The #PowerofPride2026 bundle has hit $20K combined in our first week! Thank you to everyone who's checked it out so far for supporting all the queer creators in the bundle 🤗🏳️🌈
My high school-AU spinoff visual novel Defeat the Darkness DATE! follows Danish as they navigate a new school and make friends. The romance is optional, and there's a much more robust version of this cg in the actual game!
Thanks itch.io for the top banner feature! The #PowerofPride2026 bundle with 396 works supporting 284 queer creators is running all through Pride Month until July 6!
The Power of Pride 2026 bundle supports 284 queer creators and gets you 396 creations in return! Buy the bundle over on Itchio! 🌈 Available until July 6th.
After much work, I have successfully set up this achievement. Will you be able to get all... 570 CGs in the game?!? It might take you as long as it took me to code it!!
While the Träumerei RPGM games ended six years ago, I've been working on a novelization of it in my spare time! Vol. 1-5 are essentially novels [Vol. 5 is what I consider the definitive end of the books], while Vol. 6-8 somewhat encompass an outline of where I wanted to take the series had I put more emphasis onto the second half that would have put a lot more focus into the supporting cast, rather than just Noël & Annabelle [Who could be considered the deuteragonist in both the games & novel].
I'm so, so happy to have reached the end after all of these years! It's also somewhat bittersweet since I've had these characters in my head since I was in high school. Though, I'm reaaaaally looking forward to officially starting this next chapter of my life.
My future novels are all the complete opposite of Träumerei when it comes to tone, atmosphere, characters, etc. Next one is a noir crime drama about a rum runner set in 1930s NYC.
I bought some extra copies of all of the Träumerei novels [And that one picture book I worked on a few years back, so maybe I can also put them up on my Storenvy as well].
Quick reminder that I'm on other sites, too! Tumblr is kinda my most informal spot where I tend to post more random thoughts and also my only spot for asks.
But I also have: Bsky for more general posts and such, Instagram and YouTube for silly videos, and ofc itch and Patreon for devlogs and game downloads!
Because clearly I don't have enough going on already 😂
My Victorian vampire otome game Crimson Waves on the Emerald Sea: Amaranthine Moon is out now!! It's been over 2 years in the making and I'm so happy to bring it to you all now~
It features:
ability to be a vampire or a human with consequences for each
3 male love interests with 6 endings total
a gremlin refined young lady protagonist
a murder mystery over 220k words
There's also an updated demo available if you want to try it out first!
See what's been going on in the past month or so with my personal projects, This Life Escapes Me and The Corpse Lieutenant:
This Life Escapes Me
A troubled necromancer summons your soul to make amends. Put the matter—and you—to rest.
Why am I bringing up This Life Escapes Me again after what seemed like the final build releasing 4 years ago? Well, I was approached by a Korean-speaking player named Cardamine who is a fellow enjoyer of indie visual novels. Imagine my surprise when she offered to do a volunteer Korean translation for mine!
I've been approached once or twice before with different volunteer translation offers, but I've let them go because at the time, TLEM was new, it was just meant to be a quick project, and truth be told, I had no idea how to even go about providing the necessary materials needed for a proper, quality translation. It just didn't seem like it was "needed" or "worth" the effort, overall.
But now that it's been many years, my understanding as a game developer in general has grown—and I actually have the time—so I felt ready to take on the challenge!
I've since taken Cardamine up on her offer. She's been very patient with me considering my hectic life, and I'm forever grateful for that! I've made my own translation spreadsheet for her to fill out, and as this has been a multi-month process, we're close to wrapping up!
So with this major translation endeavor underway, I've decided I may as well touch up a few other things with TLEM in preparation for a version 3.0 build.
I'll put out a paid, behind-the-scenes development post about the translation process for Cutie-tier followers on Patreon soon.
The Corpse Lieutenant
A traumatized mercenary necromancer returns home from war. But as he tries to settle back into life with his longtime lover, one more thing is taken from him.
I feel like it's been forever, but I've slowly been touching up my second draft of The Corpse Lieutenant after other things have had me set it aside for a bit (notwithstanding, the probable mental exhaustion from my deep-dive research into the psychology behind war criminals).
But I'm particularly glad about that gap. There's a keenness you have when you look back on a draft after it's sat for a year or two. In that time, I have had new inspirations, revisited old ones, and been reminded of some of my north star philosophies of game narrative writing that excited me about games in the first place! So with all of those things resurfacing in my mind as I read through again, I've been able to make new notes that really expand the script.
Last time I mentioned TCL, I said the key goal of the second draft was to "at least redo Gad's darkest moment of self-reckoning, the night terror scene, to force interactive gameplay and more uncomfortably assume his mental state for the player." This is still a goal, but I've realized that it's just not possible to have that scene hit the way I need it to hit unless I expand on something fundamental: the world.
I know, but listen: I do have existing worldbuilding! A few pages-worth of it in a background doc! I've always been the kind of writer who builds a world in order to serve the character stories I want to tell, so I'm very comfortable not needing to know every single minute detail of my fantasy setting in order to start writing in it. In fact, I find it makes it easier for me to not commit the cardinal sin of infodumping about the setting. I'd much rather learn about the world through the characters actually interacting with it.
... But there still needs to be a world. There comes a time when I need more than a vague mention of "the enemy nation" and "Her Majesty" when it's these two entities that've put my cast in this situation in the first place. I need to define more of the world so that side characters feel more grounded and entrenched in purpose; I have a basis for more scenes that allow the player to proactively suffer through that world; and there's a payoff when we have that moment of self-reckoning as Gad who can't believe this world he's serving has the gall to reject him for bringing the brutality that it itself requires.
So, I will have to do it. I will have to do more worldbuilding. I will have to treat the world itself as a character. And I will have a fuller, more fulfilling story for it; this I truly believe.
My Next Goal
I will focus on wrapping up the Korean translation for This Life Escapes Me. Once that's done, I will need to revisit the game build on my own to make the appropriate updates, as well as some other little writing, art, and programming touch-ups that crossed me. That's going to take a while longer to put together, but once I do, it'll be easy street for any other fixes or additional language support moving forward.
As for The Corpse Lieutenant, I will continue on with making sure the worldbuilding is where it needs to be so that I can push this next script iteration in a more fulfilling direction.
That's a Wrap
And that's it! Thank you for reading! If you dig my stuff and where I'm headed, don't be afraid to show your support! 💋