There's a lot of text in this game. I forget how many words, but too many. You can find text through items, dreams, events, interactions, and email. You can even find text... in YOU.
Most of it was written over the course of ten years. As such, some parts of it are better written than others. You can actually right-click to get some flavour text on every item.
Mmm, flavour. For example, you get text for your priceless antique grandfather clock (don't sell it, ok). You can even right-click again and get even MORE flavour text.
Fuck yes, flavour text is at the lifeblood of all point-and-click adventure games. Without it, there would be no "Ask me about Loom".
But wait, there's more! There's a rage mechanic in the game, which you get when you sell things. Sell enough, your Rage hits a point where the text *changes*.
Oh *boy*, I love it when the text changes. This is my favourite part. The character stops being enthusiastic, and starts being a bit more curt. Less put-together. More splayed out like an angry rug.
If you keep pushing your character to the brink (you do this by selling stuff (seriously, don't sell the fucking clock, ok)) then the text changes even further.
Oh my yes. Here, we've hit the pinnacle of writing in the game. I am also 5 years old. At this point, the character has disregarded all the fakery of appearing like a sound member of society. The gears of abject misery have ground him down and now, after being forced to sell everything he loves, he finally has to confront the reality of the situation. He is a sellout, both in body and in soul. He probably doesn't even care about flavour text either.
Also, it's some of the funniest dialogue in the game.
And yes, I wrote a lot of it. And no, I don't know what that means for me when I'm writing stuff like "LET ME INSIDE YOU" about bedside cabinets. It's best you don't try to work it out, either.
AND DON'T SELL THE GOD DAMN GRANDFATHER COCK AAAA