Some guys
"I'm Dorothy Gale from Kansas"

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Claire Keane
Lint Roller? I Barely Know Her
ojovivo

roma★
Not today Justin

Janaina Medeiros
taylor price

izzy's playlists!
i don't do bad sauce passes
Show & Tell
Game of Thrones Daily
$LAYYYTER
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shark vs the universe
Misplaced Lens Cap
Today's Document

Origami Around
hello vonnie
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@mackerel-monarch
Some guys
Mammu! Finius and Ferbingetorix built Rome in a day!
I feel like this also implies that rome is somehow being destroyed by the end of the day
The Emperor Constantine loves Finius and Ferbingetorix's "New Rome" so much that he makes it his new capital and names it after himself.
Yeah that checks out.
What's the doofenschmirtz contraption/scheme of the day?
Doofenric the Ostrogoth (insert jokes about his daughter Vanessa being "Goth" but in the modern sense) invented a City-Mover-Inator to move Rome across the Danube so his Germanic confederation could sack it.
Thankfully, Agent Pericles stops him by redirecting the Inator to Finius and Ferbingetorix's New Rome instead, moving it to the Bosphorus.
While Pericles and Doofenric are fighting over the controls of the Inator, it gets accidentally changed to paint remover mode and then fired at a random direction.
Somewhere nearby a painter just finished coloring the statue of the emperor when suddenly all the paint gets removed.
Painter: Aw...
Painter, giving it a second look: Hmmm... 🤔
Candysseia: What animal even is Pericles?
Finius: We named it "platypus", meaning flat-foot.
Ferbingetorix: On account of his feet being flat.
Candysseia: And where did he come from?
Febingetorix: We have no earthly idea.
Doofenric the Goth: Pericles the- wait, what animal even are you, Agent Pericles?
Pericles: *hands him papyrus*
Doofenric: *reading* A "platypus", meaning flat-foot... oh, on account of your feet being flat!
To be clear, the Emperor Constantine looks like Roger Doofenshmirtz.
Also, I agree with everybody who says that Greco-Roman Candace's name should be Candassandra (since nobody believes her warnings).
phineas and ferb heritage post
Mulan AU where she does get caught by the other fresh recruits while she's bathing but Mushu helps her spin it like the lake is cursed by an evil lizard demon and will turn men into women if they stay in it for too long.
From there it's not actually difficult to get the other soldiers onboard with covering up the fact that poor Ping took one for the team and got afflicted by the vagina curse, especially since it would have been all of them if they hadn't gotten the warning ahead of time. So they agree to help him cover it up, because obviously the army's not going to understand.
Shang is... tentatively glad that the men are bonding and getting along, even if they continue to be deeply weird about it.
Ling: Hey man, what's up— you've got boobs?!?!
Mulan: Uh, what boobs? Huh? Where did these come from?
Mushu: *facepalms and thinks quickly* (speaks from the shadows) I AM THE SPIRIT OF THE LAKE! BEWARE MY CURSED WATERS FOR THEY WILL TURN MEN INTO WOMEN!
Ling, Yao, and Chien Po: Oh no! The spirit of the cursed waters!
Chi-Fu: SHE'S A WOMAN LI SHANG!
Mulan: Look-
Ling, Yao, and Chien Po: WE CAN EXPLAIN!!
[One convoluted, chaotic explanation later]
Shang: ...is this why you've all been insisting we don't camp anywhere that doesn't have a lake.
Shang: and then none of you actually swim in it.
Shang: and you all keep jumping at shadows.
Shang: wait a second Ping did this happen before or after you became insanely good at fighting?
Shang: did you get better at fighting after you became a woman.
Shang: are women better at fighting than us.
Mulan: ....uh. well. maybe? no one's ever tried to find out.
Yao: [thinking very fast] y'know Captain it's just so hard to find recruits these days.
Chien Po: Real shortage of men.
Ling: Lots of women, though.
Mulan: [catching on] Without marriage prospects.
Shang: You're right, men. The spirits must have done this in order to show us that we should be recruiting women as fighters.
Mushu [from the shadows, seeing an opportunity to do the funniest thing]: EXACTLY, LI SHANG. I HAVE TRANSFORMED PING INTO A WOMAN BECAUSE YOU HAVE TOO LONG OVERLOOKED THE TRUE WAY TO WIN THE WAR.
Mulan [seeing an opportunity to get all the stories straight]: O Great Spirit, is it reversible?
Mushu: WHY WOULD YOU WISH TO REJECT MY GIFT? I HAVE SEEN YOUR HEART, CHILD, AND HAVE ALREADY ALTERED THE MEMORIES OF EVERYONE WHO KNEW YOU BEFORE YOU LEFT FOR THE ARMY. YOU HAVE ALWAYS BEEN THEIR DAUGHTER.
Li Shang: Welp, the spirits have spoken. Ping - wait is your name still Ping if you're a woman now?
Mulan: Uh. Actually, I was thinking of renaming myself. How do you feel about Mulan?
BONUS:
Mulan [climbing out of the eleventh lake the men have arranged for her to swim in]: Yeah no, it didn't work. Still got boobs. [tries to appear dejected].
Chien Po: If it makes you feel better, they're very nice boobs.
Mulan: Thanks, Chien Po.
Mulan and Mushu, somehow opperating on the same wavelength: oh haven't you heard?
Did you play AD&D? I can't remember how old you are, so hopefully that's not too offensive. If so, was a typical game really as hostile as people say it was?
That's one of those question where the answer hovers somewhere between "no, with a couple of massive caveats" and "yes, but not in the way most people think".
A lot of AD&D 1st Edition's GMing practices are pretty hardass by modern standards; however, they need to be understood in the context that the game's authors were writing for a target audience who mainly played the game in college wargaming clubs, where players would frequently transfer between groups and group sizes tended to be very large – six players per GM was considered a bare minimum, and up to a dozen player characters in a single party was by no means unheard of!
In particular, players would often bring their character sheets with them when hopping between groups, and it was considered a faux pas for a GM to reject an incoming player's existing character or request any substantive changes be made, so managing expectations could be quite challenging; even as late as 2nd Edition, the Dungeon Master's Guide contains extensive discussion of how to gracefully handle players bringing existing characters with them who aren't necessarily a good fit for the present game's tone or resource economy.
The upshot is that the culture of play these iterations of Dungeons & Dragons are targeting inherently obliges the GM to take a much firmer hand to keep things on track than a pickup game that draws players exclusively from within the GM's established friend group might – and to be sure, some GMs abused these expectations to act like petty tyrants, but some contemporary GMs do that, too.
A big part of the modern perception that 1E and 2E were extraordinarily player hostile, meanwhile, has nothing to do with the previously discussed GMing practices; rather, it emerges from the transition away from that culture of play in a slightly unexpected way.
In brief, back when D&D was mainly played by wargaming clubs, it was fashionable to run pre-written adventure modules competitively at conventions; the competition wasn't between players, but between parties, with multiple groups running the same adventure in parallel to contend for prizes. Tournament play sometimes chose its winners based on the fastest real-time completion of the module in question, or set specific objectives within the module which would award points when completed, a bit like speed-running or achievement-hunting in a video game (though neither practice existed yet at the time).
It was the survival module, however, that quickly emerged as the most popular tournament format. In a survival tournament, each player would provide or was furnished with a binder containing a fixed number of pre-generated character sheets, switching to the next character sheet in the set as each preceding character died; the winning group was the one whose last surviving character's corpse hit the dirt furthest from the dungeon entrance.
Many of 1E's most popular adventure modules, including the infamous Tomb of Horrors, were originally written as survival modules to be run at tournaments in conventions. As such, they were designed to kill off player characters both quickly and efficiently, so as to reduce the likelihood that the tournament would run overtime and get kicked out of the convention venue. When they were later cleanup and repackaged as commercial adventure modules, their text rarely bothered to explain any of this – who doesn't recognise a survival module when they see one?
The answer to that question, of course, is kids who didn't come up through the mentorship system of the college wargaming clubs, but taught themselves how to play D&D from first principles using books they bought at their local hobby stores – and when D&D's popularity unexpectedly exploded in the early 1980s, there were suddenly rather a lot of them!
These kids purchased the repackaged survival modules along with all their other D&D books; having no frame of reference, they assumed that these represented what a "standard" D&D adventure was supposed to look like – and since they weren't experienced players with whole binders full of pre-generated backup characters at their fingertips, the result was a lot of seemingly unfair total party kills, and a lot of kids concluding that the previous generation's GMs must have been objectively insane.
There is an additional amusing point of order here, which is the answer to the following two questions. I once had a discussion with someone in Gary Gygax's gaming group, who was involved in early TSR work a bit. Allow me to paraphrase my questions and his answers.
Why publish survival modules as your primary format of published adventure?
"Because that's what we had -- they were already laid out for publication. Why not publish them and make some money off it?"
Did it ever occur to you at the time that publishing adventures like these would shape the larger D&D culture's expectations of what play was supposed to look like?
"No, why would it?"
One of my favorite anecdotes about early D&D, from Blog of Holding:
"It’s hard to get that context just from reading the original Dungeons and Dragons books. If nine groups learned D&D from the books, they’d end up playing nine different games.
"Mornard told us about an early D&D tournament game – possibly in the first Gen Con in Parkside in 1978? Gary Gygax was DMing nine tournament teams successively through the same module, and whoever got the furthest in the dungeon would win. You’d expect this to take all day, and so Mike was surprised to see Gary, looking shaken, wandering through the hallways at about 2 PM. Mike bought Gary a beer and asked him what had happened – wasn’t he supposed to be DMing right now?
“It’s over!” replied a stunned Gary Gygax.
"Gary described how the first group had fared. Walking down the first staircase into the dungeon, the first rank of fighters suddenly disappeared through a black wall. There was a quiet whoosh, and a quiet thud. The players conferred, and then they sent the second rank forward, who disappeared too. The rest of the players followed.
"The same thing happened to the next tournament team, and the next. Players filed into the unknown, one after another. And they were all killed. The wall was an illusion, and behind it was a pit. Eight out of the nine groups had thrown themselves like lemmings over a cliff; only one group had thought to tap around with a ten foot pole. That group passed the first obstacle, so they won the tournament.
"Gary and his players couldn’t believe that the tournament players had been so incautious. But, to be fair, none of those tournament groups had played in Gary Gygax’s game. They had learned the rules of D&D, but they had no experience of the milieu in which the book was written. Of those nine groups that had learned D&D from a book, only one played sufficiently like Gary’s group to survive thirty seconds in his dungeon."
dawn dimmadome? wife of doug dimmadome, owner of the dimmsdale dimmadome?
actually she took the dimmadome in the dimmadivorce
Posting this iconic piece of media that I just NEVER found online isolated except in an archived reddit thread
the thing about autism trauma is that it's not something you can even connect over. because it's a spectrum, and for every type of autism, there's an autistic person out there who can't fucking stand the coping mechanism you've found.
I'm a blunt person, and I've found certain types of people impossible to communicate with, because they just refuse to just say what they mean. they always have to hide their meaning under twelve layers of implication for the sake of social convention and plausible deniability. intentions are hidden, insults are veiled. my struggles with navigating that kind of morass of social cues has made me perceive any kind of overt politeness as a threat. it signals that this person is manipulating me, they're not being sincere, they're trying to catch me in some sort of mistake and then punish me for falling for it. if they respected me, they'd just be straight with me. and 9/10 times, that's correct. because that's how "polite society" handles things. they reach out a hand, while arming the other. they only hurt people in the shadows. I respond to this by rejecting it. I bust through the bullshit, say what I mean, and invite them to do the same. it's the only solution I've found.
but there's types of autistic people who have the exact opposite response, who respond to the impossibility of communication in the exact opposite way: they play along. by covering every base they can, they think they can outsmart the system. fit into it. they learn every social cue they can, plug every hole, learn to navigate the swamp. it becomes normal for them. and by doing that, they make themselves impossible for me to handle. they wear the mask of the enemy. and I'm supposed to take it on faith that they don't wield their weapons too. meanwhile my bluntness is perceived as aggression, rather than the warm embrace it is.
put two opposing autistics in a room, and any idiot could tell it wouldn't work out.
a rather unfortunate hobby of mine is recreating undertale/deltarune songs so that i can replace the melody with megalovania. i dont know why i do this
like this
i will not be stopping
you and i both know these bars are too far apart to stop me
aaand another one
cant forget this one
probably something like this
[ID: A bunch of Undertale tracks with their instruments set to play Megalovania (Once Upon a Time, mus_st_him, Death by Glamour, Your Best Friend, Temmie Village, Start Menu, and Power of "NEO") with tags reading "#I think this might be illegal actually op #go to undertale jail" and a pic of OP's avatar in Papyrus' shed, and a comment by @cherub-investigation0802 reading "Okay now Im curious of what the inverse is like" with Megalovania set to play Fallen Down. /End ID]
My summer project for myself is to make a collection of 16 of these embroidered thimble rings (called kaga yubinuki), these are my first 2 ^^
What if there was a show or anime based on Idw sonic, like anime based on manga? Hihihi, this thought inspired me to make such anime-style screenshot art (?)^^; I decided to make them based on this riders arc in the comic because I like it X3 Hope you will like it^^;
I like to think Sunset forgets the very stark differences in animal sentience between the human and magic horse worlds.
(read the alt text if the compression is particularly horrific. Website hate my beautiful and clean aliased art)
Connecticut Clark meme, but with Plague Knight and Mona!
The real treasure was the fancy hat we found along the way.
As a rule of thumb, if you have to dig it up it's a crime, but if you can just yoink it then it's a-okay.
PS: Please note that some steps of the Troll Dance® were simplified for artistic purposes and I am not responsible for any of your characters being turned into sauce.
My new Spider-Sona
This post and its notes are the most blessed things in the world
N’s evolution part 4 - Part One/Part Two/Part Three
@demilypyro
team leaders. team "team leaders." team. leaders. yeah.