Compositing Trials
So Many Composites
So many colors
Xuebing Du
Stranger Things
wallacepolsom

Janaina Medeiros

No title available

tannertan36
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ellievsbear
2025 on Tumblr: Trends That Defined the Year
TVSTRANGERTHINGS
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Show & Tell
d e v o n
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#extradirty
Sweet Seals For You, Always
Today's Document

roma★

Product Placement

seen from United States
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seen from United States
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@lightingandrendering
Compositing Trials
So Many Composites
So many colors
Updates
Modeling and Texturing Progress
Final Print Layout
Studio Lighting Progress
Still looking for a few more objects to model maybe. Need some sort of fabric I think, to lead off the side of the frame. Which side? Not sure lol
Final Brooklyn Exterior Composites
Nighttime Update
Exterior Updates
Texturing Progress
Having a lot of trouble with my textures. For some reason I can’t make my displacement maps work, and I can’t change the bump depth on some objects. Really not happy with where the texturing is at currently, definitely consider it more as a base than the final textures. Need to take down saturation on many textures, and need some variety between the two leftmost apartment buildings. Also still need a dirt map on the ground, but I’m having trouble making it crisp. Lots of sharp edges, but can’t fix a lot of them because I’ve deleted history and can’t fix the bevels I have (I do have bevels but they’re way too small).
Also, obviously, render is noisy. Have yet to fix my render settings.
Progress Update
Still trying to figure out color and saturation levels. Some basic texturing in progress.
Another better shot possibility
Brooklyn Exterior Progress
Modeling and some lighting trials
Brooklyn Exterior Sketches
Also did some color/lighting tests...
Brooklyn Exterior Reference Photos
Final Composites
Large Renders
Tumblr won’t let me upload .exr files, so I uploaded my backup nighttime render jpeg (without nighttime edits in photoshop). Lost my original edits on the Mason jar and had to redo, came out not quite as good as the first time. Otherwise, super happy with how it’s come out. Over 12 hours of rendering??
Final Edits
Made some changes to bottle positions, added lights behind the bottles to try to simulate colored reflections on the wall, edited the chair to make it less polygonal, made the shelf with the plant smaller, and brought down the wall dirt slightly on the bottom. Also made the top of the bar darker to try to differentiate the counter from the base, will try changing the direction of the grain today with new render probably.
I also edited the Mason jar, but on the wrong file. Will update with a new render when I reference it back in.
Texturing Edits
Daytime - Want to do another texturing pass - bar texture should be different between the counter and the bottom boards, dirt is maybe too thick? Still need to finish a few of the bottles on the shelf. And everything is still a bit too oversaturated maybe? Unsure.
Nighttime
Middle - Will probably try to use for nighttime