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The Stonewall Inn
will byers stan first human second
Sade Olutola

gracie abrams
🩵 avery cochrane 🩵
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Not today Justin
sheepfilms

oozey mess
PUT YOUR BEARD IN MY MOUTH

Love Begins
ojovivo
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tumblr dot com
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Andulka
he wasn't even looking at me and he found me
$LAYYYTER
2025 on Tumblr: Trends That Defined the Year
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@maneki-sims
⋆ NAVIGATION ⋆
⋆ Sims 2 Builds #Sims2Builds
⋆ Sims 2 Mods Masterlist #Sims2ModsMasterlist
Sims 2 Scrapped UI
These would've been used to display over your sims head once they earned a certain memory, but were removed for unknown reasons
Testing: Nail Box With Icons & Business Actions
Hi! Who wants a test drive of the updated Ava Nails Box?
Originally made by @platinumaspiration using Ava's nails, updated by Puhlinnos and now getting two major features from me
(EDIT: turns out Puhlinnos replaced most of the nails in this set, I may have to redo it with the originals 😅)
A little project that I'm working on ...
What if all you had to do to create a default replacement was open this tool, find the item you want to replace, and upload the CC you want to replace it with and you'd have the .package file in less than 60 seconds? 😉
So far, so good, but there's going to be *so* much testing required to get it working flawlessly. If it's something you'd be interested in testing for me as I continue to build it out, let me know!
Testing: Nail Box With Icons & Business Actions
Hi! Who wants a test drive of the updated Ava Nails Box?
Originally made by @platinumaspiration using Ava's nails, updated by Puhlinnos and now getting two major features from me
⋆ Many Laundromats ⋆
💾 Download on MTS
⋆ These lots have been made to accompany @lamare-sims Simple Laundry Mod ⋆
The Sims 2 Essentials Setup Tool — v.1
One installer. Every essential fix, mod, and tool for The Sims 2, set up for you in a few clicks.
I got tired of hunting down the same "must-have" fixes every time I reinstalled The Sims 2 (to the point where it has kept me from playing), so I made a tool that does it for you! 🥳 You choose the fixes, mods, and tools you want, click through, and it installs them all — with automatic backups and a built-in undo, so nothing is permanent and nothing gets lost.
It works with both the 2025 Legacy Collection (Steam and EA App) and the older Ultimate Collection.
⚠️ One heads-up: I only own Legacy (on Steam) and the Ultimate Collection, so I haven't been able to test the EA App or Epic versions of the Legacy Collection myself. They should work, but if you run into any issues on those, please let me know and I'll push out a fix!
Most importantly, none of this content is mine. Every fix, mod, and tool belongs to the creators who made them — I only automate installing them. Full credits and links are in the guide that comes with it. Please go support these people 💜
⬇️ Download: SFS | GitHub
📋 Want to see exactly what's included first? Here's the full list of every mod, fix, and tool, with credits: https://github.com/familyfunds/sims2-essentials-setup-tool/blob/main/GUIDE.md
More details under the cut 👇
⋆ The RGB Cinema ⋆
💾 Download on MTS
⋆ §365,965 ⋆ 3x4 Lot ⋆ Community Lot ⋆ Minimal CC
wip dreamer house
Sims House Party Stripper Cake And NPC Characters Development, Overview & Anecdotes
Eric Hedman (Lead Animation on The Sims) breaking down the chaotic history, concept art, and animations of The Sims: House Party - from the iconic stripper cakes and mimes to weird NPC development!
⋆ Thank u for 100 followers ⋆
🖼️ Insights into the Aesthetic Development of The Sims by Eric Hedman, a lead animator
1. Who was actually responsible for the visual style and art direction of the base game?
The art direction and coalescence of a bunch of the aesthetics, especially the superlative UI was handled by Mr. Charles London. He played the role of confessor and traffic cop across the original game and Livin' Large and helped establish the relationship with New Pencil. We had a few external artists contribute to various bits of things like the general aesthetic of the neighborhood screen and video intro. Generally though, the main bulk of the characters were handled by Eric Chin, and a good amount of scenic art was done by Ms. Jami Becker.
2. What exactly was New Pencil's role in the project? Why is so little known about their contribution after all these years?
New Pencil had an increasing role taking existing assets of defined footprints that Don, Patrick and I were prototyping and making mimic objects and later more fully fledged objects directly from 3DS Max templates I was building. Michael Murguia, Adam Murguia, Scot Tumlin, Scott MacIntyre, John Beebe, and Greg Faillace, were all people who had deep effect on the final product. Some ended up working with The Sims on subsequent projects. Greg himself has made quite an impact at Riot games where his eye and heart make All the stuff he touches there live quite a bit more than it would without him. In the 1990s and the early 2000s a lot of the things that we take for granted like distributed apps for records and social media/archiving were not the rule. One of the reasons the Internet Archive exists is because of the necessity to keep things from disappearing off the face of the digital earth. We had a good functioning BBS at one point which was as a good point of contact with players and developers... but that got thrown away because some folks thought it got in the way for authority and control of process. It had its problems, but it was also useful. I would like New Pencil to get its Laurels more than it has.... and as I do more videos where I can talk directly about how I ended up doing things I did, I will definitely do my best to give my perspective on how people inside and outside the team and NP did their good work.
Object Concept art and development renders, The Sims: Unleashed.
3. What were your main sources of inspiration for the expansion packs' aesthetics? I'm especially curious about influences such as Hayao Miyazaki, textures, visual language, and other artistic references.
Once things were chosen as topics and subjects, and scope was established we just started making stuff. The more time I had before we had to start handing the things off to contractors like NP or subsequent design/art houses the more I could provide more material for the artists and art supervisor folks to focus in on what was required. Before the ubiquity of internet art resources I generally relied on large amounts of art and design book reference. This is an admission that I used to be kinda ashamed of, but,... he goes... I am a bit of a weeb, except that I grew up around Japanese Americans, and Japanese nationals here in the SFBay Area... so they were always around me, and I them. My first college roommate was a guy whose parents both worked for JAL. One of my first crushes was a J.-A. girl in elementary school, just because she was so dang nice...and had the best lunches to trade with. :) . I was never an Otaku per se.
My own inflated ideas about Japan and Japanese culture did not survive past meeting people and knowing them as people. Hayao Miyazaki is a great influence as are Yoshitaka Amano, Hiroyuki Yamaga, Mahiro Maeda, Hiromasa Ogura, Yoshiyuki Sadamoto, Shinji Higuchi, Nobuyuki Ohnishi, Yoji Takeshige, Takashi Watabe and countless other Gainax, SanRio, and general Royal Space Force designers and artists. Also Hideki Kamiya, Mari Shimazaki, Hiroshi Shibata Masaaki Yamada....
So yes I have all the Miyazaki Art books from Japan up through Porco.... and some supplementary material....and I may have used scans from porco and kiki art for inspiration I sent to New Pencil as part of packets to inspire Old Town in Unleashed.... I will talk on this when I start making those videos.
Object and setting concept art, The Sims: Unleashed
Fun Fact: The Sims: Unleashed used Kiki’s Delivery Service (a film by Studio Ghibili) as inspiration for some of the settings in The Sims: Unleashed.
I didn't quite live in Kinokunia in Japan Center in SF, but I did like looking for the books that had the hidden gold in them. I have been accused of have a good eye.... and also that I have a sponge of a memory. (infj-audhd as I am....) I am much better medicated now. :D .... I am responsible for a lot of decision and directions during House Party and after.... I was not taken as seriously at New Pencil until Vacation... so Hot Date has some aesthetic issues that I would never have chosen as approved but that is a subject for another day and....you can see the trajectory and through line to Unleashed and Supestar winning awards and then well... I got kicked out.
4. Where did the Tiki and Art Deco influences come from? What inspired you to bring these styles into The Sims?
Me. I have a full bar and scores of Aloha shirts, and have carved tikis and made 3D rear projected and animatronic talking tiki heads and faces for special events and even a now world renowned Tiki Bar. ALSO I am a California Kid so I grew up around Deco and Art Nouveau in many of its permutations. Before the resurgence of Tiki I would spend my birthday afternoon at Trader Vics in Emeryville for their Happy Hour with my almost birthday twin Marie. A decent part of the success of the Sims Ex Pack design work, Hot Date thru Superstar is my association with Jason Leong, who took the reins on making sure we incorporated the ideas behind my templates and fevered sketches into the Where's-Waldo fever dream of our Old Town, Downtown, Studio Town etc aerial perspective masterpieces.
Source: https://www.reddit.com/r/thesims1/s/VuwowV57Xk
Sims 1 is a parody/satire game, right?
There is a solid hunk of nostalgia. I don't think it's a specific parody of any particular show but of the American Dream ideal of working hard and getting ahead. In many ways that is correctly pointing at wish fulfillment and escapism. We definitely had a set of architectural blueprints for famous TV homes as they would have occurred in "reality" vs the way they were constructed to accommodate TV audiences and LARGE TV cameras. When we personalized things like monster potions, alien abductions, ghosts and the grim reaper, it began to have more in common with absurdisty humor than situation comedy.
It have a very specific and distinct look on Americana phenomenon. What references did you use?
TV shows, old magazine and tv ads of the 50s 60s and 70s... You can see the style change after Livin' Large to be more directed toward art sets that were less about pieces of kitsch on their own, and more of a set of wall, floor and object art that supports a theme. We liberally borrowed from all sorts of places buyt then also tried to make things that felt distinctively our own.
What was that exaggeration that made Sims 1 feels almost like a soap opera sometimes? How did you manage to not overdo it?
Some people think we over did it from the start. There is a good explanation video that addresses this on my SimsStuff Playlist
We had very simple characters but we knew the machines of the day were going to throw a lot of the frames out, so the poses were broad pantomime and very focused one sim to the other except where the Sim addressed the player to complain their were hungry, etc. Even then, you had to know what was going on, so we did our own checking and rechecking what could be done at the scale. The expressions are closer to silent film acting or dance than standard human or animation acting.... Until Sims 2, 3 and 4 when it was 3D and you could move the camera.
kepler ct.
a set of unfurnished strangetown inspired family homes.
[warning: long post.... download + more photos under the cut]
⋆ The RGB Cinema ⋆
💾 Download on MTS
⋆ §365,965 ⋆ 3x4 Lot ⋆ Community Lot ⋆ Minimal CC
Farting bubbles 🤔🫧
A blooper from the Sims 2 development
267 Avon Avenue Makeover
Download on SFS / MediaFire
Requires the Life Stories bundle
6 apartments, rent 1,100-2,802 §
Apartment no. 6 furnished for Bianca Monty (+ cat)
More pictures under the cut
Cozy home This house was an attempt at 10 minute build challenge but i failed miserably lol However i saw a potential in it and decided to make it look really decent and here is the result! - NO CC! - Not so speedbuild
Download: SFS