Visual Language Evaluation
Beginning my research into Ouseburn, I decided to explore the theme of the Ouseburn wildlife, and further into how animals use Ouseburn for their own survival, specifically nocturnal animals as once people have retired to their homes during the evening, the animals return into the streets of Ouseburn and use it as their own, for hunting and shelter from the cold. Upon researching into Ouseburn, the main element perceived is its dense history, to bring this history into my animation, I chose to include the elements of Ouseburn such as the Byker Bridge and the Ouseburn river, as these are key elements into the village’s involvement during the industrialisation period.
Visiting Ouseburn, I captured many images of these landmarks, as well as some animals, residing in the Ouseburn Farm, also a landmark I tied into my storyboard, due to its connections with both my themes of Ouseburn and its animals.
Focusing on the appearance/aesthetics of the animation, I researched into an inverted colour palette with an ink/sketch style to this, as the inverted colours further imply the time of the animation setting to be at night, a technique also seen in the short animation Bridges I previously researched. Displaying that the animals shown within the animation are nocturnal.
Creating my Ouseburn Animation, I have placed many of my new skills into meeting the brief of this project; Focusing more on using shot types that best display the tone of a scene, I kept with interesting but calm angles, as I wished for my animation to follow in tone with the calm night atmosphere. Much of my animation was created in Procreate, allowing me to digitally hand draw these frames, which is currently my preferred mode of animating, as I feel it best allows me to draw these animals in a semi-realistic style within this sketch/ink appearance. I have blended this with elements of After Effects work, as this is an area I need to practise in as it is a new skill to me. The After Effects work in my animation pushed my work to a higher standard as it allowed me to create animated pieces that would be incredibly difficult and time consuming if hand drawn. Such as, creating the Parallax piece, I created this in Adobe Illustrator, before using After Effects to create the panning effect. Upon attempting to keep within my inverted style while still creating that layered background effect, I used different shades from grey to black, then using the stroke tool to add a white outline to each object, much like the appearance of the rest of the animation.
Upon analysing my finished piece, improvements I would focus on would be to pace my animation more, trying to fit too much into a short amount of time amounts to what appears to be scenes that are rushed, which I feel some of my scenes do move slightly too fast, however, I am satisfied with my final outcome as I achieved everything I had hoped to create.













