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2025 on Tumblr: Trends That Defined the Year

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http://indieshopone.blogspot.co.uk/2015/11/sketching-part-of-game-dev-planning.html
10 posts!
http://indieshopone.blogspot.co.uk/2015/11/a-look-back-at-unfinished-projects.html
The Bunker: GeekyGnomeStudios
A couple maya bird once built a nest in a Calamondin tree. It was after a month or so that the nest was fully completed. A few weeks after they had laid their eggs and stayed there for a month. "How peaceful their life was," I said to myself. Everyday, I wake up and walk around the house and I can see the nest in the center of the thorny tree which is also a few steps from our front door. It was easy to reach. However, I didn't do that. I became more aware and respectful of the things around me especially living things. I don't know why. Like you and me they have their own troubles in life. As much as possible I don't want to be a cause of their demise.
As a freelancer for ages now, I wanted to build my own nest. More likely a studio is what I had in mind. However, it is too overused and I wanted to have a different kind of feel of my own place. I will call it - the Bunker. The reason behind is simple. A bunker is something that protects, like a shelter. I envision it as a safe place where I keep my trusted companions and intellectual exchange of opinions and ideas will most likely happen. Where brewed coffee and tea are served. Where we experiment stuff with our devices, software, and tools. Where codes hit the canvas as we speak and every line has a story to tell. I am at the edge of my seat. I can't wait to share with the world the product that is yet to be made. A few years or less my plan will run on the command line. Need to go the extra mile!
Weeks gone by but the nest was quiet. I was curious why I haven't seen the couple hanging around and inside that bundle of dead leaves and branches. I was a bit concerned the passing children may have noticed and probably played around with the eggs. Beauty gone in a brink. It's a shame I can't do anything.
However this will not be the case with our Bunker. Tubes of steel and concrete above and below ground with strength of a million times stronger than branches and leaves. Only this time, no eggs will be laid, but the product of our own imagination. I considered trusted friends to join me, as I always tell them this will be done and this will become awesome. I have so much in store for GeekyGnomeGames which will be GeekyGnomeStudios in the future. As I draft the plan, I have gathered enough ideas to ramp this up several years from now. To simply put it GeekyGnomeStudios will be a small indie-pendent (see what I did there?) app and game development company. The certain drive and motivation of my team is to "create" and not to compete. We don't care about other peoples app or game, we only wish them the same success! We want to put into action the things that inspires us and work the ideas we have set to do several years ago. We need x and y to dance around the window of any resolution of any screen. I do foresee that GeekyGnomeStudios will not only offer apps and games. We want to show off as well because I am definitely certain we can offer more than what big companies can.
It will come to a point that you will have to be aggressive to live your dreams. I have always been confident in what I believe and never lived a day without thinking of what things I can do and offer to the world. That is because I have already been in hardest times and I know how disappointing it gets but somehow, the greater my passion becomes. This is why I am creating the "bunker" not only to shield myself, but also to put things into perspective. Slow and steady, but winning the race.
http://indieshopone.blogspot.co.uk/
Game Development - 5 important things to remember
Maybe I should start with saying that getting into mobile game development is like baking a cake. You will either have a tasty treat or a devastating result, especially if you're a noob. Rather than to thoroughly define what is game development, I would simply say it's a creative way to create something that could entertain everyone with design and programming skills; or in my case - a way to challenge an artist's personal goal by creating a successful game. I can say there are those passionate ones who really create games and their codes are etched in their bones. Most of us, like myself do see the future of getting good money in your own creations, but that is honestly not my priority. But to have those perks in the long run is satisfying. Creating the best game and at the same time earning well is such a gratifying moment for a developer. Well I haven't been in that level yet, but sure enough soon is just around the corner. In that same context you would try to avoid creating shitty games, such as copied from another gameplay which I also did on purpose to experiment and I got my answer as well - a shitty result. Maybe those tricks had worked before but never again. The game industry is working like a woman's brain, trends change quickly before you know it.
I began creating mobile games with little knowledge of the industry. As a graphic artist I focus on the design aspects alone. However I do have a small programming background which I consider totally useless at this point. I know basic C++ and the game engine I am using uses C# or Java Script. Nonetheless, if you are devoted and confident you can create your own game and make it as your goal, you can do it! You just need to think out of the box. Like hiring people to work for you. In my case though, I have a bit of talent in designing, animating and conceptualizing a game. That deep experience is directly proportional to numbers in my bank account when I started GeekyGnomeGames. However since I really wanted to make my own game I managed to gather tools that I am familiar with. You know what I mean - buying all those software and to register an account with iTunes and GooglePlay plus buying license for the game engine. I will have to say despite all of that, don't let these things hinder you from moving towards your goal.
Let's say you got your game face on and you found the right people, tools, and skill sets you need and motivated enough to create something. By the way, you can always work alone - which I think is perfect as a start.
In my experience I will leave you these 5 important things to remember.
1. Be creative. Believe in your own idea. Have time to play as much as possible all games or even just popular ones and wonder why and how they are made. Understand the basics of the gameplay and start from there. The idea is to make something that will satisfy you yourself, as the creator of the game. If you are not enjoying the game you are trying to create don't expect others to enjoy as well. If you need to learn more, research on independent (indie) game developers. I am sure you will get more inspiration.
2. Think on paper. Make sure you write everything you have in mind. Whatever it is, may it be simple or far-fetched. The crazier it is, the better. This will allow you to remember everything, so make sure to write every detail. If you are clear on what you want for your game, you will definitely have it as you execute everything. You may think it's a bit of old school writing on paper but trust me, it helps.
3. Give way to experimentation. A flexible approach to everything will make it worthwhile for you. Work on the most brilliant and stupidest idea. Don't mind what other people say. They may hate it or like it but whatever. If you pull it off, they will still buy it!
(Here is one idea I might regret conceptualizing in terms of design. The code is a bit easy since shooter/puzzle games are quite common thus you can find a lot of tutorials. Embarrassed as I am now, it doesn't really matter. It's actually funny and even the title is quite disgusting. Anyway, you get experience points, if you know what I mean.) Warning: Avoid making games like this.
Don't download, just watch the Video here.
4. Work on technical stuff. I am not good at this but I am trying. You will find it very useful. Data gathering and compilation of the stats will be the blueprint of your business as a game developer.
5. Always take the time to have a break from your own games and play other games as well. Be open to possibilities of studying the complexities of another person's work. Try to remove competition in your mind once in a while. As long as you in still a sense of competition, you will never fully understand what creativity means.
http://indieshopone.blogspot.co.uk/2015/10/game-development-5-important-things-to.html
Visit: http://indieshopone.blogspot.co.uk/
geekygnomegames.com itunes.apple.com/ph/app/id908183071 play.google.com/store/apps/details?id=com.geekygnomegames.littleworldescape
#mobile apps #android #mobilegames #littleworldescape #geekygnomegames
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