*zooms out of word document to admire my paragraphs*
he wasn't even looking at me and he found me
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todays bird
Game of Thrones Daily
Jules of Nature

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$LAYYYTER
wallacepolsom

ellievsbear
let's talk about Bridgerton tea, my ask is open
I'd rather be in outer space đ¸
RMH
tumblr dot com

â
KIROKAZE
hello vonnie

Origami Around
DEAR READER
Stranger Things
noise dept.

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@lorawrites
*zooms out of word document to admire my paragraphs*
Best Spotify Writing Playlists
Having trouble getting in the zone to write the perfect scene? Skip searching and start writing!
Adventure/Epic:
Epic Celtic Â
Epic BattleÂ
Epic OrchestraÂ
White Noise:
Getting Work Done
Soundtrack for Study
Instrumental Pop/Cinema:
Acoustic CalmÂ
Cinematic Chillout
Romance:
Love Pop
Move On & Donât Look Back
Ethereal Romance
Love Songs
Upbeat Energy:
Good Vibes
Get Happy
me, a writer, staring at one sentence for 10 minutes straight: i donât know whatâs wrong with you but i donât like you
Name Reources
So, youâre writing a thing, and you need to name a character. And, as we all know, naming a character is a giant pain in the ass. I offer this list of shit I use pretty regularly, for this purpose.
Behind the Name (The etymologies are weird as fuck, in a few places, but itâs great if youâve got a name and need to find other names that are from or derived from the same culture/language)
Behind the Surname (BTN for family names)
Academy of Saint Gabriel Medieval Names Archive (This is the go-to for medieval names in Europe and the Near East. Hardcore scholarship and a distinct lack of fucking around.)
Kate Monkâs Onomastikon (The original internet name resource.)
The Soldier in Later Medieval England (Actual names from English military rolls around the Battle of Agincourt)
Englandâs Immigrants (Non-native residents of England, 1330-1550)
Celtic Personal Names of Roman Britain
Mapping the Medieval Countryside - People (People appearing in English inquisitions post mortem, 1418-1447)
Wiktionaryâs Index of Biblical Names
Ancient Names Galleria (The weird shit is here. If you need Akkadian or Phoenecian names, those are totally covered.)
Trismegistos People (Names extracted from the Trismegistos Texts â mostly names from Graeco-Roman Egypt.)
Personally, I use the shit out of Trismegistos People, Englandâs Immigrants, and the Ancient Names Galleria. If youâve got good sources I didnât hit, feel free to add them in a reblog. Iâm always looking for more good name resources. (And almost all of what I have is Europe and the Near East, with a little North Africa.)
Dropping this update in the most recent reblog in my notes, in the hopes it falls into as many laps as possible. Hereâs some more good sources for names, this time with a more African focus.
Wikipedia Category: Surnames of African Origin (which is helpfully divided into sections by language)
Wikipedia Category: Amharic Language Names (I believe this list is primarily, if not entirely, given names.)
 YorubaName (âan online intervention to preserve and document all YorĂšbĂĄ names in a multimedia format.â)
Writing Adolescent Fiction: Character names: Kenyan, Tanzanian and Ugandan (a list of given names and surnames with notes on how full names are constructed in each culture listed)
Again, if you know any good sources, particularly for regions I havenât covered, let me know!
Rebageling with some more good shit:
So You Want to Name a Sino (a fairly detailed guide on how to name a Chinese character without sounding like too much of a moron)
Most Popular Baby Names for Girls Since 1960 (most popular American girlsâ names, by state, from 1960-2012, as a gif)
Popular Baby Names (the US Social Security database of naming trends in the US, with search options for date, gender, location, and trend)
A Guide to Names and Naming Practises (a UK government guide to common names and structure of names from around the world, split first by continent and then by culture. PDF.)
Curiosities of Puritan Nomenclature (an entire book on trends in English naming and name structure and the Puritan influence, from 1880. PDF.)
Things I am particularly looking for reliable sources for, if youâve got them: North and South American aboriginal names, Southeast and East Asian names, names from the former USSR, Australian aboriginal names. (All of these by culture or language family, if possible, not just by current national borders.)
CHICKEN DIVERSITY MASTERPOST
Ambient sounds for writers
Find the right place to write your novelâŚÂ
Nature
Arctic ocean
Blizzard in village
Blizzard in pine forest
Blizzard from cave
Blizzard in road
Beach
Cave
Ocean storm
Ocean rocks with rain
River campfire
Forest in the morning
Forest at night
Forest creek
Rainforest creek
Rain on roof window
Rain on tarp tent
Rain on metal roof
Rain on window
Rain on pool
Rain on car at night
Seaside storm
Swamp at night
Sandstorm
Thunderstorm
Underwater
Wasteland
Winter creek
Winter wind
Winter wind in forest
Howling wind
Places
Barn with rain
Coffee shop
Restaurant with customers
Restaurant with few customers
Factory
Highway
Garden
Garden with pond and waterfall
Fireplace in log living room
OfficeÂ
Call center
Street market
Study room from victorian house with rain
Trailer with rain
Tent with rain
Jacuzzi with rain
Temple
Temple in afternoon
Server room
Fishing dock
Windmill
War
Fictional places
Chloeâs room (Life is Strange)
Blackwell dorm (Life is Strange)
Two Whales Diner (Life is Strange)
Star Wars apartment (Star Wars)
Star Wars penthouse (Star Wars)
Tatooine (Star Wars)
Coruscant with rain (Star Wars)
Yodaâs hut with rain ( Star Wars)
Lukeâs home (Star Wars)
Death Star hangar (Star wars)
Blade Runner city (Blade Runner)
Askaban prison (Harry Potter)
Hogwarts library with rain (Harry Potter)
Ravenclaw tower (Harry Potter)
Hufflepuff common room (Harry Potter)
Slytherin common room (Harry Potter)
Gryffindor common room (Harry Potter)
Hagridâs hut (Harry Potter)
Hobbit-hole house (The Hobbit)
Diamond City (Fallout 4)
Cloud City beach (Bioshock)
Founding Fathers Garden (Bioshock)
Things
Dishwasher
Washing machine
Fireplace
Transportation
Boat engine room
Cruising boat
Train ride
Train ride in the rain
Train station
Plane trip
Private jet cabin
Airplane cabin
Airport lobby
First class jet
Sailboat
Submarine
Historical
Fireplace in medieval tavern
Medieval town
Medieval docks
Medieval city
Pirate ship in tropical port
Ship on rough sea
Ship cabin
Ship sleeping quarter
Titanic first class dining room
Old west saloon
Sci-fi
Spaceship bedroom
Space station
Cyberpunk tearoom
Cyberpunk street with rain
Futuristic server room
Futuristic apartment with typing
Futuristic rooftop gardenÂ
Steampunk balcony rain
Post-apocalyptic
Harbor with rain
City with rain
City ruins turned swamp
Rusty sewers
Train station
Lighthouse
Horror
Haunted mansion
Haunted road to tavern
Halloween
Stormy night
Asylum
Creepy forest
Cornfield
World
New York
Paris
Paris bistro
Tokyo street
Chinese hotel lobby
Asian street at nightfall
Asian night market
Cantonese restaurant
Coffee shop in Japan
Coffee shop in Paris
Coffee shop in Korea
British library
Trips, rides and walkings
Trondheim - Bodø
Amsterdam - Brussels
Glasgow - Edinburgh
Oxford - Marylebone
Seoul - Busan
Gangneung - Yeongju
Hiroshima
Tokyo metro
Osaka - Kyoto
Osaka - Kobe
London
SĂŁo Paulo
Seoul
Tokyo
Bangkok
Ho Chi Minh (Saigon)
Alps
New York
Hong Kong
Taipei
To the person/people who took the time to do this, thank you so muchÂ
No post today ... and probably not tomorrow either
I really did not get far enough today to post anything of any real substance and tomorrow I have to work late. Will make it up to you on the weekend. I promise.
After the Bullet: Part 2 of ?
[Authorâs Note: GOd I am really having issues with the word count and time management here. Today is a short one- the initial part of the fallout from the prologue. The scene is not quite finished yet, and I didnât get to the place I wanted to leave it at, but Iâve got work tomorrow and yesterdayâs late night did not work out well. My new plan is to try and make up the word count over the weekends when I actually have time during the day to write. Okay, enough excuses from me. Without further adoooooo!]
{Word Count: 615 Total word count: 1803}
Sorry to keep you waiting!! I present the prologue to my NaNoWriMo DN Angel fan fiction, After the Bullet. Enjoy! Comment! Let me know your thoughts!
[Authorâs Note: The story picks up the story at a mix between Chapters 72 and 73. The lines are a bit reordered, certain liberties are taken, and I completely branch off about midway through Chapter 73. The rest will be a speculation au fic revolving around the effects being shot with Satoshiâs Hikari gun.]
{Word Count: 1181}
Well this is embarrassing... I'm very much working on my first post, but I forgot that was going to a play with my mom after work so I will do my best to get it published today but it will be VERY LATE THIS WILL NOT BECOME A PATTERN I PROMISE
IâM DOING IT IâM DOING IT
FOR THE FIRST TIME IâM DOING NANOWRIMO
Iâve decided that a harsh and grueling novel-length literary workout is something that I need to do and my unsuspecting victim (read: novel) will be:
D.N. Angel!!!
WWWOOOOOO
Iâm going to build off that one-shot crazy thing I did several years ago for Sarahâs âMake me cryâ ask and post it to my writing blog each and every day (bolded to give myself more motivation).
Each day I will strive to post 1,667+ words (or thereabouts) to meet the end goal of 50,000 words! The first post (tomorrow!) will be a bit longer since it will contain a bit of explanation as to where Iâm taking over the story line from in the manga.
I am giving all followers and DNAngel fans the right to pester me daily to keep writing - I believe I will need all the tough love and outright threatening I can get to meet the deadlines. LETâS DO THIS FRIENDS
I will be tagging the piece as #NaNoWriMo, #DNAngel, and #Lora writes fanfiction. If you need a trigger warning or another tag, let me know the exact phrasing I need to use and Iâll put that in.
Wish me luck!!
Bars + Pokemon Go
Dude 1: Bro, look at that girl. She keeps looking over here. I think she's into you man
Dude 2: [looks at girl]
...
...
...
Dude 2: No dude...she wants a battle.
-DJ STARTS PLAYING EPIC TRAINER BATTLE MUSIC-
-CENTER OF THE CLUB TURNS INTO POKEMON ARENA-
The Complete List of Archetypes
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Check out my posts: Archetypes 101 and The 12 Common Archetypes!
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Willing Hero â King Arthur; Leelu from The Fifth Element; Hercules
Unwilling Hero â Bilbo Baggins from The Hobbit, Phillipe Gaston from Ladyhawke
Cynical Anti-hero â Han Solo from Star Wars
Tragic Anti-hero âLestat from Ann Ricesâ Vampire Chronicles; Darth Vader from Star Wars
Group-oriented Hero â CuChulainn from Irish myth.
Loner Hero âIndiana Jones, Xena from Xena: Warrior Princess
Catalyst Hero â Any mentor (s/heâs the hero of their own stories)
Dark Mentor â anti-heroic character, the inversion of heroic values
Fallen Mentor â characters who are having difficulty with their own heroic journey
Continuing Mentor â recurring characters in a series of stories
Multiple Mentors â a hero may have more than one Mentor, learning a new skill from each one
Comic Mentor â often a type of advising sidekick to the Hero
Shaman â helper who aids the Hero in seeking a guiding vision to help him/her on the journey
The Herald â Herald characters issue challenges and announce the coming of significant change
The Threshold Guardian â Threshold Guardians protect the Special World and its secrets from the Hero, and provide essential tests to prove a Heroâs commitment and worth
Shape shifter â The Shapeshifterâs mask misleads the Hero by hiding a characterâs intentions and loyalties
Trickster â Tricksters relish the disruption of the status quo, turning the Ordinary World into chaos with their quick turns of phrase and physical antics
Fool â In Europe, the court jester was not necessarily a simpleton, and in fact, often served to remind the monarch of his own folly and humanity
Shadow â the Shadow represents the energy of the dark side, the unexpressed, unrealized, or rejected aspects of something
The Anima/Animus â form generally reflects either the condition or the needs of our soul presently
The Divine Couple â The opposites of the outer and the inner life are now joined in marriage
The Child â The Child Archetype is a pattern related to the hope and promise for new beginnings
The Self â The Spirit descends as a Dove upon Jesus in the wilderness (example), true self
The Magician â He once was ignorant but through the experience of taking the Foolâs âstep of faithâ over the edge and into the unknown he has made a decision to master the Four Elements and therefore seek to balance his personal Karma
The Virgin/Maiden/High Priestess â She is the guardian of the Mystery Temple of Solomon; Protectress of the Secret Wisdom that lifts human consciousness from the depths of materialism to the heights of illumination
The Empress â She is the image of Fertility; the creative Life Force that perpetuates the continuity of life forms on the planet; She is Mother Nature; guardian of the natural process and rhythms of growth and procreation
The Authority/Emperor (King, Chief, Leader) â He is the representative image of Father Time; in charge of the seed and the withdrawal of the Life Force when the period of Life is done
The Medicine Woman/Hierophant â This Archetypal Figure represents the external Form and function of the internal Mysteries; The Hierophant stands as a barrier to those who are yet unable to comprehend the True creative Life principles and therefore the External Teaching is all that they receive. However, if they can pass beyond the Form via choice to join the Spirit of Illumination radiating from within their Souls then the High Priestess is waiting to reveal the heretofore hidden Mysteries inscribed in the Scroll she is holding in reserve for those who are truly ready
The Hermit â His search has led him to the Summit of his own perfection. Now, from this great height he can see 360 degrees without obscuration. His Lantern is held high as an inspiration to all who aspire to attain the Wisdom which he has come to realize during the process of his own Soul journey. The isolation and abstinence image sometimes given to the Hermit is one of the past; a glimpse of his travels through the physical and emotional wasteland where the misrepresentations of life as seen through the perception of the Physical Plane have been experienced and eventually transcended. This Archetype passed through a period of solitude and alienation during this walk through the proverbial âValley of the Shadow of Deathâ that could have driven him Mad had it not been for the Light in his Lantern penetrating the Darkness and illuminating his Soul thus granting him hope of deliverance. The Hermit has indeed been carried through this initiatory Journey via his unwavering Faith in the Universal Source who Teaches and Guides all of us internally. The Lantern which he carries symbolizes his inner Vision provided via his âThird Eyeâ (Candle) which grants this Archetypal traveler a keen sense of Spiritual insight
The Wanderer (aka chariot) â An invisible barrier stands between the mind of Man and the Mind of God, and this blinds the Charioteer, thus preventing his conscious realization of union with the Source, Victory in the material sense, on all levels. Mastery of the Elements, but not the Spirit which Guides them, therefore the Chariot rides in service to a higher authority even though the driver might presume that he is in complete control
The Hunter/ Strongman (strength) â The senses of sight, smell, hearing, taste, and touch are directed by the sixth sense, intuition, thus resulting in perfect Harmony
The Judge (law, justice) â The Dispensation of punishments and rewards according to the precepts of Karmic Law, which is represented on the Physical Plane by external legal systems: lawyers, courts, prisons, etc. However, it is the Spiritual workings of an involuntary nature of which this Archetype speaks
The Weaver â Temperance, i.e. the balanced management of Life taking all things in moderation, is the means of maintaining steady progress during humanityâs long Search through Limitations of material existence for eventual Transformation into Divine Beings of Light
Death (personification) â Transformation via Dramatic Change, as symbolized by the image of physical Life being terminated and the Afterlife commencing. Therefore, a sudden pole reversal occurs, i.e. orientation or circumstances change is indicated. That which was the order of things has been totally shattered
The Sacred Messenger/ The Giver
The Hanged Man (meditation, suspension) â Its symbolism points to divinity, linking it to the death of Christ in Christianity and the stories of Osiris (Egyptian mythology) and Mithras (Roman mythology). In all of these stories, the destruction of self brings life to humanity.
The Devil â The Devil is both the Ur-Adversary, and a tremendous source of strength. He represents nearly an inexhaustible source of energy. Battling him gives us strength. Submitting completely to him is ego-death.
The Unity of the Universe â continually changing universe. Here is the supreme unity of attainment and joy ruled by that incalculable factor - the element of luck; This ultimately manifests as the spiral progression of the unfolding Universe. The counterbalance of Night and Day, and to a greater extent passage of the Seasons, is indicated. However, more importantly, the Cycle of birth, death, and rebirth is depicted here. This is symbolic of the proverbial âPhoenix Principle.â
The Sacrificial Dance
The Tower (Babel, falsity)
The Star(s) â People have always looked to the stars as a source of inspiration and hope. There is something about their twinkling light that draws us out of ourselves and up into a higher plane. When we turn our eyes heavenward, we no longer feel the distress of earth. The Star reminds one of the clear, high voice of a soprano. There is something otherworldly about it. All the harshness and density of everyday life has been refined away leaving only the purest essence. After being exposed to the Star, we feel uplifted and blessed.
The Moon â The Moon is the light of this realm - the world of shadow and night. Although this place is awesome, it does not have to be frightening. In the right circumstances, the Moon inspires and enchants. It holds out the promise that all one can imagine can be obtained. The Moon guides one to the unknown so one can allow the unusual into oneâs life.
The Sun â Throughout history, people have honored the Sun as the source of light and warmth. In the myths of many cultures, the Sun is a prominent god - full of vigor and courage. He is the vital energy center that makes life on earth possible.
The Spirit World
The World â The World represents an ending to a cycle of life, a pause in life before the next big cycle beginning with the fool. The figure is at once male and female, above and below, suspended between the heavens and the earth. It is completeness.
Ăbermensch â An Ăbermensch, (sometimes âOvermanâ, or âsupermanâ) is a term coined by philosopher Friedrich Nietzsche, in Thus Spoke Zarathustra (in German, Also sprach Zarathustra). He argues that a man can become an Ăbermensch (homo superior; the common equivalent English translation would be âsuper-humanâ; see below) through the following steps: 1. By his will to power, manifested destructively in the rejection of, and rebellion against, societal ideals and moral codes; 2. By his will to power, manifested creatively in overcoming nihilism and re-evaluating old ideals or creating new ones. 3. By a continual process of self-overcoming.
Wise Old Man â In works of fiction, this kind of character is typically represented by a kind and wise, older father-type figure who uses personal knowledge of people and the world, to help tell stories and offer guidance, that in a mystical way illuminate to his audience a sense of who they are and who they might become.
The Puer Aeternus â (Latin for âeternal boyâ), e.g. Peter Pan
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Enneagrams: (minor archetypes)
Reformer, Critic, Perfectionist [Anger]. This type focuses on integrity. Ones can be wise, discerning and inspiring in their quest for the truth. They also tend to dissociate themselves from their flaws and can become hypocritical and hyper-critical of others, seeking the illusion of virtue to hide their own vices. The Oneâs greatest fear is to be flawed and their ultimate goal is perfection.
Helper, Giver, Caretaker [Pride]. Twos, at their best, are compassionate, thoughtful and astonishingly generous; they can also be prone to passive-aggressive behavior, clinginess and manipulation. Twos want, above all, to be loved and needed and fear being unworthy of love.
Achiever, Performer, Succeeder [Deceit]. Highly adaptable and changeable. Some walk the world with confidence and unstinting authenticity; others wear a series of public masks, acting the way they think will bring them approval and losing track of their true self. Threes fear being worthless and strive to be worthwhile.
Romantic, Individualist, Artist [Envy]. Driven by a fear that they have no identity or personal significance, Fours embrace individualism and are often profoundly creative. However, they have a habit of withdrawing to internalize, searching desperately inside themselves for something they never find and creating a spiral of depression. The angsty musician or tortured artist is often a stereotypical Four.
Observer, Thinker, Investigator [Avarice]. Believing they are only worth what they contribute, Fives have learned to withdraw, to watch with keen eyes and speak only when they can shake the world with their observations. Sometimes they do just that. Often, instead, they withdraw from the world, becoming reclusive hermits and fending off social contact with abrasive cynicism. Fives fear incompetency or uselessness and want to be capable above all else.
Loyalist, Devilâs Advocate, Defender [Fear]. Sixes long for stability above all else. They exhibit unwavering loyalty and responsibility, but are prone to extreme anxiety and passive-aggressive behavior. Their greatest fear is to lack support and guidance. There are two types of sixes, phobic and counter phobic. Phobic sixes will have a tendency to run from or hide from what they fear, while a counter phobic six is more likely to attack or confront said fear.
Enthusiast, Adventurer, Materialist [Gluttony]. Eternal Peter Pans, Sevens flit from one activity to another. Above all they fear being unable to provide for themselves. At their best they embrace life for its varied joys and wonders and truly live in the moment; but at their worst they dash frantically from one new experience to another, being too scared of disappointment to enjoy what they have.
Leader, Protector, Challenger [Lust]. Eights worry about self-protection and control. Natural leaders, capable and passionate but also manipulative, ruthless and willing to destroy anything and everything in their way. Eights seek control over their own life and their own destiny and fear being harmed or controlled by others.
Mediator, Peacemaker, Preservationist [Sloth]. Nines are ruled by their empathy. At their best they are perceptive, receptive, gentle, calming and at peace with the world. On the other hand they prefer to dissociate from conflicts and indifferently go along with othersâ wishes or simply withdraw, acting via inaction. They fear the conflict caused by their ability to simultaneously understand opposing points of view and seek peace of mind above all else.
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RPG Archetypes:
(taken from Foxfire and Afiraâs Guide to Roleplaying)
The Scholar: The scholar is perhaps the most underestimated type of individual that exists in character building. He can be extremely calculating, highly intelligent, rational, an excellent strategist, and extraordinarily⌠vain. After all, he has all this excess intelligence, why not spend a little on himself? Scholars are guided by the pursuit of knowledge and the usage and implimentation thereof. This can range from the trivial, to the extensive knowledge and inner workings of political culture, computer design, or magic lore. Of course, like the rest of the archetypes, he comes in many forms. Usually the stereotypical scholar spends 10 years in hermitville studying on his choosen craft, he wears the scholarly glasses, the slightly balding head with a bit of wildly unmanagable tufts of hair sticking out, the plain and unassuming clothes of someone living on the edge of financial existance, however, as roleplaying of this character becomes divergent from the typical Hollywood influences, many new types are becomming apparent. Jesters and technology or weapons gurus also fit into this catergory. Jesters for their high levels of intelligence and strong usage of, and technology or weapons gurus for the same reasons.
The Soldier: Strong, willful, and looking for a fight, whether it be for profit, or to avenge the death of a loved one. One type of soldier encompasses those who seek to do justice in an evil and dark world: The rugged heroes who are strong in arm and wit, but have some fatal character flaw (dealing with the death of a loved one, pride or vanity, a weakness for damsels in distressâŚ) that will be the end of them if they donât figure out how to solve it. Another type refers to those who always use sheer force to solve any problem. Big, hairy, and usually extraordinarily stupid, these individuals are almost always hopeless at accomplishing complex tasks. Still others might seek to cause destruction or chaos to appease a higher entity or leader. Persons of action, and extreme calculation, these people tend to make fantastic villains. Overall, the soldier class of characters seek to force their will on the world, directly, or indirectly.
The Politician: The politician archetype usually encompasses the most diverse groupings of individuals: Poets, Rogues, and of course, Politicians. The Poet is the hopeless romantic that is usually more skilled with his instrument of choice, rather than sheer brute force. The instrument can range from musical lyres, lutes, and the like, to the musical sound an axe or gun makes when going through flesh. They are socially capable of holding conversations, but most people tend to view them as lost or dreamy souls. They tend to be stereotyped with the thin, wiry, tall, and dreamy; however, the jovial, heavy-set drunkard leaning on a wall with his mug of ale is just as susceptible to being a Poet. A Rogue is the strongly misunderstood man of the moment. Usually an attention getter striving to better himself at his trade or skill, the rogue is a drifter, never really settling down with someone or something. This could be caused by profession, reputation, or self-inflicted torture. Impulsive activity mixes with the common traits of exceptionally specialized skills in one or more areas, high levels of reflex, agility, and intelligence. They could potentially be very dangerous given the right circumstances, or alignment, for example, the Great Rogue himself-Robin Hood. Politicians are exactly as their name implies-great talkers who love to listen to the sound of their own voice. Rather than facing conflict, they seek to beguile, distract, and utilize words to walk around it. Usually they are highly intelligent with strong social skills, specifically dominate, persuade, or manipulate.
The Priest: Priests, Clerics, Necromancers, Fortune-tellers, Mediums, and anything else dealing with the spiritual and supernatural world fall into this genre. These types of characters usually come in the most unlimited range of styles, body types, and personalities, as the effects of dealing with the spiritual or supernatural may have odd effects on someoneâs psyche and physical appearence. Your average neighborhood Catholic Priest heavy in the midsection, could mingle with your thin teenage punk kid who has more than a few run-ins with walking zombies-and won. These individuals are either guided, aided, cursed, or replused by an driving force in their lives, and a sense that something bigger than them exists. Hunters that seek out supernatural creatures to kill for their own means portray aspects of the priest as well, as they seek to impose a vision of the world without those creatures. The priest is above all a visionary-he can see something that no one else can, and through his faith-in himself, or something higher-everything he sees will be accomplished.
Combinations: To some extent, gypsies fit all of these profiles and work as a good combination. Very intelligent jesters at heart(Scholar), without a sense of the limits of their own physical property, mixed with a bit of old world swindling, story-telling, and pan-handling(Politician), perhaps guided by an overwhelming guiding force that lets them see the words, âIâm naive, steal from me.â in bold letters on someoneâs forehead(Priest), and take advantage of the situation for their own ends(Soldier).
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Chinese Zodiac Animal-types:
Rat: Essentially charming. Compassionate. Renowned for thrift and love of family, at times rather superficial.
Ox: Calm, patient, studied character. Takes things slow, steady pace. At times rather dictatorial. Always industrious.
Tiger: Very warm, loving. Independent minded. Pays scant regard for otherâs feelings while pursuing fun and freedom.
Rabbit: Also know as the Cat or Hare. Very sensitive soul. Loves spending time at home. Although quiet and discreet, still ambitious. Self-indulgent.
Dragon: Charismatic and colorful. Wants to be center of attention. Very arrogant.
Snake: High moral principles, mostly when applied to other. Sophisticated and charming. More than meets the eye.
Horse: Confident and proud. Prone to erratic behavior. Heart is in right place. Scatty.
Goat: Sensitive, creative and multitalented. Eccentric. Much Fortitude. Loves to be loved, hates to be pushed.
Monkey: Wily and cunning. Ignores regimented rules. Free spirit.
Rooster: Brave and enthusiastic. Notoriously picky. Highly intelligent. Rarely has wool pulled over its eyes.
Dog: Honest, loyal, sincere. Believes in justice for all. Fights for principles. Sometimes bad tempered, self-righteous.
Boar: Will do anything for anybody. Model of sincerity and honor. Occasionally fits of rage. Self-sacrificing and altruistic.
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Carolyn Myssâs Archetypes:
Included are many repeats, but kept for the sake of keeping her list whole
Addict (Conspicuous Consumer, Glutton, Workaholicâsee also Gambler)
Advocate (Attorney, Defender, Legislator, Lobbyist, Environmentalist)
Alchemist (Wizard, Magician, Scientist, Inventorâsee also Visionary)
Angel (Fairy Godmother/Godfather)
Artist (Artisan, Craftsperson, Sculptor, Weaver)
Athlete (Olympian)
Avenger (Avenging Angel, Savior, Messiah)
Beggar (Homeless person/ Indigent)
Bully (Coward)
Child (Orphan, Wounded, Magical/Innocent, Nature, Divine, Puer/Puella Eternis, or Eternal Boy/Girl)
Clown (Court Jester, Fool, Dummling)
Companion (Friend, Sidekick, Right Arm, Consort)
Damsel (Princess)
Destroyer (Attila, Mad Scientist, Serial Killer, Spoiler)
Detective (Spy, Double Agent, Sleuth, Snoop, Sherlock Holmes, Private Investigator, Profilerâsee also Warrior/Crime Fighter)
Dilettante (Amateur)
Don Juan (Casanova, Gigolo, Seducer, Sex Addict)
Engineer (Architect, Builder, Schemer)
Exorcist (Shaman)
Father (Patriarch, Progenitor)
Femme Fatale (Black Widow, Flirt, Siren, Circe, Seductress, Enchantress)
Gambler
God (Adonis, see also Hero)
Gossip (see also Networker)
Guide (Guru, Sage, Crone, Wise Woman, Spiritual Master, Evangelist, Preacher)
Healer (Wounded Healer, Intuitive Healer, Caregiver, Nurse, Therapist, Analyst, Counselor)
Hedonist (Bon Vivant, Chef, Gourmet, Gourmand, Sybariteâsee also Mystic)
Hero/Heroine (see also Knight, Warrior)
Judge (Critic, Examiner, Mediator, Arbitrator)
King (Emperor, Ruler, Leader, Chief)
Knight (see also Warrior, Rescuer)
Liberator
Lover
Martyr
Mediator (Ambassador, Diplomat, Go-Between)
Mentor (Master, Counselor, Tutor)
Messiah (Redeemer, Savior)
Midas/Miser
Monk/Nun (Celibate)
Mother (Matriarch, Mother Nature)
Mystic (Renunciate, Anchorite, Hermit)
Networker (Messenger, Herald, Courier, Journalist, Communicator)
Pioneer (Explorer, Settler, Pilgrim, Innovator)
Poet
Priest (Priestess, Minister, Rabbi, Evangelist)
Prince
Prostitute
Queen (Empress)
Rebel (Anarchist, Revolutionary, Political Protester, Nonconformist, Pirate)
Rescuer
Saboteur
Samaritan
Scribe (Copyist, Secretary, Accountantâsee also Journalist)
Seeker (Wanderer, Vagabond, Nomad)
Servant (Indentured Servant)
Shape-shifter (Spell-casterâsee also Trickster)
Slave
Storyteller (Minstrel, Narrator)
Student (Disciple, Devotee, Follower, Apprentice)
Teacher (Instructor, see also Mentor)
Thief (Swindler, Con Artist, Pickpocket, Burglar, Robin Hood)
Trickster (Puck, Provocateur)
Vampire
Victim
Virgin (see also Celibate)
Visionary (Dreamer, Prophet, Seerâsee also Guide, Alchemist)
Warrior (Soldier, Crime Fighter, Amazon, Mercenary, Soldier of Fortune, Gunslinger, Samurai)
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Hope this helped! If you have any questions, concerns, or just want to talk, feel free to drop by my ask box!
I made these as a way to compile all the geographical vocabulary that I thought was useful and interesting for writers. Some descriptors share categories, and some are simplified, but for the most part everything is in its proper place. Not all the words are as useable as others, and some might take tricky wording to pull off, but I hope these prove useful to all you writers out there!
(save the images to zoom in on the pics)
Basic overlooked worldbuilding questions
Whether you are writing a futuristic dystopia or a cloud city of dragons, you need to figure out how people get basic supplies. These are often the most overlooked worldbuilding questions since itâs more fun to think about how cultures honor the dead or where the mountain ranges are, but answers are necessary to create a complete world.
-Where does the water come from and how is it distributed?
-Who makes the food?
-Who transports and distributes the food?
-If your world has modern utilities, are they widespread or only for the rich? For that matter, do utilities have to be modified to work in your world (for example, electric lines with anti-magic coating)?
-What happens to trash?
-What happens to sewage?Â
-What building materials are available?
-What do people do when they get sick?
-What do people do in the case of a natural disaster?
-What do people do in the case of a fire?
-How are large objects moved?
-How are items that take skilled labor to make created and distributed?
Remember, the answers might be different for people at different economic levels.
This time we have another main character: Krea!! I definitely had to draw her with her bow and making her war face. Her dream is to become a famous warrior, but she isn't that great with weapons outside of the bow. She's also got a short hunting knife that I didn't include here. I'm working on the design of her top. I like the idea of draping cloth but not full-on cowboy poncho. It is supposed to be two layers: the under layer is worn by women like a bra whereas the men don't need it so they wear only the outer layer. I was doing a bit of designing with her boots at the top since she comes from a people of horse riders so I incorporated a side lace on the outside along with a reinforced inner layer. It just so happens that you can't see the lacing due to DYNAMIC POSE OMG. I again took special attention with the hair but this time it has a backstory. It is actually rather long as her people don't believe in cutting hair. This also applies to boys but they also shave a portion of their hair on one side. It is only taken down out of its braid once a month to wash and rebraid in a day-long cleansing ritual. It is only on this day that the hair may be cut to get rid of slit ends and any damaged hair. The day is spent cleaning the whole body and relaxing. No work may be done so this holiday is generally held over a few days with people taking turns. Otherwise the hair is tightly braided in forms passed down in the family. Other notes, the bow position is kinda killing me since it's too low so I'm pretending she is still in the motion of drawing and bringing it up to fire... Aka I didn't want to hide her face and I would have to redraw her arms.
I had a very non-Lora urge to draw Falyn yesterday and I drew his basic outline and the armor. The rest of his clothes was today and you can probably tell I hit a creative blank after the boots and chest piece. I knew he had to have some sort of belt and hip sheath for his short sword. I didnât know if I wanted him to have sleeves or to keep those biceps out in the open hence the awkward tank top/overcoat. Still, I think it could work given the simplicity of the design - not too hard to make in a setting with a lack of clothes-makers.
I wanted some sort of hood though since he travels through harsh sunlit areas and should have some protection from the heat. You might be able to make out my eraser marks from where I tried and was like NOPE.
Iâm really loving how his hair turned out. Usually hair is a super weak point in my art (along with face, hands, body parts in general, clothes, etc) so for it to come out more or less like I pictured is amazing!
I added a scar on his right shoulder on impulse. It doesnât have an exciting backstory, he most likely got it on one of his Order missions - I imagine it being a deep wound against a very tough opponent, and his commander being worried about him losing the arm during his recovery, but nothing too elaborate. I entertained the idea of tattoos/more scars and decided against tattoos in favor of eventual war paint. Of course he has other scars (and will get more) since he leads a dangerous life, but those stories are yet to be determined.
His staff is very important to him and Iâm sad I couldnât do more than a rough sketch. In my original imagining of Falyn, he literally wielded a branch he found in the woods against his new recruits. However, once I meditated a bit more on his personality, I realized that he is a staff-fighter and should carry one. Falyn loves efficiency so I canât imagine the staff being too intricate, but Iâd like it to have some kind of simple, easily-recognizable design on it. Eventually. For now, it is a piece of wood with two weights on the end.