Post Processing
Before and after post processing scenes. Still a WIP.
$LAYYYTER
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Kaledo Art

Andulka
Aqua Utopia|海の底で記憶を紡ぐ
Peter Solarz
taylor price
tumblr dot com
will byers stan first human second
RMH
One Nice Bug Per Day
Cosmic Funnies
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roma★
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trying on a metaphor
NASA
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@neuromance3
Post Processing
Before and after post processing scenes. Still a WIP.
Digital Artbook
The WIP artbook for my upcoming game AENIGMA.
The Surface
Yesterday my ship sank in the Bermuda Triangle
When I was drowning in the ocean a mermaid came to my rescue
She took me to the lost city of Atlantis where Poseidon resided
And in there, in his humble abode, he said to me
You have wet the bed
And then I woke up
Black & White
In my game AENIGMA, the scenes are desaturated to better depict the emotional state of the characters to whom it feels as though the world has been stripped of it's color.
Greco-Roman Narrative
AENIGMA has allegoric ties to Greco-Roman mythology, and features French characters from the Middle Ages, and the Napoleonic era.
Aurora Borealis was first described by Pierre Gassendi, as an auroral display over 1621 France.
The word aurora is derived from the Roman goddess of the dawn, Aurora. The word borealis is derived from the Greek god of north wind, Boreas.
My game AENIGMA has Silicon-based lifeforms.
These lifeforms differ from Carbon-based lifeforms.
In that their entire biochemistry is structured on Silicon atoms instead of Carbon atoms.
The Age of Carbon ends, for now begins The Silicon Age.
I was at the bar drinking when out of nowhere a man came and punched the bartender.
The bartender hit his head against the counter and died.
The owner tried to stop him but to no avail.
The man knew what was coming and I did to him what he had done before.
The hyena is the man. The bartender is the zebra. The owner is the orangutan. And I am the tiger.
AENIGMA is a sci-fi exploration visual novel set in the year 4XXX, during the divine Silicon Age.
It features futuristic monuments, brutalist megastructures, and liminal spaces. Reach the surface, evade stealth automatons, and attain evolution.
Introducting AENIGMA - a sci-fi visual novel that follows the war on silicon life.
A story of fractured feelings set in a fractured world.
Set in the year 4XXX, humanity lives disconnected inside underground megastructures to escape the threat of the ever-expanding silicon-based lifeforms.
Set in the year 4XXX, humanity lives disconnected inside underground megastructures to escape the threat of the ever-expanding silicon-based
About the game
The world of AENIGMA is insidiously dark and grim. In this place devoid of light, any innovation will only serve to fuel the war.
Witness an alternate history told as a story within a story within a story, through non-linear chronology and multi-perspectivity.
Look at visualizations of brutalist architectures, sci-fi monuments, kafkaesque worlds, and cinematic imagery.
Experience thematic exploration of identity, memory, evolution, metaphysics, and warmongering.
AENIGMA is made by Neuromance alone. Consider wishlisting to support the lone Neuromance.