Darkest Dungeon Stress System in D&D (Download)
This weekās post is something Iāve been working on for a long time, and my first post which is a set of variant rules! Darkest Dungeonās stress system is perhaps the core part of the game that sets it apart from other dungeon crawler games, and something Iāve really wanted to try implementing into D&D for quite a while. This system is designed to make D&D lea more into horror elements, so for those kind of games, such as those set in the Ravenloft campaign setting, this system presents a way to mechanically track your charactersā fear as they fight whatever horrors the DM has planned.
One of the major choices i made for designing this was having stress go up, instead of down like hit points, so that itād mirror Darkest Dungeon more closely, and allow stress to build to double itās value, which is more difficult to explain and track like negative hit points.
The additional rules I added outside of Darkest Dungeonās original stress system, such as the Soothing Presence feat and the modifications to class abilities were based on the flavour of those abilities, or in comparison to similar abilities of the heroes in Darkest Dungeon, such as the stress gained from a druidās transformation in reference to the Abomination hero from Darkest Dungeon.
You can find all of my Darkest Dungeon D&D homebrew in my Darkest Dungeon tag here! Next week, expect some homebrew thatās a little more light-hearted, for the release of Magic the Gathering: Unstable!





















