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@mooosims
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HAPPY 25 YEARS ANNIVERSARY OF THE SIMS! February 4, 2000 — developed by Maxis
The current state of the Sims 4
Hi everyone.
First, sorry for my English, I'm not a native speaker so redacting a long post might include mistakes 🫣
I think the last statement from the Sims 4 community managers was the last straw for me.
I won't expand on save corruptions issues. I know that this one huge issue with multiples causes and ways to manifest, so that's not an easy thing to solve. Knowing that they are at least working on it is good, but they already talked about that in the past, and we have no visibility on the resources invested in that part.
In the meantime, they continue to release packs upon packs and pile up more and more stuff on this game. We don't have to buy them, but still, it means they have resources to invest on working on new features, and that the complexity added to have more and more packs, features and combinations of that, means that their ability to test, find bugs and solve them is stretched thinner and thinner as time goes by.
Talking about QA, they explicitly said here that they are now unable to test their packs correctly with all the existing combinations of packs and devices existing, and that they rely on feedback from players to correct those issues. Even if that doesn't come as a surprise for me as a regular user of the Bug Report forums, they explicitly said that they expect players who paid their packs full-price to be the ones testing and finding issues. Instead of investing the proper resources to do it on their side.
Getting half-baked functionalities and less and less original ideas in packs is one thing, and that's subjective (some recent packs were good in my opinion, even if a little bit disappointing when you see how things work in reality - hello Businesses and Hobbies !). But being expected to face issues and report them when you play a new expansion, it's an early access, smaller game studios with less resources make you pay less for that, and it's explicitly said.
Having worked on QA and managed teams doing QA in context where the time and the resources are too little, I know that's a recipe for disaster. You can have a product that work on the surface, but in the back, it's grasping at straws, and any new feature you add is an additional risk of things breaking. The issue is not only about QA, it's about strategic decisions in terms or resources EA invests in QA.
Of course, all this work behind the scenes is not profitable compared to releasing new content in the short term. But in the long run, it can lead to more and more anger from the customers, a loss of confidence in the product and more and more work to be done to ensure the product is viable at a surface level for casual players.
We can see how it already affects the game now : for each new patch, it's like 20 issues solved, and 30 new issues happening. And they are weirder and weirder. For exemple, at the moment, sims in situation outfits come with a random hat. Looking at the scripts and the tuning myself, I wasn't able to understand what cause that, and what was changed. It's more and more complex.
It's like your own body, where multiple organs are connected and most of them are needed to make you live, that's a system. The game is a system, with multiple interconnected stuff that makes it function. If you make the system more and more complex and it's not robust initially, you have more and more risks to make it fail at some point.
I reported multiple issues in the Bug Report forums. One of my pet peeve is that we have no visibility on the process, we don't know how what we post here is reported to people solving the issues, how it's prioritized, and what's the deadline. I mean, I always take time to investigate an issue, look at the tunings and the scripts, but even when you provide all the infos on a silver platter and identify the root cause, like this one, it's not solved. It's there since B&H release.
I would rather them take a time to aknowledge all of that, and take a step back. Focus the effort on solving the existing issues for a while and not release new content. I know that's not the same teams that work on solving issues or creating features or content, but for exemple in the meantime, teams in charge of CAS content of build content could focus on updating base game content to make it up to current standards, add items (like the Spa Day refresh - we need the simple bed versions of all those double beds from last packs and more content for younger Sims in CAS), update existing worlds of adding new free worlds to represent other parts of the planet, and so on.
There is plenty of stuff to do in every aspect to improve the experience, especially if they plan on keeping the Sims 4 alive. I don't need new duplicate features (I don't need my Sim to learn Herbalism, Apothecary, and Potion Making as a Spellcaster that basically do the same thing) or having 5 new crop tops like for each pack. I want a game that is stable, fun to play, and knowing that if I encounter an issue and report it, it will be taken into account. That doesn't seem too much to ask from a company like EA that has enough resources and money to do it.
I stopped buying packs a long time ago, and I would love to see more and more people boycotting new packs, at least for a while. I feel like that's the only way to express the disappointment and be heard (and I guess the reason of this statement as the uproar is rising and a new roadmap is supposed to be released).
I hope more and more people will talk about it, and make this message be heard.
In the meantime, I will only play this game to test and update my mods when needed. Thanks for reading my rambling 🫣
Hey..Heeey..
So i haven't been active alots happened, I have made progress on my personal save. I don't think ill end up uploading it because i took ideas from other saves but its super cute annd fits my new asthetic!!!
EEEEKkkkk also ive decided to just follow their wishes meaning no babies until they get the want.
Started playing another sim. I love my Cartwrights don't get me wrong but I wanted to enjoy some play without a massive family. This is Nina Castaneda. Shas from tomarang, Has one sister and a nephew. She currently lives in Del Sol Valley and aspires to have a restaurant one day.
She's so cute & she is also my first sim I've ever played who is an adult right out of CAS.
doggos name is Frank btw.
So I've gotten into a rut as far as building my save :(. However this means I can do some current household play! Granite falls has two lots left and I created a pond in Mt. Komorebi and its beautiful!! What's most likely gonna happen is ill fill my worlds with some of my favorite lots from other creators and then overtime replace those lots. Which means I'd be doing a lot of filling in with the T.O.O.L Mod!
i've missed you so ♫
Jaw dropping 😍
honestly making a savefile might be a bad decision because now its all i want to do & ive been contemplating moving my current household to it GRRRRRR
Some more save screenies :) Granite falls is two lots away from being finished!
Started playing The Sims Medieval. I started with a male sim (per usual) and its going good! he's already been married twice and has i think 6 children with the lady above. I've played it a little before but this time I'm actually trying to do the storyline.
A new Granite Falls Cabin
Hehe this is a new cabin I made. Slowly working on Granite falls. Next town will be willow creek!
Some more save file sneak peaks.
Tony's Trailer lot has been finished but I probably will go back and remodel it. so for the time being here is some objects I placed nearby around Granite falls thanks to the T.O.O.L mod!!
Working on my savefile (no name yet). This is a cute one bedroom rental in Granite falls :)
Contemplating starting up my youtube again.