users to the river. They include a floating, kinetic sculpture powered by the river current (by Ben Neiditz and Zach Webber), a series of steel drums played by drips falling from blocks of frozen Schuylkill River water (by Will Owen), and a mockup fishway allowing people to experience swimming upstream from the fish's perspective (Kathryn Sclavi).
The festival culminates in an evening light show and dance performance by choreographer Alie Vidich.
"I wanted to find people that combine this intersection of art, music, technology -- and to some degree are makers," said curator LeeTusman. "People that are interested in participation, and understanding how technology can extend what we do. People who have a democratic mindset."
Tusman, himself, is one of the participating artists. He created a "splash organ," five plastic storage tubs filled with a couple inches of water. In each is dangling a live wire. Users hold onto another wire and splash a bare foot into the water, making their body complete an electrical circuit. The connection triggers one of five watery sounds Tusman recorded and sampled into a computer program.
Inspired by the toy store floor piano in the Tom Hanks movie, "Big," the splash organ asks users to take off their shoes and socks and makemusique concrèteby two-stepping in puddles of water.
"It's a little bit like a dance, isn't it?" said Tusman to a reporter ankle-deep in water.
Next year, the Fairmount Waterworks will celebrate its 200th anniversary. The staff is currently brainstorming what that anniversary will be, in October 2015, to acknowledge that Philadelphia is a city with an historically and ecologically significant river running through it.
"It's something we all own and need to take care of, but it's also something that can be fun, that we can play with," said Tusman. "We're in a citizen science era. So there are many ways to do your own research, and people are making art and instruments that are responsive to water."
I'm in this exhibit (with my Dice Crew) at The Galleries At Moore. Opens tonight. Dice Night is June 19. We're exhibiting a custom designed table, dice crew screenprinted zine, custom dice, and mixtapes and noise tapes in the installation.-LT
Practice invites you to a special exhibition this summer
Art is always an exchange of ideas – between artist and viewer, curator and community, critic and public, past and future – a cycle of call and response. 'Interchange' brings together objects and actions created by artists in an even more direct circle of exchange and includes works that rely on reciprocity, interdependence and communion – as well as conspiracy, codependence and commerce – for their creation and execution. Participating Artists Trevor Amery, Richard Ankrom, Sophiel Aurora, Maria Calandra, Jenelle Covino, Molly Denisevicz, Dice Crew, Casey Droege, Yevgeniy Fiks, Matthew Fisher, Hive76, Institute for for New Feeling, Isauro Huizar, Sarah Koljonen, Lilly McElroy, Yelena Popova, Potters for Peace, Sal Randolph, James Sham and Joanie Turbek.
10PRINT Ports And Variations
This is the famous 1-line program 10PRINT created in BASIC, now ported to Logo, Scratch, Twine, Puzzlescript and an idea on how it may be done in ZZT.
10PRINT is a famous single line of code written in BASIC on the Commodore64 computer popular in the early 1980s. The line of code 10 PRINT CHR$(205.5+RND(1)); : GOTO 10 when written into the computer in Commodore 64 BASIC creates an infinite loop that draws a maze. When you RUN this code, the computer picks a random number either 0 or 1 and adds this to 205. Then it will PRINT either the "/" character (205) or the "\" character (206). And then it loops back to the beginning and starts again, over and over.
In 2013, a group of writers, thinkers, artists, coders collaboratively wrote the book on 10Print, tracing the history of the programming language BASIC, the intersection of code and mazes with modern and contemporary art, punch card computers, ancient textiles and tilework, and the beauty of studying computer code and translating programs between languages. I enjoyed the book and was inspired to write my own 10PRINT ports to other programming languages. After seeing numerous online discussions of porting 10PRINT to Python, Javascript, Ruby and many Processing variations I decided to branch out to seldom-used and unique programming languages for fun, for a challenge, and for glory.
LOGO
I first tackled LOGO, the famous 1967 educational programming language by Daniel G. Bobrow, Wally Feurzeig, Seymour Papert and Cynthia Solomon. In this language, the programmer guides a turtle (appears as a circle or turtle logo) around the screen with simple commands such as FORWARD 20 and LEFT 60. I tried out UCBLogo, the 1992 Logo designed by Brian Harvey at Berkeley, and the de facto Logo standard available for Mac, PC, Linux and more. I also tried Alan Smith's early 2000s-designed ACSLogo for OS X. And a few online Turtle/Logo coding sites. I created a working 10PRINT clone for each of these. Download the code here. Note: this kid must be typed in one line at a time in UCBLogo. Other versions of LOGO operate differently.
Scratch
Next I tried my hand at Scratch, the children-friendly programming language that lets you "code" by snapping different code bricks together to make programs. Scratch was created at MIT and influenced heavily by LOGO, so the programs feel similar in code even if they look somewhat different. It's great to have this version get drawn by the Scratch cat mascot; it definitely feels very scratch-y. I also made an alternate variation with breakdancers, beatboxing and more graffiti-like drawing that I call the Hip Hop variation.
Now it starts to get funny.
Twine
Twine is an open source tool for telling interactive stories. It was created in 2009 by Chris Klimas, and is hugely popular for creating Choose Your Own Adventure-style text adventures. The twine software lets you edit the formatting of the text through javascript and a stylesheet. Like translating a poem between languages, anytime you create a port of a program, you have many options available. Although I could have written a 10print clone exclusively in javascript, I used twine and decided to create a text adventure 10print clone! I created several different pages of random / and \ text (Hand typed in. Is this cheating?) for 10 lines. I created links between pages of other hand-typed / and \ text. So you click on the room names in blue to jump to pages with different arrangements of the maze. Through the css stylesheet, the spacing between lines and letters was eliminated so that the text would look like a maze instead of spread out letters.
Puzzlescript
Next I opened up the Puzzlescript site, created in 2013 by Stephen Lavelle. Puzzlescript is designed to allow you to create simple HTML 5 tile-like "puzzle games." Is it possible to use this engine or language, designed to make drag and drop, block-pushing style games, to create a version of the 10print maze? Yes, and here is my Puzzlescript 10PRINT "game." But like my twine approach, I had to create boards of text/imagery to do so. In this version, I created a level or board of several objects, each drawn to look like a forward or backslash, and each randomly placed on the board, and each with their own instructions on how they should move, either forward or backward or up and down. The motion of the player-character causes the other objects to move, creating the appearance of a randomly generated or moving 10print maze. Try pressing up, down, left and right.
ZZT-OOP
Finally, a preview or germ of an idea. ZZT is a character-based video game created in 1991 by Tim Sweeney of Potomac Computer Systems/Epic MegaGames. It has a cult status online, and plenty of people still make their own ZZT games and distribute them online. ZZT includes ZZT-OOP a simple object-oriented scripting language. I have not yet written a port of 10PRINT but I have an idea how. I'd probably start by creating many / and \ objects with simple scripts to have them randomly move around. Why haven't I done this? Because I believe each character on the screen would have to be individually scripted or use the #BIND command to emulate another and I just am not sure I want to dedicate the several hours to do this. I have a feeling that a ZZT wizard out there may have alternate ideas or a simple way to script this. Let me know if you figure it out.
All code/ideas above copyleft.