IS Standard Battle Armor
Concept art from Mechwarrior 5: Mercenaries Chaos Reigns DLC

blake kathryn
"I'm Dorothy Gale from Kansas"
Jules of Nature
Peter Solarz

if i look back, i am lost
PUT YOUR BEARD IN MY MOUTH

Product Placement
Cosmic Funnies
d e v o n
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titsay
One Nice Bug Per Day
he wasn't even looking at me and he found me
Acquired Stardust

Kaledo Art
let's talk about Bridgerton tea, my ask is open
No title available
Keni
occasionally subtle
I'd rather be in outer space 🛸
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@ngligotsomeproblems
IS Standard Battle Armor
Concept art from Mechwarrior 5: Mercenaries Chaos Reigns DLC
Mad Dog Clan Jade Falcon Gamma Galaxy
Mad Dog by Steve Penters
Battletech fan art of a Drunken Dingo goblin tank and power armor.
MAD DOG NIGHT OPS
Marauder by Jayden Morris
It's actually a bit surprising to me that we haven't seen contemporary meta brainfuck indie games do more than they have with 1990s point and click adventure games' penchant for developer-intended softlocks. That feels like something you could very easily spin as Saying Something.
Honestly, having grown up with this bullshit is probably a big part of the reason I'm fascinated with player-hostile game design. Giving a puzzle three different solutions with fully voiced and animated reactions to each, except two of those solutions render the game unwinnable in ways that won't become apparent until hours later is a level of "fuck you" that most modern games with pretensions of player-hostility can only dream of!
@lunchm34t replied:
what adventure games softlock you like that?
I'm usually loathe to suggest TV Tropes as a resource, but given that only a person who's entirely unacquainted with the genre would be asking that question, a primer is probably warranted. Check out the Unwinnable By Design article and read the preamble for context on the types of softlocks we're discussing, then hit either the "Sierra" or "Infocom" links (yes, those two publishers each have their own dedicated sections!), pop open the "Cruel" tab, and get ready to read some stuff that makes you mad.
There really is only one correct way to play some of these games huh.
A critical piece of context that a lot of modern gamers completely miss is that Douglas Adams' adventure games are works of parody not only in terms of their narratives, but also in the sense that they're rather vicious parodies of adventure games as a genre. Each of their absurdly obtuse puzzles is lampooning some puzzle design trope or set of tropes that was legitimately commonplace at the time they were made, and many of the really nasty bits are crafted specifically to piss off experienced adventure game fans who otherwise wouldn't get caught out by that sort of thing. They're outliers in the genre only in the sense that they're putting forth extra effort to be annoying about it – most games of the type pull the exact same shit entirely without remark!
(Honestly, the player-hostility of Hitchhiker's Guide to the Galaxy tends to be tremendously overstated owing to a combination of effective marketing and the fact that it's the only adventure game from that era that any significant number of current-gen gamers have ever actually played. In terms of sheer fuckery it's considerably friendlier than stuff like, say, Codename: ICEMAN.)
were these like, rented out blockbuster-style and the devs got a cut out of said rent, or
It helps to understand that point and click adventure games are one of the first genres the Git Gud really fixated on, and a lot of these early design trends revolved around catering to that crowd. It only got reframed as a genre for filthy casuals in the wake of a demographic shift in the mid 1990s that saw the genre's player base skewing strongly female; it's practically the only example of a video game genre's reputation flipping directly from "hardcore" to "casual", and one of the most striking illustrations of the fact that which kinds of games are considered "real" games is more about identity politics than mechanics.
Yep. I was there, Gandalf.
I beat Shadowgate and Final Fantasy and boys were more likely to accept me as a man/one of them/an exception, rather than accept the idea that the game "wasn't hardcore." But that's when I was apparently the only assigned-f-at-birth gamer on the planet. I was treated like a rarity.
But when the captain of the cheerleading squad started playing Heretic, that's about the time the discussion of whether games were hardcore enough came up.
To be fair, I do not remember beating Kings Quest / Perils of Rosella. I saved the game as Rosella was falling down some stairs and the reload would start with her falling and end with her dying.
we got a full redbox and now we're playing go fish with the redbox movies
I would never pay money for a redbox. if you ask politely and are very very persistent (i.e. annoying) they will let you take it away
here's my dad and i taking it away
a redbox makes a wonderful addition to your patio
for those wondering why they're free to take now, it's because the company that made those "chicken soup for the soul" books bought them a few years ago and then completely collapsed so bad they couldn't afford to dispose of or even take the blu rays and dvds out of their kiosks all over.
so any of them is free game because they're all located on other business' property and they usually don't want to have to pay to get rid of them either. so asking the store manager usually gets you the ok to pull it out and keep it.
there was a period of time right after their bankruptcy where you could put in any debit or credit card and it would spit out movies without charging you. you could even put in like an expired or deactivated card, or a visa gift card with a $0 balance, didnt matter, they'd just start spitting discs out. a lotta people raided redboxes for movies for a couple months, with some people doing what me and my brother and my dad did here, taking the whole box and signs and marquees as well. because managers sure as hell don't want a big abandoned piece of trash on their sidewalk disappointing customers. BUT they're also often too cheap to pay someone to remove it. so they just sit there.
luckily there are no shortage of freaks like us who will just take them away on our own volition. we did it all "by the book", too: we set up cones and caution tape, disconnected electricity properly, used an angle grinder to grind down the bolts in the concrete so nobody would trip on them, then cleaned everything up afterward and sealed off the electrical panel so the store would know everything is safe and tidy. though they were hesitant when we were first contacting them, they were honestly very relieved and grateful when we finally took it away, especially once they saw that we "knew what we were doing" (we don't) and look like we've "done this before" (we haven't).
the fun part: the reason why this redbox, in particular, was completely full and unraided is because the computer hardware inside had failed some months before the bankruptcy, and a failing company sure as hell wasn't gonna send a tech out to our podunk dipshit city to fix it, so it was impossible to rent movies or take any discs out. plus, for who knows how long, people were returning old redbox discs to this machine and not taking any out, leading to a much higher variety of movies than your average redbox.
there is a thriving community of redbox hackers and modders out there, as well, creating open-source software for repurposing the machines and not letting their very interesting and robust disc-management hardware go to waste. this one belongs to my brother (who was very annoying persistent and did all the legwork of contacting managers and securing permission) who is a programmer by trade and will be hacking it into a family-access movie library, with whatever discs we want. i mean the machine is completely weatherproof and has a built-in AC unit, it would be such a waste to not try to turn it into something cool.
if we get another one, i'm gonna try to mod it into some sort of art or zine vending machine. the disc boxes are just the right size for small print art or stickers. would make a great "little free library" too.
remember: the rules are made up. act like you belong there and you can get away with anything. this applies to your own life
the problem with hypnosis porn games made by straight people is that no matter how interesting they make the premise, a few hours in you realize that they genuinely think the hottest thing you could possibly do with hypnosis powers is have penetrative heterosexual sex with somebody who would otherwise not be interested
How I approach Bushes/Leaves
I also uploaded another tutorial about eyes for members~
https://www.patreon.com/posts/eyes-eyes-eyes-159486193
(Source - 159cm0630 on twitter)
(source - 159cm0630 on twitter)
clumsy witch: dang it, where did all of my ass expansion potions go?
her transfem girlfriend in suspiciously tight jeans:
the real secret to being good at cooking (this is different from being a chef) is to get principles down instead of recipes. observationally, this is why a lot of people can make a fancy meal for one but flounder about feeding visiting company
so, you know, I give the same advice there for adults that I do for teenagers, which is that you should memorise the broad groups of ingredients based on what they do (eg a soy sauce is culinarily a type of fish sauce despite not containing fish, because it does what a fish sauce does) and from there it's mostly similar to painting. also this is not true of baking, which is alchemy
once you've got the small stuff down, the real Cooking Secret is that there is no such thing as cheese, and also half of cooking fancy is just telling people what ingredients you want them to taste before they take their first bite
oh and I like to leave headroom on the oil so that if the emulsion breaks I can stabilise it with butter instead of using milk directly
if i focus really hard and use my psychic powers i can pretend this man is a transgender lesbian so i can enjoy her getting bullied
if i focus really hard and use my psychic powers i can pretend this man is a transgender lesbian so i can enjoy her getting bullied
The Zveno project for transporting parasite fighter-bombers long distances through aircraft. Unusually (for a parasite fighter project) it was actually deployed and did see a fair bit of combat success, in part because it allowed highly mobile fighter-bombers to attack rear areas with poor air defenses.
Do you any tips for beginning clicker training?
Sincerely, someone whose partner both really wants to be clicker trained and doesn’t fully believe it’ll work.
This is somewhat confusing to me, because I can't really conceptualize of "not believing clicker training works". Clicker training isn't a 'dog' thing, you hear about people clicker training pet cats and horses, as well as basically every animal humans work with. All you need is something with ears, a brain, and a desire for some reward that you have control over.
I'll explain the basic concept of clicker training, in case you have some confused notion.
The clicker is not magic, the purpose of the click is to 'communicate'. The utility of the clicker is that the 'click' when handled well is a kind of communication that transcends language, and that the 'click' can be timed very precisely to communicate very well.
An animal is more likely to repeat behaviors that are associated with a positive reward. Thus, by giving a reward directly after an animal performs a desired behavior, we can increase the likelihood of it performing that behavior again.
An animal that reliably receives a neutral stimulus before a stimulus associated with an automatic, natural response will begin to associate that automatic, natural response with the neutral stimulus. Thus, by 'clicking' directly before giving an animal food (ideally some small treat that will not disrupt appetite for future treats, though any reward works), the animal will begin to associate the click with the reward. The automatic, natural response to the reward of "do that more" will be associated with the 'click'. You'll also want to make sure the animal is used to waiting a few seconds for the reward, too.
Then, clickers can aid in timing. You can click exactly as the animal behaves in the desired manner, thus linking behavior with reward very, very closely. In addition, you want to give the reward every time you click, no matter what. In addition, as this is positive reinforcement training, you'll want to make use of variable scheduling where you gradually but unpredictably decrease the number of rewards (clicks) given.
Thus, it's essentially just a tool for precise communication.
Anyway, if you want a guide, I quite liked Karen Pryor's Don't Shoot the Dog.