I LOVE DU drow and I love your art style! I also really like how you draw Astarion's hair, it looks flowy but still with his trademark curls.
Can you give any advice on drawing Astarion's hair? I find it a nightmare to draw. Whenever I free hand it, it just doesn't have the amount of curliness I want, and when I try to use a reference it ends up looking rather stiff.
Take care and thanks for the art 😊
THANK YOU though to be honest I'm shocked to find this ask in my inbox because every time I draw Astarion a war is waged between me and his hairdo. But sure, lets give this a shot!
First of all I feel like its a good idea not to be too attached to his in-game model hair when drawing unless your style is very realistic. The only reason why that dry-noodle helmet looks so regal and bouncy is because of the high-detailed graphics. Like you mentioned yourself and many of us have experienced, if you try and stick to it too closely in most art-styles it just ends up looking terribly stiff.
Instead, I suggest just keeping growth-direction and shape in mind and applying as much movement as you want to it when you draw it. Here's some things to remember that might help you with that:
-I employ the liquify tool a lot when sketching his hair because I never get it big enough on the first try, lol. This can also aid you with "distorting" more curliness into your lines if you aren't used to doing that right off the bat, just try not to become too reliant on it!
-I usually leave the areas around the ears and back alone but imply a lot of movement with the top and front of the hair, taking as many liberties as I want even if it's not entirely faithful to the model. I feel like the impression of curliness comes entirely from the silhouette of the hair and little fly-ways that I add, and everything else I just try to do without overthinking it too much for a more natural look.
In truth, I feel like a lot of times we get stuck on things like parting-placement, right amount of curl, which brush we're using yada-yada when in reality we are neglecting what actually makes a character's hair recognizable: Hairline, growth pattern, and shape. If you get these three things right I feel like everything else is entirely just stylistic choice. It's worth pulling away for a moment and checking on these things if you feel like you're continually unhappy with your outcome!
-Astarion has a hairline capable making most men over 30 cry. It's very low on the forehead and tight on the temples with the slightest hint of a widow's peak. As someone who drew a lot of big-foreheaded characters with receding hairlines prior, this was a STRUGGLE for me to get used to and a big reason why I felt like I couldn't get his hair to look "right" for the longest time.
-His hair swoops to the right side of his face in a fanning kind of shape and is the longest at the front and top. You can imply a strong part if you want, you can split it into sections, you can have it falling over his forehead or not at all - as long as it's going in the right direction you will probably be fine.
-A mistake I would catch myself making often was getting the shape totally wrong - making it too slick at the top and putting all the volume in the back when that's pretty much the exact opposite of what his hair does. IT'S ALL AT THE FRONT AND TOP, REPEAT IT TO YOURSELF LIKE IT'S A MANTRA: IT'S ALL AT THE FRONT AND TOP.
And lastly, if you absolutely hate how his hair looks or hate to draw it, you can forego all of this and just do whatever you want. These tips are only worth something if you like how I draw his hair specifically.
Hopefully this was helpful at all!