Curiouser and Curiouser
As my absolute 100% final post, I thought it might be smart to talk a bit more about my project and show a few examples of my code and how the whole idea ties together.
But take âabsolute 100% final postâ with a pinch of salt because Iâll probably find something else to write about over the weekend.Â
Coding was not quite as difficult as I thought it was going to be. In fact, I think I enjoyed building this project more than several modules Iâve taken in the past three years.
Twine as a fantastic tool for creating text-based narratives and stories, and I will admit Iâve spent too many hours over the last few weeks playing through different narratives and text based adventure stories (except I keep getting locked in dungeons and collecting too many keys and getting lost in creepy forests).
My intention for this project was to present the poetry of Alice in Wonderland as a kind of wonderland itself - with the visual element of movement throughout the web page, rather than the linear movement of the text. One can move from one location to another, then back to the previous location, or to a new area altogether. What I wanted to do with this text-based story, was keep is as circular as possible, in order to create the effect that the player is actually in wonderland themselves; walking down twists and turns through the forest, and the repetitive nature of the characters and their poetry also reflects the madness the book is so well known for.
The code for individual pages was definitely interesting. Some I was able to write in half an hour, others took much, much, much longer. For example, in the original print of Alice in Wonderland, âThe Mouses Taleâ is designed to wind down the page in the shape of a tail, becoming smaller and smaller as it goes on. Well let me tell you, that was not fun to try and reproduce in an HTML page.
This is only a portion of the HTML for this particular poem. Essentially, the position, style, and size of each line had to be altered to precise specifications in order for the poem to look the way it does. It took a lot of time, and a lot of testing to try and figure it out, but itâs probably the one piece of this project Iâm proudest of.
The rest was a lot more enjoyable and a lot less tiring, however, thereâs still things to Iâd like to add (itâs not deadline day yet thank goodness) in terms of improving the overall aesthetic of the project, and mostly to explore different coding styles a little more. I think the problem here though, is that this is the kind of project where itâs very easy to get sucked into, in terms of adding content and playing around with different strings of code and style. There is SO much I want to add to this whole project, however  I know Iâm the kind of person who would spend all their energy on it, and neglect everything else; also Iâd fear it would get too out of hand and crazy and I would literally descent into the madness of Wonderland.
As mentioned, I tried to keep this project as self-contained and circular as popular. Which is why, when you try to leave through the designated exits (escape lights on the floor will guide you and remember, these exits may be behind you) youâre taken to different Alice in Wonderland related links and videos. I wanted to create the sense that, almost like the Hotel California, you can never leave; youâre forced to wander around Wonderland over and over until you become as mad as the Hatter!
But this definitely brings me back to the previous blog, linking Wonderland to a sort of internet style phenomenon. Itâs so easy to get lost and discover new things at the same time. And by creating a visual example of such we can see how the book does this as well, albeit not always to the same effect.






