Tabletop RPG with an old school "you can die during character creation" lifepath system, except most of the disqualifying events are stuff like "made it to adulthood with no major traumas" or "discovered a love of carpentry", so your actual goal is to make just enough bad life decisions that your character is a big enough loser to become an adventurer.
Starting out in a coastal community is regarded by some as an optimal choice because if you have the bad luck to end up happily married you can make a saving throw to see if your spouse is subsequently eaten by a whale.
Wouldn't any location let you do a save to see if they die a premature and violent death?
Often, yes, but "eaten by a whale" gives the biggest bonus by a substantial margin when checking to see whether you develop a revenge complex.



















