Life Series TTRPG FAQ!
Hi guys!
After receiving a lot of valuable questions about the project in the past few weeks, we decided to make a project FAQ. Thus, if you have any question about the whole project, please check here first, to see if maybe there's already an answer. If not, feel free to leave a question in out ask box, or dm us!
This FAQ might be updated or expanded in the future, depending on the state of the project or if new important questions pop up.
What is the project?
Life Series TTRPG project is a collab project of the Life series fandom, aiming to create a TTRPG (tabletop roleplaying game) manual based on the events, characters and lore of the Life series. We aim to create a fully developed, fully illustrated manual for anyone to play, both for people who know the series, and people who are completely new to it.
The project is led by Admin Excel and their amazing team of mods (who you can meet through this post.)
How much of the Life series is the project going to cover?
For now, this iteration of the manual will only cover the events and mechanics of 3rd Life. If the manual turns out to be a success, we're planning to create extensions to the system based on the next seasons.
Depending on what the team decides, this version of the manual might include optional elements from other seasons, such as a Boogeyman curse mechanic, or inclusion of non-3rd Life Lifers (Mumbo, Lizzie, Pearl and Gem).
Is this project going to be an extension of another TTRPG system?
No, we want this system to be completely independent from other systems. We do take inspirations from other RPG systems in elements such as mechanics or structure, and of course we reference the characters of Life series and worldbuilding of Minecraft as a whole, but you'll be able to play this game without the need of any other RPG system.
This system will also most likely include original ideas that weren't present in the canon Life series, such as new locations or some of the NPCs (Lifers) being hybrids or other non-human species.
Will the story include Watcher lore?
We have a few ideas for the inclusion of Watcher lore in the system, including things like new locations, a sort of currency that lets you change the outcome of a situation thanks to the supernatural, or a whole statistic dedicated to interacting with the lore.
The lore will most likely be an optional element however, so people who aren't interested in it can skip these rules. Also, it won't be be based solely on a single interpretation, like Martyn's Eyes and Ears AU - more so, it will be a combination of common fandom headcanons and original ideas.
Where is the project currently in its development?
We're currently in the early stages of developing the project. The art is writing is being created as we speak and we're slowly but surely figuring out the details of the manual.
This question will be updated based on our current status.
What is the project schedule and where can I find it?
Because of the scope of the project, we don't have a strict schedule yet. We expect to publish it in late March or April, after we get the team together and have a feel of how smoothly the development is going. When the schedule is done, we will link it here. The schedule might be a subject to change, both due to the size and complexity of the project, as well as our participants' own projects and day-to-day responsibilities.
The roughest estimation we currently have is that we'd want to start beta testing around July-August, and release the manual in the latter half of 2025.
How can I help the project if I'm not in the development team?
The easiest way to help us is through sharing the project and telling your friends about it! We want to get as many people interested in it as possible and every like and every reblog helps. And by following us, you will be able to see updates in our work!
You can also leave suggestions and ideas for things like mechanics, story beats or character quirks in our ask box. We can't promise we'll include every suggestion, but we'll look through them and discuss them.
Another way in which you can help is signing up as a beta player! Once we get the system rules figured out, there will be an application form open for our beta players. If you sign up, a beta version of the ruleset will be sent to you. Your task will be to organize at least one session of the system with your friends, and then fill out a feedback form to let us know what worked, what didn't, what would you change etc. Once the beta player application opens, it will be linked here.
How will the manual be distributed?
Once the manual is finished, we plan to make it widely accessible for people to download for free - most likely on a site like Gumroad or Itch.io.
We were once asked about a physical release, and all we can say at this point is - it would be a dream scenario to have the manual release physically, but we can't promise anything at this point.
Where can I leave ideas or suggestions for the project?
You can leave them in our question box, and we will try to respond as quickly as possible! If you feel like the question is more private or serious, you can also dm us.












