Gin no Hanabira (1957) by Hideko Mizuno
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Gin no Hanabira (1957) by Hideko Mizuno
The mysterious underground man (1948) by Osamu Tezuka. Featuring a genetically altered rabbit (Mimio) that sacrifice himself to save the earth, the manga was a breaking point for the akahon and children comics. Considered as Tezuka's first story comic.
Shiroi Troika (1963) by Hideko Mizuno. Very likely the first historical shōjo manga ever made. Despite the remnants of Tezuka’s drawing style, Mizuno shows some of the distinctive panels and layering that now prevails in modern shōjo, and that was first used by Makoto Takahashi.
Mom's Violin (1958) by Tetsuya Chiba. One of the first professional works of the artist and one of the favorite shojo stories of a young Moto Hagio. The manga tell us the journey of a young girl looking for her mother, who is suffering from amnesia.
Choukedamono Densetsu is pretty much the porn version of Hokuto no Ken. They share not only the post-apocalyptic aspect, but also the whole aesthetic composition. Toshio Maeda and Tetsuo Hara share a very similar drawing style.
- Survival (Takao Saito, 1976)
Throughout its history, the people of Japan have suffered, both because of their compromised geographic location and because of their political-military decisions, tragedies of enormous proportions and yet they have always shown strength and integrity worthy of being envied at the time of have to look up and continue straight in those dark moments.
Being a constant in the history of the country, manga is a medium that has served as a vehicle to revive and raise awareness about these events. Such is the case of Survival, a story written and drawn by the legendary Takao Saito, in which we are moved to a world devastated by a cataclysm of global proportions.
Takao Saito was one of the pioneers of the so-called "gekiga manga", which proclaimed a type of stories with more adult content and greater visual freedoms, for this reason it is not surprising the realism, the rawness and maturity that permeate the story and what already from the beginning make the manga a real rarity within the genre shonen. Saito is a master of the visual narrative and page after page he manages to provoke in the reader the same feeling of despair and loneliness that kidnap the mind of the survivor. At the same time, the author uses this history to reflect the social nature of man within a world where moral and social values have ceased to exist.
Published for 1st time in 1972, Kindai Mahjong is a magazine focused on the game of mahjong. The magazine was mainly text when first came out, but after a few years the editors decided to transformed it into japan's first mahjong manga magazine. The magazine is released on the 1st and 15th of every month in Japan. There is also a spin-off magazine called Kindai Mahjong Original. Akagi and Mukoubuchi are some popular works.
When you read shojo, specially classic one, you need to remember that you're not reading an action-oriented story, so the panels composition is intended to create a mood rather than guide readers eye's from one action to another. The effect is dreamy and nonlinear.
As shōjo manga usually do not feature third-person narration, the interior monologue of the main character become as important as the dialog.
Backgrounds in shōjo are often filled with symbolic and emotive elements (full bodies, closeups, flowers, abstract shapes) which ones help to create a threedimensional effect.
Takabatake Kashô frequently depicts girls in matched pairs to evoke the S relationships. With faces nearly identical, Kashô often drew one girl wearing a kimono and the other one dressed in western fashions. But why? Scholars say that it was a way to encourage girls to project themselves into new roles by purchasing new products. But others say that it was a proof of the assimilation of Western culture in Japan and emphasizes the essential sameness of the Japanese girls inside the clothing.
CHIBA TETSUYA ON DRAWING GIRLS IN EARLY SHOJO MANGA Excerpt of interview with Hanamura Eiko, Chiba Tetsuya, and Takemiya Keiko (source)
Takemiya: Chiba, you were drawing shojo manga at the start of your career.
Chiba: There were so few female manga artists back then1, so it wasn’t just me, but people like Ishinomori Shotaro, Akatsuka Fujio, and Matsumoto Reiji also drew shojo manga back when they were still up and comers. Tezuka Osamu and other artists of an older generation than us were active in shonen manga at that time, so we couldn’t break into that demographic. We drew shojo manga because that’s where the work was.
Takemiya: Wasn’t it difficult for you to draw girls?
Chiba: Not only was it difficult, we were four boys in my family. I wasn’t close to any girls growing up. My mother was someone who raised four sons, she ruled with an iron fist. She wasn’t traditionally feminine.
Takemiya: She must have been a strong mother.
Chiba: Exactly. So at the beginning, I thought girls were sensitive and would cry a lot, and that a strong girl was someone who would silently endure hardships without ever complaining… that’s the kind of image I had of girls in my mind. But no matter how hard I tried, I couldn’t really understand the thoughts and emotions of a girl. Back then, I would go to used bookstores in Kanda2 to look for resources like magazines and novels for girls, as well as books on fashion design. I mean, I had no idea what girls were wearing, like what type of underwear (laugh).
Hanamura: You didn’t know what skirts looked like?
Chiba: I knew what skirts looked like on the outside (laugh), but I didn’t know what girls wore under them. And what would a girl’s room look like, how would it be furnished? I especially had a hard time imagining what a rich girl’s room would be like. I had a lot of trouble when I had to draw girls who were from well-off families; I had no idea what sort of curtains they would have, so I ended up decorating them with Japanese-style foliage scrollwork3 (laugh). If it’s a girl from a working-class Tokyo family, I’d be able to imagine her room a little better, like how she’d probably use an old box of mandarins as her desk.
Hanamura: Back then, Japan was very poor, so I don’t think there were that many well-off families.
Chiba: No, but in manga, you’d have characters who are daughters of rich families. I imagined there’d be a fountain in their garden, and maybe they’d have a pool, and so on, and I wrote a great deal of very sad shojo manga that way.
Hanamura: Back then, the publishers all ordered, “Write stories about girls in misery.” They told us to make the readers cry as much as we could. That was the atmosphere back when Chiba and I were young manga artists.
Chiba: Movies were like that too back then. The popular movies were all about mothers and daughters, or about step-mothers.
Takemiya: So the editors told you to write manga modelled after hit movies?
Chiba: I’m sure the movies had an influence. Literary writers like Kawabata Yasunari and Enchi Fumiko4 were also writing novels for girls, and most of them were sad stories about girls who had to endure a horrible fate, but still acted admirably. But when I was writing stories where girls endured, and then endured some more, I started having so much pent-up stress. One day, when I was just so tired, my protagonist snapped. She said “I can’t endure this anymore!” and slapped a boy. When I turned in that manuscript, the editor was so shocked. He said, “You’d only just gotten popular! Your popularity will suffer with a protagonist like this, please re-do this,” but fortunately, I’m a very slow writer, so my deadline had already passed. They couldn’t do anything but print it.
What happened was, I received so many letters from fans who copied the scene of the protagonist snapping and slapping a boy, saying, “This is why I love this protagonist, Yuka-chan!” So I thought, “What I drew was right.” There’s no difference between girls and boys, when you’re vexed you’re vexed, and when you’re angry, you’re angry. From that moment on, I completely changed what I was writing.
Takemiya: I was reading your shojo manga thinking your girl protagonists were full of energy and very realistic. I think that can be credited with making the readers realize that they were no different from boys. Maybe that was an incentive for some attitudes to start changing.
Chiba: Back then, I reacted very strongly to letters from fans, and they encouraged me to keep going. There were many times I’d read a letter and decide that what I was doing wasn’t wrong, and that I should continue down the path I was going.
Takemiya: When it comes down to it, the direct feedback from readers is what writers can trust the most, and what you can most confidently use as guideposts. I’m a fan of your Shidenkai no Taka5, and I feel that how you drew the protagonist of that manga shows influence from shojo manga, such as your Yuka o yobu umi6.
Chiba: You know, I’d been writing shojo manga for so long, when I started drawing boys, they’d still have long eyelashes (laugh).
Takemiya: That’s what I love!
Chiba: Their eyes became moist. I was trying very hard to draw boys, but what do you call it, my hand had gotten used to a certain way of drawing faces, so I ended up drawing long eyelashes, and for a while that was a big problem for me. It took me some time to get out of that habit. As I wrote sidekick characters or really despicable villains in shonen manga, the eyelashes started to fade away. But when I look at close-ups from Ashita no Joe, I still think he has quite long eyelashes.
Takemiya: I really loved the eyelashes on Shidenkai no Taka, like how they looked when he had downcast eyes. In many ways, I’ve been influenced by Chiba’s shojo manga-style shonen heroes.
1. Chiba Tetsuya made his debut in 1958, and wrote his first shonen manga in 1961. 2. Kanda is a district of Chiyoda, Tokyo famous for its many used bookstores. 2. A fabric pattern popular for items such as furoshiki, and not at all associated with the upper classes in Japan. 4. Both popular writers of the Showa period. 5. 1963-1965. An early shonen hit by Chiba about young pilots in the Pacific War. 6. 1959-1960. An early shojo work by Chiba.
During the second half of fifties, and inspired by the illustrations of Jun'ichi Nakahara, MakotoTakahashi created the distinctive aesthetic and layering that now prevails in the shōjo manga.
It’s true that Sumo has been called Japan's national sport, but it’s also true that the title of most popular sport in the country doesnt belongs to Sumo, but rather to Baseball. Since Baseball is the favorite sport of japanese people it makes a lot of sense the large number of stories based on this sport that manga industry has to offer. And one of the best titles around this thematic is the long run series created by Takuya Mitsuda, Major.
With 78 volumes and a sequel (Major 2nd) running since 2015, Major is a very realistic baseball manga that at the same time use the journey of the little Gorō Honda in his wat to become a professional player in order to shows us the passion of young japanese kids and how they compete during the different school levels. Vibrant, exciting and dramatic, Major is a “must-read” for all the baseball fans.
Osamu Tezuka consistently described his childhood as an idyllic period filled with parental affection and material wealth. The material wealth allowed Tezuka to have access to a 9.5mm projector where his father showed him some Disney films (Japanese cinemas had been showing american animation since 1931 being Disney films the most popular). He rapidly became a Disney movie buff, seeing the films multiple times in a row, most famously seeing Bambi more than 80 times. Walt Diseny was the biggest inspiration of a young Tezuka who dreamed with made his own animation films.
In postwar Japan, devastated and without entertainment industry, it was impossible to do animation, so Tezuka began to do the only thing he could do that resembled it and could be done by yourself with only paper, ink and a pen.
But Tezuka never lost his desire to do animation, and at the end of the 50s he had his first opportunities collaborating with the newly founded Toei Animation and, shortly after, at the beginning of the 60s, he founded his own studio, Mushi Pro and created the first weekly television series of the history of Japanese animation: Tetsuwan Atom (Astroboy).
During a trip that Tezuka did to New York in 1964 to attend the “World’s Fair”, he was able to meet, and even have a little talk, with his childhood idol, Walt Disney. - "Hi, I'm the head of a Japanese animation studio," I said.
- "Oh, welcome," Disney replied without much enthusiasm.
- "We have made Astroboy (Tetsuwan Atom)."
- "Oh, Astroboy."For the first time he showed something of interest.
- "I know him, I saw him in Los Angeles. It is an excellent work. "
- "Thank you, my team will be very happy. By the way, could you tell me what you think? "
- "It's a frankly interesting scientific story," Disney told me.
- "From now on, the children's glances will go towards space. I'm thinking of creating something like that. If you ever have time, go to Burbank.” Source: Tezuka Osamu Essay-shū
-Marginal (Moto Hagio, 1985) Described as "simply the best shōjo sci-fi manga ever" by Prof. Rachel Thorn from the manga deparment of Kyoto Seika University, Marginal follows the steps of works like Terra e... (Keiko Takemiya) to give us a complex and semi-dystopic science fiction story in an all-male wold. With the beautiful and very characteristic aestethic that the Year 24 Group popularized duirng the 70′s, Marginal is a unique, deep, captivating series. The concept of a world in which society has re-structured itself around all-male families and gay relationships, are the key elements that makes of this story one that looks really ahead of its time.
-Sakura Namiki (Makoto Takahashi, 1957)
Popular belief says that Osamu Tezuka’s Ribbon no kishi (1954) was the first shōjo manga ever made. But this is a big misconception that leads us to ignore the work some other artists who drew comics for girls before Tezuka, like Katsuji Matsumoto, who drew Kurukuru Kurumi-chan (1938 - 1940) one of the most popular shōjo manga during the prewar period.
Ribbon no kishi was for sure a big step for the development of shôjo manga, something similar to Shin takarajima, but the truth is that it would not be until the mid-fifties when the aesthetic style that now prevails in the shōjo manga would appear. The main artist of the modern shôjo manga is no other than Makoto Takashi. Heavily influenced by Kashō Takabatake and Jun’ichi Nakahara, two of the leading artists of the girls culture (shōjo bunka) during the first decades of the twentieth century, Makoto Takahashi adapted the style of illustration from prewar girls’ magazines to a manga format. Sakura Namiki is a manga that embodies that new girls’ culture that was born after the Meiji period inside the homosocial world of single-sex secondary schools and that found its public expression in girls’ magazines. At the same time the manga explores one of the most important elements around the girls’ schools: the called “S kankei”, term used to refer to strong emotional bonds between schoolgirls, particularly a mutual crush. It’s important to say that “S relationships” were tolerated, even encouraged by educators and other authority figures, as a way to redirected girls’ sexual desire away from boys and kept them within the safe confines of the girls’ school. But the love between girls was not in a sexual way, but in a spiritual one (ren’ai). Recommended lecture: Passionate Friendship : The Aesthetics of Girls' Culture in Japan.
-Project X: Cup Noodle (Tadashi Katoh, 2002)
With over 900 unique volumes every month the Japanese comic industry is by far the largest in all the world. But not only the japanese comics are ahead in numbers, they also do in thematics. An example of this is that even the Japanese Goverment publish they own comic books on subjects such as divorce proceedings, automobile accidents, renting houses, criminal defense, etc. Mr. Mitsuru Okazaki president of a small manga company called Trend Pro once said: ““We can make anything in manga format”. So it’s not a surprise that exist comic that tells the history behind the discoverment, of the now popular, Cup Noodles. Project X: Cup Noodle it’s not a unique comic, in fact it’s part of a “business manga” series based on a Japanese documentary series covering “the movers and shakers behind some of Japan’s most phenomenal success stories.” The manga shows all the process (hard work, teamwork, trial and error, etc) behind the creation of certain product or business. Even when it does that in a very general way, the process is clear and specific to make it easy to understand the key points for the sucess.
-Banana Fish (Akimi Yoshida, 1985)
Using the big and modern city of New York as her canvas, Akimi Yoshida drew, from 1985 to 1994, one of those unique and rare works that are able to go beyond the borders of a single demographic group. Originally designed for the young girls and serialized on a Shōjo magazine, the manga was marketed as Seinen in North America.
With an esthetic that resembles the one used by Katsuhiro Otomo on Akira, Banana Fish is an interesting mix of hard-boiled action with a dense plot that moves around the dark and dangerous world of crime and drugs. But at the same time and more as a backgound plot Yoshida talks about gay relationships in a non-sexual way and more like a platonic romance.