
❣ Chile in a Photography ❣

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Andulka
ojovivo

shark vs the universe
Alisa U Zemlji Chuda
styofa doing anything
Show & Tell
will byers stan first human second
Stranger Things
dirt enthusiast
todays bird
YOU ARE THE REASON
he wasn't even looking at me and he found me
Peter Solarz

Love Begins

祝日 / Permanent Vacation
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#extradirty

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@mayuser
アニメについて
くまみこアニメ最終回観ました アニメスタッフの皆様お疲れ様でした たくさんの苦難があったかと思われます
私自身アニメの威力というものを 身にしみて感じました 最後まで頑張ってくださりありがとうございました
私は脚本をチェックするのは断りました プロだから、お任せしました なのでこんなことをいう資格はないですが
ないので原作ファンとして感想を言わせて貰えれば よしおのあの発言は、酷いなあ と思っています
宜しくお願いします
ピンフスキーさんはTwitterを使っています: “改めてマクドナルドのメニュー見て驚いた ぼくにはこの足し算の計算式がわからない https://t.co/FDP7YAmtfc”
This guy heard barking from under the ground, and found a dog buried alive (Video)
Scroll Back
Gaming study by itaykeren looks at the subject of how scrolling works in 2D video games, the hidden design methods which control the presentation of levels around the playable character:
… I was quite surprised that camera work, a subject with more than 30 years of history in games, was hardly discussed.
Scrolling or Panning refers to any attempt to display a scene that is larger than what fits in a single screen. There are many potential challenges with scrolling, like choosing what the player needs to see, what we as designers would like the player to focus on, and how to do it in a way that’s fluid and comfortable for the player.
While I’m going to focus on 2D camera systems, many of these general concepts apply to 3D as well.
The study provides various GIF examples like the ones above, and should be of interest to anyone involved with Game Design.
More Here
So you think you’re lucky.
[via sid78669 ]
senran kagura OVA gif 3of4
Kotobukiya Ikaruga
あきつ
Homulilly, the Nutcracker Witch
Dog Works at Airport Returning Passenger’s Lost Items