update notes
changed death and dying to use wounds, removed critical damage.
updated healing and recovery to reflect removal of critical damage, location damage, and include wounds
removed hit location and critical effects tables, too overwhelming, and would be hard to balance/ easy to abuse.
altered definition of Burning status effect to apply to more damage types than fire/acid
altered definition of dying and stable conditions to make sense without critical damage, and with new wounds
removed materia section from equipment section
removed mention of material qualities from the barter economy section
looking over enchanting now












