Hello again~!
Last time, we talked about Cove's appearance and what choices influence it, but for this post, we're discussing Cove's warm/moderate/cold traits and what choices add to them. I'll be listing every single instance in Step 1 that affects whether Cove is warm or cold, along with how the game uses that information to figure out what Cove you get in Step 2.
As a bonus, I'll also be showing a few instances from Step 2 as examples/reference of the different types of Cove you can get.
First things first, Cove's appearance has nothing to do with his personality... technically. With or without the Cove Creator, a Cove can have any appearance while also being as warm/moderate/cold as you end up making him.
Now, I say technically because there are options in the game that will influence both his appearance and if he gets more warm/cold, but that's more along the lines of those choices happening to line up (I'll note them when we get there, of course) rather than a personality trait being intrinsically linked to his appearance.
Secondly, warm (affable), moderate (candid), and cold (quiet) are how Cove reacts to things. According to assorted posts from GB Patch themselves:
Warm Cove is more friendly and thoughtful, Cold Cove is more closed off and blunt, or Cove can be somewhere in-between the two. Warm Cove is more likely to make jokes or hold conversations, whereas Cold Cove is more straight to the point and quieter. They'll treat the MC in a similar way to everyone else unless they're particularly close or romantically involved, in which case Warm Cove is more willing to tease the MC/give them a friendly hard time while Cold Cove will more clearly side with/support the MC.
What Cove does to initiate things in his relationship with the MC isn't based on being warm or cold, but what the status of their relationship is and how long they've been in it. Warm Cove will just be more teasing/bold about it, unlike Cold Cove who will be more straightforward/longing. In addition, a Cold Cove will be clingier with the MC and prefers time with them without others (though there will naturally be exceptions).
Moderate Cove is as close to Step 1 Cove as he can be, not gaining any new traits in particular.
Whether Cove is warmer or colder won't largely impact his relationships with important people: only how he expresses his relationship to them.
The tutorial of the game also has its own descriptions of how a warm/moderate/cold Cove works:
A moderate Cove remains straightforward and candid with how he tends to interact with people. A Cove on the 'warm' side can be more polite and personable, might have longer conversations or add in some lighthearted teasing. He's affable. A Cove on the 'cold' side tends to say things more briefly, especially with those he isn't close with, be needier and more serious. He's quiet. It's possible to have him fall somewhere in between, rather than only being at one extreme end or the other. No matter what, Cove is an introvert who is sentimental and tends to get flustered when it comes to romance.
Thirdly, Cove has five states on his spectrum between warm and cold: Warm, Warm-Moderate, Moderate, Cold-Moderate, and Cold. He'll never say something on the warm side of things if he's cold and vice versa. For the most part, the game only cares if Cove is cold (any degree of cold), moderate (not cold nor warm), or warm (any degree of warm), with some variation if Cove is a little less cold (Cold-Moderate) or a little less warm (Warm-Moderate). These are shown on the Cove Creator but can also be done by the player under certain conditions.
The general "rules" of how to get a cold or warm Cove without using the Cove Creator vary. You can't act in only one way and hope to end up with the right Cove.
Again, according to GB Patch, to get a warm Cove you have call him out/scold him, tease or crack jokes with him, and include other people or talk about them when possible. Encourage Cove to do new things or things he might be hesitant about, to be more outgoing, and to be nicer overall. However, if your MC is on the shy side or won't stand up for themself, Cove could also become warm simply because he's being prompted to be more protective/outgoing because you won't defend yourself.
It's the opposite with a cold Cove, where you should be protective of him, affirm his mindset/agree with things he says, speak up for him so he doesn't have to, and try to keep other people out of your personal bubble with him as much as possible. At the same time, abandoning Cove or leaving him by himself can also make him cold in certain circumstances, and a quiet MC could lead to him also being quiet if he gets the feeling that he doesn't have to be loud himself.
Sorry for the ramble, just wanted to get out all possible information since it's far more complicated than changing what Cove looks like. Now, onto the actual internal mechanics that everyone was probably looking for.
How it works in the game's code is a point system. For simplicity's sake, we'll call them Cold/Warm Points and say that we're doing all of this in Step 1.
When you choose an option in the game related to these points, it will add a single (very rarely more) warm/cold point depending on which it was. If you're playing blind, going through more moments in order to pick more options increases your chances of getting a warm or cold Cove, whereas a moderate Cove is more likely if you're only zipping through the game while playing as few moments as possible.
The game will look at the final points you have at the end of a step to decide whether your Cove is warm, cold, or somewhere in the middle. If you have the same amount of both warm and cold points, the game will essentially flip a coin to choose between them rather than outright giving you a moderate Cove.
Having 12 or more points in either Cold or Warm locks you out of Moderate Cove. You'll end up with either a Warm-Moderate or Cold-Moderate Cove from having 12-19 Warm/Cold Points (again, whichever you have more of, or whatever the game decides on the coin flip if the points are even), then are guaranteed a fully Cold/Warm Cove once you have 20 or more points.
If you've ever been confused why you have a fully cold or fully warm Cove when you felt like you'd been doing an equal amount of either, that's why. You likely had 20+ points in either of them and the game threw away your points in the other trait. The game only focuses on which you have more of.
In terms of Moderate Cove, one way to consider it is that the moderate trait is not something to achieve. As stated before, moderate is the closest to Step 1 Cove, so it's the equivalent of doing nothing/keeping Cove as he is. You need less than 12 points in Cold as well as Warm in order to get a Cove exactly in the middle.
It's a balancing act. You still have wiggle room where you're free to choose options you know won't match up to the Cove you want so long as you're watching your points. If you want a fully cold Cove, you can choose as many warm options as you want so long as you make sure that you have more cold points in the end.
All the props to anyone who has the dedication to read all of these, by the way, because these are all the chances you have to make Cove warm/cold.
Step 1 - Prologue
The MC first meets Cove and is asked how they know his name (if you agreed to help Cliff):
"I met your dad." [warm +1]
"I'm all-knowing!" [cold +1]
"Lucky guess." [warm +1]
The MC first meets Cove if you chose to run away from Cliff:
"Who are you? I've never seen you." [warm +1]
"What's your name anyway?" [no change]
You waited for him to say something. [warm +1]
Cove asks if poppy hill is owned by the MC:
"Yep." [no change]
"You can't own a hill." [cold +1]
You shook your head. [warm +1]
Cove vents to the MC and says that he wants his real life and mom back:
"I'm sorry..." [warm +1]
"Your dad seems kinda nice." [warm +1]
"You'll like it here, you just have to get used to it." [cold +1]
"Stop crying." [cold +1]
Cove tells the MC not to call out to the parents because he doesn't want to go back to his house in Sunset Bird:
"You can handle it." [warm +1]
"You have to go." [warm +1]
"Don't worry so much." [warm +1]
"Sorry, I have to." [cold +1]
"It will be okay!" [cold +1]
Cove apologizes and says that he still doesn't want to go:
You called out yourself. [warm +1]
You waited silently with him. [warm +1]
You tried to convince him. [cold +1]
Cove points out one of MC's pictures and says he likes it:
"Me too." [cold +1]
"I drew that!" [warm +1]
"Thank you." [warm +1]
"I don't." [no change]
Cove brings down the MC's box of shells without their permission:
"Great." [warm +1]
"Okay, but be careful." [cold +1]
"You should've asked." [warm +1]
Cove takes one of the shells and says that he thinks it's the best:
"That's my favorite too!" [cold +1]
"I like a different one best. I can show it to you." [warm +1]
"You can take it." -> You insisted. [warm +1]
"You can take it." -> You let it go. [no change]
Cove tries to escape the house after hearing about Shiloh:
"Do you want to break your other arm?" [cold +1]
"Shiloh is the least scary person alive." [warm +1]
"Cheer up. Shiloh's gonna like you." [warm +1]
"Please don't get hurt!" [cold +1]
"I'll come with you." [no change]
"Good idea! Let's go." [no change]
Cove talks about how he doesn't want to see Shiloh because he doesn't know him:
You teased him. [warm +1]
You comforted him. [cold +1]
You encouraged him. [warm +1]
Cove being fearful at Lizzie's comment about the mean grandparents hating kids:
"Only some of them don't like kids." [warm +1]
"Stop saying stuff like that. You're gonna upset him." [cold +1]
"Yeah, they're really bad." [no change]
Shopping
Cove offers to buy the MC a keychain:
"Really? Really?" [warm +1]
"Are you sure...?" [warm +1]
"Hooray!" [cold +1]
"You don't have to." [cold +1]
"I don't want you to get it for me." [no change]
The casual comment MC makes to Cove while Cove is examining his new sand pail:
"Why is your dad always giving people money?" / "Your dad gives out money a lot, huh?" / "Does your dad always give out money like that...?" [warm +1]
"Thanks for the keychain!" / "I really like this keychain." / "Thanks for getting me it." [cold +1]
"Forget it." / "Never mind." / "Nothing..." [cold +1]
Cove's balloon pops and he starts to cry:
You made a joke. [cold +1 on Indifferent, warm +1 on Fond or Crush]
You offered to find Alexander. [warm +2]
"You offered to give Cove your balloon." [cold +2]
"You didn't say anything. He would be alright." [warm +1]
Grown Up
Lizzie asks the MC what they think of her idea of playing pretend:
"Cove said it. That doesn't sound fun." [cold +1]
"I bet we could come up with something else." [warm +1]
"I don't know..." [cold +1]
"I want to." [warm +1]
Lizzie continues to try and convince the MC if they're unsure about participating:
"I'll try it, but that sounds boring." [warm +1]
"Okay, okay, I'll stay." [cold +1]
"Sorry, I have other stuff to do." [warm +1]
You kept hesitating. [no change]
(the game will also add and extra cold +1 if you choose not to participate in playing pretend while on Fond or Crush with Cove)
Cove and Lizzie argue about mansions versus being on the beach:
You'd prefer a mansion. [no change]
Being on the beach was cooler. [no change]
You wanted to agree with Lizzie. [warm +1]
Cove was right. [cold +1]
You were tired of deciding between either of them. [warm +1]
Long Day
MC seeing Cove crying on the street:
Defended Cove. [cold +1]
Took a moment to make a joke. [no change on Indifferent but warm +1 on Fond or Crush]
Accused Lizzie of causing trouble. [warm +1]
Carefully asked about what happened. [warm +1]
Cove and Shiloh talk about their situation with their parents:
You joked about Shiloh's mom getting together with Cove's dad. [no change]
"Even if they're all different, our parents are good in their own ways." [no change]
You didn't say anything. [warm +1]
Sandcastle
MC makes a mansion sandcastle and Shiloh comments on the "house":
"It's not a big house. It's a mansion." [warm +1]
"I guess mansions are just really big houses..." [cold +1]
"Thanks!" [warm +1]
You just looked at him. [no change]
The MC is confused by Cove's story:
"...Okay." [cold +1]
"Why did you want to tell the story if nothing happened?" [warm +1]
"You really gotta get better at telling stories." [no change]
"That was a pretty bad story." [warm +1]
"Thanks for telling me." [cold +1]
Cove asks the MC why Shiloh got upset with him:
"You were being rude to him." [warm +1]
"He's just being a baby." [cold +1]
"You shouldn't make fun of him."
"I don't know. It's just Shiloh." [cold +1]
"He gets embarrassed." [warm +1]
You shrugged at Cove with no answer to give. [no change]
Fireflies
The MC gets the chance to ask Cove if he's joining them for fireflies:
"Cove, are you going to catch fireflies with us?" [warm +1]
"You could come outside with us, if you want to..." [warm +1]
You weren't sure what to say now. [no change]
The MC notices that Cove is lagging behind the group:
"Are you not gonna come?" [cold +1]
You tugged him along. [cold +1 on Indifferent but warm +1 on Fond or Crush]
You walked with him. [cold +1]
You waved at him to hurry. [warm +1]
You ran off. [no change]
A firefly lands on Cove's head:
Shiloh couldn't help but giggle. [no change]
You and Shiloh couldn't help but giggle. [warm +1]
You quietly looked on. [no change]
You shooed the bug away. [cold +1]
The MC catches a firefly and watches Cove fail at one:
You encouraged him to try again. [warm +1]
You told him about the firefly you had. [cold +1]
You made a joke about what happened. [no change]
You did your own things. [no change]
Cove accidentally scares the MC's firefly away:
You scolded him. [warm +1]
You forgave him. [cold +1]
You teared up. [warm +1]
The MC watches Cove fail another firefly (if they chose to sit out further firefly hunting):
You cheered him on. [warm +1]
You scared him. [cold +1]
You waited to see what happened. [no change]
Library
The MC is given the choice of whether to go with Cove or Lizzie:
"Cove's idea is more fun." [cold +1]
"I'll stick with Lizzie." [warm +1]
"I'd rather go exploring." [no change]
"The quiz sounds better." [no change]
Go over to Cove. [cold +1]
Stay next to Lizzie. [warm +1]
(the game will also add an extra cold +1 if you choose to go with Cove and an extra warm +1 if you choose to go with Lizzie)
Ghost
The MC notices a sleepy Cove the morning after choosing not to go outside:
"Cove?" [cold +1]
You made an awkward noise to try getting his attention. [warm +1]
You poked him. [warm +1]
You shook him. [warm +1]
Cove admits that he went outside the night before when the MC didn't:
"Really?! That was brave." [warm +1]
"You did? That sounds like it was a risky idea." [cold +1]
"What did you find?" [no change]
The MC chooses to go outside after hearing the scary noise:
"Did you hear a weird noise?" [warm +1]
"You should be in bed." [warm +1]
"Because what?" [cold +1]
"I'm glad you're here." [no change]
Cove asks if the noise scared the MC:
"Yeah..." [warm +1]
"No." [cold +1]
"A little." [no change]
The MC speculates on what the sound could be from:
"It could be anything." [no change]
"It had to be a ghost!" [cold +1]
"There's gotta be a regular reason for it." [warm +1]
The MC and Cove hear the noise again:
"You stayed frozen to the spot." [no change]
"You took a deep breath to calm yourself." [warm +1]
"You ran to hide behind Cove." [no change]
"You comforted him." [cold +1]
"You offered him your hand." [no change]
"We don't need to be scared." [warm +1]
You focused ahead. [warm +1]
Cove offers his hand to the MC if she gave specific responses:
"You accepted his hand." [cold +1]
"You didn't take his hand." [no change]
"You gripped his arm instead." [warm +1]
Cove complains at the park about his dad's garlic flakes in a jar:
"Flakes might be easier to use." [warm +1]
"It's still real garlic, just already chopped up." [warm +1]
"That can't taste as good." [cold +1]
"We won't need it anyway." [cold +1]
Cove tells a story at the beach about fake teeth he found that his mom took:
"Too bad. Think of the prank opportunities!" [warm +1]
"The right thing to do." [warm +1]
"Gross." [cold +1]
"Way stranger than the stuff I've seen." [warm +1]
"Still not as strange as things I've found." [cold +1]
The MC speculates on the type of story she and Cove would be in while they're at the park:
"It's a horror story." -> "You stopped." [cold +1]
"It's a horror story." -> "You kept the tale going." [warm +1]
"It's an action story." [warm +1] {note that this will put on Step 2 Cove's left pink beaded bracelet}
"It's a fantasy story." [warm +1] {note that this will put on Step 2 Cove's left pink beaded bracelet}
"It's a documentary." [cold +1]
Cove complains about his dad never being happy with him:
"You sympathized." [cold +1]
"You encouraged Cove to see it more positively." [warm +1]
"You stayed out of it." [cold +1]
"You didn't know how to react to that." [warm +1]
Barbecue
Cove tells the MC about his fish and talks about needing an extra thermometer (if the MC stayed with the parents instead of chasing the kids):
"I'll find one." [warm +1]
"I know all about that. I'll find one." [cold +1]
"I'll ask my moms. Can I help you test it?" [warm +1]
"I'll ask my moms." [warm +1]
"It'll be fine. You don't have to do that much checking." [cold +1]
"I don't think so." [no change]
The MC, Lizzie, and Cove get sprayed with water by a kid at the park:
"Don't spray people!" [warm +1]
You laughed. [warm +1]
"Watch out! He has a cast!" [cold +1]
You pushed her away. [cold +1]
The MC decides to hang back and watch as the kids chase after the water sprayer:
"Go, go!" [warm +1]
You clapped. [no change]
You watched quietly. [no change]
Lizzie and Cove argue over whose choices of ingredients are better/wrong:
"There isn't a wrong choice." [warm +1]
"We all made good choices." [warm +1]
"Same to you, Lizzie." [cold +1]
You sighed. [no change]
Noelani (Mommy) asks Pamela (Mom), Cove, and the MC if they want to get drinks:
You nodded. [cold +1]
"Okay, I'll get all the stuff we need." [cold +1]
"No. I want to help pick the spot!" [warm +1]
"I don't wanna get drinks..." [warm +1]
You considered your options. [warm +1]
Runaway
Cove being surprised that the MC wants to go with him and asks if they don't think it's a bad idea:
"Nope. It's like we're going on an adventure." [cold +1]
"It's not a big deal, right? We're gonna have fun." [warm +1]
"I don't know. But if you're doing it anyway, I should too." [cold +1]
"It might be a bad idea, but..." [warm +1]
Cove gets upset and storms away after the MC tells him that they'll tell their moms what he's doing:
"Come back!" [warm +1]
"You're so stupid!" [warm +1]
"I'm sorry!" [cold +1]
"Please don't go!" [cold +1]
You were frozen from shock. [no change]
The MC goes to look for Cove after being told that he's run away:
"There you are!" [cold +1]
"Are you crazy?!" [warm +1]
"I'm so happy you're here!" [cold +1]
"I've been looking everywhere for you!" [warm +1]
"I knew you'd be here." [cold +1]
You were just as stunned, and it left you silent. [warm +1]
The MC talks to Cove after finding him:
"What are you gonna do now?" [warm +1]
"Are you okay?" [cold +1]
"We should head back now." [warm +1]
The MC tries to convince Cove to go back after finding him and he refuses to go:
"Why not?!" [cold +1]
"How come?" [warm +1]
"Why? Why can't we just go?" [no change]
"You're stupid!" [warm +1]
"I don't understand why you can't go back." [cold +1]
Cove explains to the MC that he's trying to go to his mother's house:
"How are you gonna get to your mom's place?" [warm +1]
"That's such a bad idea!" [warm +1]
This was all just too much, and you started to cry. -> "No. I want to go home." [warm +1]
This was all just too much, and you started to cry. -> "No. I don't feel good." [cold +1]
This was all just too much, and you started to cry. -> "No. I don't want you to go." [cold +1]
This was all just too much, and you started to cry. -> "No. You shouldn't do stuff like this." [warm +1]
This was all just too much, and you started to cry. -> You simply shook your head "no". [warm +1]
"Do you know the directions to your old house?" [cold +1]
"You're being selfish." -> "I was only trying to help." [cold +1]
"You're being selfish." -> "I came 'cause you're my friend and I like you. Don't you like and care about me, too?" [no change]
"You're being selfish." -> "You're horrible." [no change]
"You're being selfish." -> "It isn't just me. You're making everyone upset for yourself." [warm +1]
"You're being selfish." -> You couldn't even reply to him after that. [no change]
Cove denies the MC's claim that his mother won't forget him:
"Everything will be okay if we just go home." [warm +1]
"We can't stay here forever, and we can't go out there. We've gotta go back." [cold +1]
"Then we'll stay out here. I'm not gonna go back." [no change]
Cove non-seriously says that he wants to run away again so he doesn't have to see the people who were worried about him:
"Hey, maybe I should try that." [no change]
"That isn't gonna help." [no change]
"They'll forgive you." [warm +1]
"Please never run away again." [cold +1]
Cove apologizes for fighting with the MC over his running away:
"And you won't do it again?" [warm +1]
"I'm sorry, too." [no change]
You took in his apology wordlessly. [cold +1]
Sleepover
Lizzie brags about "winning" the race with the MC:
"You didn't win, 'cause you were racing by yourself." [cold +1]
"Because you cheated." [warm +1]
"Okay, you won." [no change]
You didn't bother trying to talk to her about that. [warm +1]
Cove debates on where to sit at the table:
"Sit next to me." [warm +1]
"You can sit anywhere you want to." [warm +1]
You stayed quiet. [no change]
Cove is torn about eating the food the MC's moms are serving:
You let your moms handle this. [warm +1]
"I think you would like the pineapple chicken. It's yummy." [warm +1]
"Give me your plate." [cold +1]
"You should try something new." [warm +1]
Cove sighs in his sleeping bag, distressed:
"What's wrong?" [cold +1]
"What was that?" [warm +1]
"Could you be less loud?" [no change]
"Could you be quieter, please?" [no change]
"Stop that." [no change]
MC talks about the storybook that Cove picked up:
"I love the main character 'cause the squire's really brave and funny." [warm +1] {note that this will give Step 2 Cove the white and bright pink jacket}
"It has cool pictures. Some of them even take up the whole page." [cold +1] {note that this will give Step 2 Cove the gray and black jacket}
"Mommy reads it to me. She uses different voices for every character." [warm +1] {note that this will give Step 2 Cove the white and bright pink jacket}
"There's a dragon in it and crazy things happen." [cold +1] {note that this will give Step 2 Cove the gray and black jacket}
Step 1 - Ending
(warm +1 if the MC chooses to go home instead of staying with Cove)
The MC watches Cove skip a rock across the water:
"You can't skip rocks in the ocean." [warm +1]
"What are you doing?" [no change]
You looked for your own rock. [cold +1]
Cove sulks about the cast on his arm:
"When do you get it off?" [cold +1]
"How'd you get it?" [warm +1]
Cove says that he still wants to go home:
"Do you hate it here?" [no change] {note that this will give Step 2 Cove the middle-parted hair}
"This can be your home." [warm +1] {note that this will give Step 2 Cove the fluffy hair}
"It'll be alright." [cold +1]
Cove asks the MC if they're not going to leave:
"Of course." [warm +1]
"I don't know." [no change]
Cove says that he can't see himself feeling better:
You held his hand. [cold +1 and warm +1]
"I can." [warm +1]
"I'll make sure you do." [cold +1]
And that's everything in Step 1!
Now, as promised, I'll also give some examples from Step 2 to showcase the different reactions of different Coves depending on the situation (most are obviously on Fond/Crush).
Step 2 - Intro (Cove's first appearance where he presents the fruit bouquet)
Moderate Cove
Cove: "This thing was definitely dad's idea. I would've gone for something else. But, if you can't eat it all, I wouldn't mind taking a couple skewers." He smiled, looking amusedly at the gift then back to you. You called that one.
Warm/Warm-Moderate Cove
Cove: "I hope you and your family like this. It's a pretty good gift. I think so, anyway." He smiled earnestly. Cove: "Dad spent a lot of time picking out the best size and design. There were so many options to choose from."
Cold/Cold-Moderate Cove
Cove: "Well. That's everything..." Though he said that, he made no move to go. You could tell he was reluctant to.
Wave (after Cove accidentally splashes the MC)
Cold Cove/Cold-Moderate Cove
Cove: "Did that hit you? Sorry." You could tell he really did feel bad that you had gotten caught in the crossfire.
Warm/Warm-Moderate Cove
Cove: "Sorry!" The apology did not come across as especially repentant, as he was practically laughing when he said it.
Moderate Cove
Cove: "Huh? Oh. Sorry." The apology did not come across as especially repentant, as he was smiling the entire time he said it.
Family (if the MC chooses to speak to Cove about their adoption story and Cove hugs/touches the MC's shoulder, giving them his sympathy)
MC: You don't have to do this.
Cold/Cold-Moderate Cove
Cove: "Yes I do."
Warm/Warm-Moderate Cove
Cove: "I want to."
Moderate Cove
Cove: "Nobody is making me."
Dinner (when Cove walks into his living room and sees the MC talking with his parents)
Warm/Warm-Moderate Cove
Cove: "You made it! Thanks for coming." Cove's voice was unnaturally loud, as if he thought you wouldn't be able to hear him from where you were, only a few feet away.
Cold/Cold-Moderate Cove
Cove: "Hey. Thanks for being here." There was nothing unusual about the words in his greeting. But you could tell something was wrong from the way he looked like he wanted to be anywhere but there.
Moderate Cove
Cove: "...Hi. Thanks. For, uh, coming here." Cove's greeting was unusually stiff. You also noticed that he had yet to say anything to his parents.
Road Trip (during the walk through the Redwood National Park)
Elizabeth: "I can't believe our families are actually on vacation together." She threw her arms out, speaking with a genuine sense of bewilderment. Elizabeth: "I would've joked about something like this happening, but now I'm not sure I wanna give them any more ideas."
Warm Cove
Cove smiled at her, even if it was a little awkwardly, and continued walking along.
Cold/Cold-Moderate Cove
Cove ignored her completely and continued walking along.
Warm-Moderate Cove/Moderate Cove
Cove spared her a look but said nothing, and instead continued walking along.
Mall (when the MC asks for a sip of Cove's smoothie; Fond only)
Cove smiled softly, and finally, he offered the cup to you. You held the cup in both hands and took a sip. MC: "Thanks."
Warm/Warm-Moderate Cove
Cove: "You're welcome. It was kind of a sacrifice, you know. This is really good." Taking his drink back, Cove's smile seemed to grow bigger. His teasing tone made you grin. MC: "It is."
Moderate Cove
Cove: "This is really good, but I could give some up for you." Cove's smile seemed to grow as he took his drink back. He wasted no time and started drinking it again.
Cold/Cold-Moderate Cove
Cove: "I can't say no to you." He took his cup back still with a tiny smile and got back to drinking it again.
Birthday (as the gummy bear toss is starting and people are pairing up)
Cold/Cold-Moderate Cove
He just stared at you expectantly and you knew what he was getting at.
Warm/Warm-Moderate Cove
Cove: "Could we be partners?"
Moderate Cove
Cove: "We're gonna be partners, right?"
Summerwork (when Derek is struggling to reach a book that's too high for him to reach)
Warm/Warm-Moderate Cove
Cove: "Do you need help with that?"
Moderate Cove/Cold-Moderate Cove
Cove: "There are step stools. I saw one a few rows over."
Cold Cove
(Cove does nothing at all)
Escapade (if the MC refuses Cove's offer to dry off inside his house, not wanting to trouble him)
Cold/Cold-Moderate Cove
Cove: "I want to stay with you."
Warm/Warm-Moderate Cove/Moderate Cove
Cove: "I really don't wanna just leave you out here."
Step 2 - Ending (when the MC has the option to hug Cove good-bye)
Warm/Warm-Moderate Cove
Cove hugged you back tightly and his chest rumbled as he laughed.
Cold/Cold-Moderate Cove
Cove took a second to return the hug, surprised. He leaned into you and held on. Then he hovered nearby with a small smile on his face when it ended.
Moderate Cove
Cove hugged you back and broke the hug after a few seconds. He nodded at you and grinned.
Ideally, that should be enough to give a rough idea of how each Cove reacts to things if anyone needs it!
I hope this helps everyone understand the code a bit more, or just generally helps out people who maybe want to get a certain Cove without "cheating" via the Cove Creator. This was quite the endeavor to gather all this code because of what I said earlier about it being longer and more complicated than just changing Cove's appearance.
May all your future Coves be exactly as warm, moderate, or cold as you want~
















