[Matt Mora] Game Art & Animation Portfolio Demo Reel
[Updated 2017-05-24] - This is my demo reel for Game Art & Animation Portfolio, featuring game level design, environmental design, 3D animation, lip-syncing, and creature/character design.

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he wasn't even looking at me and he found me

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[Matt Mora] Game Art & Animation Portfolio Demo Reel
[Updated 2017-05-24] - This is my demo reel for Game Art & Animation Portfolio, featuring game level design, environmental design, 3D animation, lip-syncing, and creature/character design.
[C/C] THE NEGHSSAGHA
This was another portfolio piece featuring another major species that I completed a while ago: the Neghssagha, more commonly known as Settians. They serve as the initial antagonistic species of the story Iâve been working on and were inspired initially by the Minions of Set from the Samurai Jack episode âJack in Egyptâ.
(via https://www.youtube.com/watch?v=dDPJRd1Pxig)
[C/C] THE RYAI
Though Iâve done a fair share of environments, I have an even stronger interest in character/creature design. Iâve recently been trying to combine all of my miscellaneous sketches into portfolio sheets like this one so I might be able to share them all with you. Though it would take a REALLY long time to make and share all of them since - as of this post on 2017/01/05 - I have 526 of them. >..> But here was the first and one of the most important ones to me.
THE URNAL WARD
A variant of the Sultur Ward submission that I used for a game level design project back in college; while I personally liked the other one more, they suggested I instead go for a more arena-like area.
(Repost: Since Apparently the Original Image got Corrputed
THE SĂLTUR WARD
One of my more recent sketches that I decided to finish up and submit for my schoolâs art show. I love creating moods with clouds.
AIMURLHOLM - The Ruined Outpost of Aimurlholm is one of many seemingly antique castles, forged by an empire whose records were lost to flame and time. Now ma...
Just an update to my previous project. Added some new particle effects, adjusted post processing and textures, and added a few new assets among other things.
Game Art Thesis - Summer 2016
Game Art & Animation Portfolio Demo Reel
THE SHALLOWS
This was actually a much older sketch thatâs been sitting around as just clouds, a planet and an ocean with some blocky lands; only this morning did I finally provide textures to the rocks and structures and stuff. I liked the mood of The Ward, a bit more, but I do love the look of this one too; hard to choose a favorite.
THE SĂLTUR WARD
One of my more recent sketches that I decided to finish up and submit for my schoolâs art show. I looooove creating moods with clouds. <3
Another commission I did for someone on another site of a their World of Warcraft character. This was quite a monster to do with all that fancy armor and trying to render âflatsâ. Wow. But Iâm glad I did it.
This was a much older piece that I did as part of a potential project that a friend of mine was working on. Donât know if the project is going anywhere at the moment, but I figure that this wouldnât spoil much of said project if it does start back up again.
Sale Commission Piece for Taras Shadowmaneâs character Zaelleon sporting a freakin' awesome bit of sci-fi armor. I have to say, I was pretty nervous going in and trying to tackle it, but I'm happy that I did pretty darn well, especially in such a short time span!
DEAD EMPIRE
A much older thing that I made when I first getting used to using Photoshop for matte painting and composting. Honestly it was actually a school project where we had to create a post-apocalyptic future scene out of the same image of the Empire State Building. Fun fact: the teacher actually removed a couple points because I still had working lights in the scene; apparently when he said âfutureâ he didnât think someone would go ânear-futureâ like I did. Ah well, still got a good grade and good introduction to it.
Program Used: Photoshop CS6
NEW AGE EARTH Concept Sketches