Naruto Shippuuden - Opening CharactersÂ

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Love Begins
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let's talk about Bridgerton tea, my ask is open

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Product Placement
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2025 on Tumblr: Trends That Defined the Year
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PUT YOUR BEARD IN MY MOUTH
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Game Changer & Make Some Noise
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Naruto Shippuuden - Opening CharactersÂ
*sees a guy talking to a girl* Me: leave her alone
have you oppressed a cis today?
if not you gotta get to work and meet your daily quota!
Iâm sorry I should have said that you arenât even making a secret of how bigoted and hateful you are.
Let me tell you something and you better listen. You canât oppress me. The worst you can do is tease me from a thousand miles away. I will never be oppressed by someone as weak and pathetic as you.
You think your changing the world your not, because this bubble you live in and rut in like a hog in shit isnât the world. The real world is full of people like me who as soon as you tried âoppressingâ us will be cut down.
So come on oppress I dare you yo try you pathetic worm.
This is the closest thing to self awareness (while not being self aware) that Iâve ever seen! You pretty much described the dynamic between cis and trans people in society without even realizing it. Thanks for proving our point ;)
I havenât proved shit for you or your Social Justice jerk offs.
Trans person on Tumblr: *makes sarcastic joke about oppressing the privileged class as far as gender is concerned*
Cis person on Tumblr: This world is full of people like me. Youâll never be able to oppress me, you worm!
Little did the cis person know, they just explained that cisphobia and reverse-oppression are not real.
tumblr user carlwood25 outright admitting trans people donât have the power to oppress cis people lmao
dont @ me but when i get butter on my fingers when iâm putting it on toast, and my fingers end up smellin kinda like a recently washed but still moist booty>>>>>>>>>
appreciation post for broccoli, thanks for bein so tasty u tiny trees
Rasengan!
|The Hyugas & Rock Lee|
Single jab guy
OMG GAARA
Credit : @mn_99_ on Twitter
Source : https://twitter.com/mn_99_/status/590158585587372032
Gaara + taijutsu
Growth and Failure
The longer the story, the more failures there should be and the greater the change that should occur.
This is the case for anything you write, but the more episodic the series is, the more this holds true. TV series, ongoing web series, and web comics are the most obvious examples of this.
Basically what this means is that your characters canât succeed at everything they try to do. One thing about shows like Supernatural (the early seasons) is that you as the viewer know that, for the most part, by the end of every episode, the Monster of the Week will have been defeated and everyone you care about will still be alive and healthy. There are overarching plots, but they are tangential to most episodes and donât affect much.
In Stargate SG-1, on the other hand, they spend eight season facing one major enemy (the Goaâuld), and they spend many of the episodes fighting the Goaâuld in some form or another. And sometimes they fail and the Goaâuld win, and sometimes they win and that later helps the Goaâuld win, and sometimes they donât fight the Goaâuld at all, and those missions may be either successful or not to a lesser degree. Beyond that, there are lower level failures: they try to make a spaceship and it almost kills some of them, they try to make a new spaceship, it doesnât work as hoped at a pivotal moment and they almost lose the entire planet, they build a giant spaceship and it gets stolen (briefly), they build more giant spaceships and one gets shot down over a planet and then later they need to get that spaceship home and it (temporarily) gets stuck in a giant sentient gas cloud. All of this means that sometimes they donât have a spaceship that can do what they need even though theyâve been trying to build one for most of the show, but at the end of the show, they end up with spaceships whose capabilities and weaknesses play a pivotal role in the show.*
My point in recounting all of that (other than to get you all to watch Stargate) is to show that, especially when you have a long series where you want to show a great deal of growth (and Iâll explain why you need that in a second), you canât just have them win every time they try to grow or every time they try to defeat an enemy. You have to have them fail, too, or there will be no stakes and it will be hard to suspend disbelief.
SoâŠwhy do you need growth?
Basically, if you end up in the same place that you started, what was the point of your story?
Well, you cry, they defeated the major enemy. Isnât that enough?
And to that I ask (because I like holding imaginary teaching sessions): If they could defeat the major enemy (or if they could get the girl/boy/non-binary person, or if they could get into the school they wanted, or if they could do whatever else they want to do) with the capabilities they had in the beginning, why didnât they? There is no need for a story if your characters have everything they need to succeed when the story starts.
And as for why you need failure? Here are three reasons.
One, failure is realistic. Things rarely work well on the first try, especially more than once, which means that the more things a character (or group, organization, etc.) is trying, the more they should fail. If you think about someone trying to learn a language, they basically never (without an eidetic memory) remember all words the first time they see/hear them, or use grammar perfectly on the first try, or pronounce every word correctly. They will get some, but they will rarely get all. The same should go for someone who is trying to learn how to fight, for example. Even if you get everything right the first time you are shown it (which may or may not happen), youâre not going to get it right every time. You might fail more at some things than at others, or fail at the same thing over and over. Sometimes itâs because you donât understand how to do it, sometimes itâs because your brain and your body arenât communicating well, and sometimes itâs because your muscles just arenât strong enough or your body isnât flexible enough for it to work. Those are all failures that can and do happen in real life.
Two, failure raises the stakes. If you know the main characters are going to succeed at everything they try, or that their failures arenât going to have any consequences beyond that episode (or chapter, etc.), there are no stakes. There is no concern for whether the character will do well or whether they will be ready in time, because they always are. There is no risk, because there is no failure.
Three, failure is interesting. As we see in Stargate, entire episodes can be built around failures. Failures make for interesting storylines, and sometimes successes that turn into failures can turn into even more interesting storylines. You defeat the Big Bad only to have a Bigger Bad rise up because of it? Thatâs a great storyline, and shows what was ultimately a failure by the characters. You stop someone for personal reasons at the expense of stopping someone for strategic reasons? Great storyline, because it not only prolongs and changes the conflict, it also adds an opportunity for personal growth and/or conflict into the mix.
With that, failures can also cause really interesting interpersonal interactions. Letâs so all of the characters are counting on Bob to pull off one part of the plan, and despite trying his best, Bob fails. Now everyone blames Bob (or maybe some subset of them blame Bob, depending on their personalities) and it causes tension in the group. Maybe this tension ultimately leads to Bob leaving because he canât take the blame anymore. Now you have a splintered group all from Bobâs one failure.
What types of growth and failure can you have?
(Iâm glad you asked, me.)
Here are some examples (primarily for militaristic/adventure type stories, but thereâs a mix)**:
Building an army (or a group of people)
Not be able to convince people to join
Have traitors in the midst
Have large numbers die/be killed
Have people defect
Have ideological/strategic differences with allies
Building a new form a transportation
Not have it ready in time
Have it not go far enough
Have it not go fast enough
Have it fail mid-journey
Have it explode mid-journey
Building a weapon
Not have it ready in time
Have it not work
Have it explode in testing
Have it fail during use
Learning to fight
Not be ready in time
Hurt self while training
Not have the strength
Not have the endurance
Learning magic
Lose control
Not have the magical capacity
Not understand the theory
Not perform key rituals
Perform key rituals wrong
Not have key materials
Learning a language
Forget vocabulary
Forget grammar
Not understand grammar
Be unable to pronounce words
Be unable to understand spoken words
Misunderstand nuances
Translating/decoding something
Misunderstand nuances
Mistranslate words
Know the wrong dialect
Have the wrong key
Looking for something
Follow misleading clues
Have someone else find it first
Taking territory
Not have sufficient forces
Not have sufficient ability to break walls
Lose too many forces
Be unable to hold territory
Getting a romantic partner
Cheat
Make bad decisions while intoxicated
Forget significant dates/events
Say inappropriate or mean things
Misunderstand what is being said
Miscommunicate
Getting a degree
Not having enough money
Not studying enough
Not getting good enough grades
Not having the time
Having other life issues that distract from it
Forming a government
Have ideological splits
Have political splits
Have factions form
Have coup attempts
Be unable to govern
Be unable to create a working organizational structure
Be unable to create adequate civil service (police, roads, etc.)
*Of course, Stargate has some of its own issues with this, like the fact that Daniel has been brought back to life more than once, so the viewers stop believing that Daniel is ever actually dead.
**When I use the term failure, I donât mean that it is the fault of the character or organization (necessarily, though in some cases it might be). I just mean that it is not-success.
(5 Reasons Why) Your Theme Sucks
My theme sucks? Impossible, you might say. After all, I spent hours on it. However, any sane web designer knows exactly why your theme sucks. Hereâs a list of reasons addressing the terrible trends that so many people have fallen prey to and what you can do to fix them. 1) Your color scheme sucks: You might be thinking to yourself that dark colors combined with colors that are ever so slightly lighter than the aforementioned colors is a combination that pleases the aesthetic gods. The trouble being that youâre completely wrong. In fact, when you use low contrasting colors, or even colors that contrast too much, you are inadvertently ruining everything. Not everyone has Supermanâs visual abilities. For those who have visual impairments, and even some who do not, you are rendering your theme virtually unreadable. âBut RPMockBlog,â you might be saying, âI can read it just fine. My superior vision triumphs over all.â Well, thanks, youâve just proved youâre a dickwad and a dickwad who has no web design skills at that. Any good web designer will tell you that you absolutely must contrast dark and light foreground and background colors. Additionally, according to Lighthouse International, âDonât assume the lightness you perceive will be the same lightness perceived by people with color deficits.â You must always, always account for those who may have vision problems, otherwise youâre a massive douchewaffle. Also, using colors that donât properly contrast is a web design faux pas. Youâre not cool because you use an #0D0D0D background with #171717 font color. Youâre just annoying and you failed basic web design class. Thatâs an F, folks.
2) Your content box sucks: Now, why would your content box suck? After all, itâs so perfectly, adorably small and all the way down at the bottom of the fucking page, right? Well, good luck to anyone who tries to read your shitty ass posts in your shitty ass content box. In order to even see whatâs in there, youâve got to CTRL + your way to a land where no one can hurt you with their poor design sensibilities. Now, the aesthetic gods may be smiling upon you, but every person who tries to read your posts on your blog is frowning immensely. So, what can you do to remedy this? The answer is simple: use that brilliant CSS knowledge of yours to⊠Get this⊠Up the height and width of your box and center it on the page. Why? Because not only does this provide your loyal followers with the ability to read without having to scroll for five minutes just to get past a paragraph, but by centering the box, you have drawn more attention to it than you would have just leaving it at the bottom. You may have to rework your background a bit, but thatâs a small price to pay for something that might enhance your theme overall. 3) Your font size sucks: âOh no. Not my font size. The aesthetic gods will forsake me if I have it any larger than 4px.â Well, let them forsake you because youâre forsaken basic human decency by choosing a font size that is humanly impossible to read. Not only is this awful for people who are vision impaired, but itâs a headache for just about anyone who has to go view a post on your page. Ever wonder why you never see any of these trends in modern, mainstream web design? Because they suck massive balls, thatâs why. No one in their right mind uses a font for page thatâs less than 11px. Thatâs your bare minimum. âForget that,â youâre probably saying, âlet them eat tiny font!â Slow claps for you, fuckwizz, youâve successfully managed to convince people that youâre a gaping asshole. Accessibility is by far the most important thing in web design, because if people canât see your content, what the fuck are they supposed to do? Youâre just making life hard for everyone around you because of your selfish need to have everything your way. Fuck off. 4) Your autoplay sucks: Last we checked, it wasnât 2004, so why has autoplay made a comeback from the hell that was Geocities? Who the hell knows, who the hell cares? Itâs tackier than a gaudy Christmas display and twice as annoying. At least most Christmas displays donât play Monster by Meg & Dia on a loop. Itâs just common sense to at least let people choose whether or not they want to listen to your favorite dubstep remix of a Lana Del Rey song. The music you use should always be completely optional. Why? Because youâre inadvertently jump-scaring certain people, and youâre inconveniencing many more. If someone has their headphones turned up, boom, youâve probably caused hearing damage. If someone is startled by sudden noise, boom, youâve wrecked their day pretty hardcore. No one wants you to wave the dick of your shitty music taste in their face. 2004 called, they want you back.
5) Your navigation sucks: âRead my rules! Read my characterâs bio!â you scream into the void. Easier said than done in your 4px font, small boxed, poor contrasting, autoplay level of hell. How do you expect people to get to your pages when your links are tiny ass x-marks that blend into your background and sit at the very bottom of the page? Not only that, but the only indication given for where your links lead is the navigation bar at the bottom of the browser. How is someone supposed to know what â/poopâ means just by looking at it? Is it actual shit? Is it a joke? Do I dare to click on the poop that may or may not be your rules page? Always, always make your links highly visible because otherwise youâre just causing a massive amount of frustration for anyone who might want to roleplay with you despite your horrifyingly bad sense of graphic and web design. You simply cannot yell about people not reading your rules when you make your rules impossible to read. Thatâs idiotic bullshit, and you should feel bad about it.
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There is no TLDR here because you need to read this article in order to improve. But all in all, you may think youâre the hottest, aesthetic-god worshiping shit on the block, but youâre not. Basically, stop, drop, and either go enroll yourself in a web design class or heed our advice and fix your shit.Â
Peace out!
britpoprpsâ helpful guide to re-gaining muse.
often times, we find ourselves stuck for things to do with our characters, be it on a single-muse blog, a multi-muse blog, or otherwise. iâve known this first hand, as i nearly got rid of my absolute favourite character because i had no idea what to do with him. sometimes, the muse comes back on its own, but other times, you have to do something about it. here are some tips that are tried and true by yours truly, andy lane.
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Cheat Sheets for Writing Body Language
We are always told to use body language in our writing. Sometimes, itâs easier said than written. I decided to create these cheat sheets to help you show a characterâs state of mind. Obviously, a character may exhibit a number of these behaviours. For example, he may be shocked and angry, or shocked and happy. Use these combinations as needed.
by Amanda Patterson
You guys, this is such a great chart especially for budding writers. Sometimes itâs more effective to show a character being bored or excited or shocked without explicitly saying so.