I said I wouldn't talk about it anymore but to be fair that was on a different website, and I don't want to come off as a blind rabid nintendo hater but I really cannot believe how bad the Star Fox 64 remake is, especially when it comes to the new lines and voice acting. big write-up ahead:
You could maybe argue that's a change in direction between something more theatrical and cartoony with big acting to something more naturalistic, but I mean, we're talking about people talking through a walkie-talkie with a small screen in the middle of a much larger action game. The acting NEEDS to be big, the lines NEED to be punchy in order to impart any impression at all. The voices NEED to be incredibly distinct and immediately tell the player what their personalities are just from listening to them. It's theater! It's a radio drama! Even disregarding the quality or success of the difference in approach, it's a bad approach to move away from that or not understand that, period.
And that goes with the new character designs and art direction too. Why do we need realistic dark cockpit lighting on hyper-real anthro characters? Again, it's a small screen that plays DURING a whole game happening around you. You, as the player, are going to take short glances at it while playing the rest of the game. It needs to be really obviously clear what those characters look like, it needs to leave a big impression, it needs to show off their personality and the kind of character they are just by glancing, and if they're emoting, what kind of expression are they putting on, it needs to be exaggerated, which is the exact opposite of what the remake looks like. To be fair, in the original they didn't emote either, it's a puppet show, and like a puppet show, the bigness of the acting makes up for it, but this could have been a key differentiator between the original and a remake, but, can you even say their portraits emote at all in this remake?
Can you make out Leon's face at all here?? can you even make out what he's supposed to be? does it leave you any impression of what this character is at all??
And back to the voice acting, even if it was a successful approach it'd be bad, but the quality of the voice acting is terrible too. Every villain just sounds like Modern American Anime Dub Gruff Guy Voice. (which is the kind of voice anyone can do by the way) It doesn't matter if you make Pigma say "ain't" and "ya" instead of "you" if he doesn't sound the part. It's terrible. All of the different accents that the original used for character and flavor are gone. The state of american voice acting in games and anime in general is depressingly bad, and I can't get into the hundreds of reasons why, but boy does it become incredibly apparent in here.
And here's the thing. You wanna add new cutscenes to flesh the story and characters out and make the whole thing more cinematic? Honestly? Great! Star Fox 64 is extremely ripe for doing that with - it condenses and implies a lot of character and character relationship dynamics through short, punchy lines, but it doesn't have any space to delve into them. I don't think that's a bad thing, mind you, but it DOES leave a lot of room to push these things further and turn what was merely implicit into explicit, and develop from that, in order to create a big narrative about the Star Fox as a team.
You could have Falco feel that Fox was pampered or got ahead on the academy because he's the son of a famous pilot and that's what fuels their bickering rivalry, Peppy having to talk to Falco that there's more to a leader than having raw piloting skill and instilling in him the importance of taking on responsibilities beyond that, chastising him for being reckless.
You can have Peppy and Fox have a heart-to-heart about James and how Peppy feels responsible for his death, but also about Fox feeling the immense weight of carrying his father's shoes. You can expand on Fox's feelings for his own father, does he believe he's still alive, does he not allow himself to accept his father's death? You can expand on the occasional implication that Slippy isn't as good of a pilot as the other three, that it was Slippy's feelings of insecurity and wanting to prove himself that got him stranded in Titania, something that maybe Falco exacerbated due to his high standards he puts on himself and everyone on the team to be aces. Maybe he thinks Fox looks out for him too much and Falco thinks that keeps Slippy from becoming a better pilot - maybe this is the whole backdrop to Slippy getting stranded. These are all things I came up from the top of my head just now, just thinking about these characters, it's not because I'm so creative or whatever, it's because these dynamics are so clearly there already to be pulled into all of these directions!
Yet, the remake multiplies the amount of voice lines severalfold, and it doesn't do any of this. It's just more and more and more text for less character and less story. It makes these characters worse and extremely flat when all they do is just repeat what their most basic, stereotyped traits are. And it's not even fun because, again, the voice acting is smaller, worse and has less emotional range.
It's just applying a "prestige" filter to an old game, it's just throwing a whole bunch of money at it, except, what you get out of it is cheap. What you get out of it is mass-market junk. What you get out of it is an expensive item in a fast food menu. It's like paying hundreds of dollars for a seat at a World Cup game and paying 50 bucks for the shittiest, cheapest scran. 10 bucks for a water bottle. And the reason why critics aren't harsher on it is because video game criticism is so focused on technical qualities and none on artistic merit. (and maybe we can talk about how most video game criticism doesn't have anything meaningful to say about technical aspects or design either). If it's functional, then Star Fox 64 was already a great game, right? And if the remake doesn't break anything or has any qualities that are too obviously a byproduct of a troubled development, of smaller developers punching above their weight, then how can we justify giving it a low score? You see how sheer money protects big companies like this? You see how we push towards 'functional' mediocrity instead of artistic merit? This game is a monument to the mediocrity of mass market appeal. Shitty but "professional" voice acting. Cutscenes and more lines so it feels more premium but it says less than a cartridge game with extremely limited space for voices does. Expensive CG-looking art direction that works terrible as a video game and is hard to see. It's all to justify the pricetag that it has, and none of it makes the original game better. These are all deliberate choices because Nintendo has a company-wide policy to make games that are most safe and coddling and devoid of daringness. They advertise new cutscenes and more acting and film-like qualities but they cannot allow a writer to do the very basic work of what any film writer and storyboarder would do. Because they feel like what they make are products to appeal to nostalgia, and if someone comes in and tries to make this game say anything or do anything, then it gets in the way of that, doesn't it?
Consumerism, consumerism, consumerism, and what used to be hordes of fanboys on internet forums has been replaced with "youtube personalities" whose whole livelihoods depend on sucking Nintendo corporate dick and creating a pyramid cult of personality for an audience of impressionable young people. Garbage.