Happy 2nd Anniversary to the game that gave me massive brain rot

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@mech-tech-bec
Happy 2nd Anniversary to the game that gave me massive brain rot
bluesky liked this so maybe y'all will too
FedCom_Civil_War.png
meme by me
What are some of y'all's favorite medium Mechs?
itll be a cold day in hell when i answer anything other than "hunchback".
which one? any of them. clanner hunchbacks, vintage hunchbacks, custom hunchbacks, hunchback prototypes, succession war austerity hunchbacks, hunchbacks thatve been swaybacked so badly theyve undergone speciation.
perfect is the enemy of good enough, but a good enough hunchback is fuckin perfect for whatever you need it for. it can punch above its weight class, it can be modified to high hell, its got enough armour to make hard-killing them a significant expenditure of time, its fast enough that it never feels too slow for the average medium-to-heavy lance but not too fast that it outpaces whatever its gotta escort/accompany into hell, and its got hands for when you inevitably have to throw them.
the black knight is my favourite mech for the raw star league era drip and style that is its defining physical feature. the HUNCHBACK is my second favourite mech because you can point it at a problem and that problem is either gonna become a footnote in an obituary or youre gonna get to watch a lot of explosions on both sides of the fight.
So my partner surprised me, but trying to 3d print a wolfhound at their work and all six prints failed but there was enough to Frankenstein a mech together so:
Behold the Wolfhound "3P" :3
From no hounds to soon to be two. Life is pretty good right now.
me: i wanna talk about my ocs
someone: ok tell me about your ocs
me, suddenly convinced that every single thing about my ocs is stupid and cringy and probably offensive: i. have them
One thing about Battletech that I like relative to other mech properties is Battletech will have mechs that are just apologetically shitty
You simply don't get shit like this from franchisees that are more starry eyed and less cognisant of the failures of the Military Industrial complex
Oh excellent I found this post again it has been living rent free in my head for ages.
I was exactly the kind of nerdy kid that collected dedicated books filled with diagrams explaining the various sci-fi vehicles or technology from my favorite shows and movies, and I cannot recall any other fictional universes that went out of its way to deliberately imagine stuff that was canonically crappy.
Here's the starting snippet from the Sarna's BattleTech wiki entry on the Charger:
Can you imagine playing a game where more than one of the options it offers are deliberately bad and making them even somewhat passable requires you to jump through more hoops?
Why do these things exist? Same reason crappy military equipment exists in real life: lobbyists, corruption, graft, lazy or rushed engineering, take your pick. Some 'Mechs like the Assassin are noted for being so uncomfortable to use that its pilots developed fucking back problems.
It's one thing to have players argue about what mechs or builds are superior in which situations but BattleTech took the bold stance, "What if you were just given sub-par equipment and had to make the best of it?"
Sure you get a giant robot...but what if you were given the giant robot equivalent of a lemon?
And yanno what? Some people still like the bad mechs. You can run into forums where people defend the Assassin or the Hollander or argue about the Cicada. There is a meticulous and frankly excellent Youtube video that defends the "abject failure" of a 'Mech that is the Charger with a run time of one hour and sixteen minutes and it is fucking riveting. It has to be the most mecha pilot things I've ever seen: it incorporates the 'I love my ancient, shitty car' attitude to your giant stompy death robot shenanigans.
"Oh, old Edna here? Yeah, yeah I know her model got discontinued for a reason. It's impossible to get replacement parts for her, the reactor runs too hot, her left hip-actuator acts up when it's too cold, and the cockpit has less leg room than minesweeper's convention...but goddamn I wouldn't trade this piece of junk for anything. She's got character."
I'd argue that a bad chassis doesn't ultimately mean anything either. Basically all of those chassis get significant overhauls later down the timeline, turning from abject disappointments into actually good battlemechs.
The Charger gets the CGR-1A9, and eventually the CGR-3K and CGR-3Kr refits, tacking on some advanced tech and significantly improving the weapons suite, making the mech significantly more effective, especially at close ranges.
In addition, the Charger is refined into the Hatamoto-Chi, where it gets the power of samurai armor and the internals of a Thug THG-11E crammed into the chassis, significantly improving the capabilities of the original design. The Hatamoto-Chi also gets a myriad of good versions as well, as it continues to get refits even into the ilclan era.
The Assassin has generally been a pretty underwhelming mech for most of its lifespan, until you realize it was designed to hunt other light mechs and vehicles. It has very decent mobility for a mech of its size, and it performs decently well as a scout.
Besides being cheap, the Assassin was also famous for being able to flank very quickly in comparison to many of its contemporaries, only really being outmatched in jump distance by the Ostscout, a mech not designed for direct combat. In addition to that, many light mechs of the era would have similar levels of firepower, but were not as mobile over most terrain compared to the Assassin.
Aside from lore considerations, the Assassin was unparalleled during the original 3025 setting, as target numbers for range bands were fixed attributes. This meant than an assassin in medium range after jumping was a guaranteed 10+ to hit on 2d6, which provided it a lot of evasion.
Even the most modern version of the assassin is dedicated to the same ideas as the original. The Assassin ASN-109 incorporates Stealth Armor powered by an Angel ECM Suite as an integral part of its systems, making it exceedingly difficult to hit, and is equipped with a Light PPC and an MML-5 rack, as well as a One Shot SRM-2. This is not perfect by any means, but it vastly improves over the original's damage potential, and retains the original's idea as a light mech hunter and overall annoyance.
Now, on to the Cicada. The Cicada was envisioned as a 40t Locust with slightly better equipment. This meant a marginal increase in armor, and two medium lasers instead of a single one. It's not paticularly interesting overall, but it is reliable as a larger counterpart to the Locust.
Like many of the others above, it also gets some very good upgrades, with the newest Ilclan-era version mounting some very advanced weapons. The Cicada CDA-4A equips two medium Variable Speed Pulse Lasers and a single Re-engineered Medium Laser, as well as a supercharger. This means that the design is very accurate when attacking at point blank ranges, and certainly has the speed and armor to make it there.
This design is unironically one of the best designs I've ever seen, and it is exceedingly reasonable for its BV cost, being a very VERY nasty flanker which will get into the back arc of an opponent.
Finally we arrive at the Hollander.
I dunno who told you the Hollander was bad. Whomever they are, they are lying. If you haven't been headclipped across the map by a Hollander BZK-F3, you don’t have a say in this conversation.
A Gauss Rifle mounted to the frame of a light mech is not something to underestimate.
You have not lived unless you've seen one of your most expensive designs, a King Crab KGC-008B, an work of mechanical art that excels above and beyond what this little malignant mockery of a mech even costs, fall to a single watermelon-sized metal ellipsoid quickly delivered straight through its cockpit.
You can definitely make an argument that the sequels to the original Hollander are subpar mechs, but the original stands apart as a classic. No substitutions.
To close out my arguments today, I conclude that there are very few bad mechs. Eventually someone likes the chassis just enough to fix most of the problems with a liberal application of C-Bills and time.
This is why I love battletech so much.
battletech is the best because it depicts the military industrial complex in its fully realistic shittiness. a new type of weapon is conceived, it does really well, and then for a while theres nowhere to use that weapon which means theres a lot of ideas and no place to see if theyre actually good or not, and by the time youve actually got something real to test it against you have an arsenal full of untested mechs and at least 50% of them are gonna be completely worthless
the blackjack in all its aggressive 5/10 midness is one of my favourite mech stories because of how mundane its faults are. GM saw things are about to go south, so they make a mech thats good on paper but has so many corners cut it looks more like a circle than it does a square, and by the time people are noticing its when they really need it to do its job. its similar to the m16's initial performance in vietnam but thats an apples to a-different-kind-of-apples comparison.
a reimagining of a cursed hunchback my friend threw against me once. he called it the Cringeback and it almost 100-to-0'd a Marauder
'Planetside Crash' First Lancer session went great!
Yooo it's Minotaur Monday on the one Clan Blood Spirits planet that may/may not exist
10 tiny walking Clan ER Medium lasers
the taurians would love this if they didnt think that the clans were a fedsun conspiracy designed to mess with specifically the taurians
i can always count on the mutuals to like my nothingburger posts
all ur posts are everythingburger to me
i love you
quotes from my friend last year when i was teaching her battletech and she used a crab and the sheet i had on hand wasnt using the CGL art
Dont make fun of her shoes :(((
quotes from my friend last year when i was teaching her battletech and she used a crab and the sheet i had on hand wasnt using the CGL art
The Penny is probably my favorite old scrunkly art
Dawg what is going on here
quotes from my friend last year when i was teaching her battletech and she used a crab and the sheet i had on hand wasnt using the CGL art
I have discovered two things
A) Thumper Artillery Cannons were available in the succession wars (as experimental tech)
B) They weigh two tons less than an AC10 and get 20 shots per ton