✧⋅⋆✮《KPDH SING ALONG》✮⋆⋅✧
I was really had fun at the sing along, someone was even cosplayed in theaters movie before us🤩 The only downside was there was only like 15 people in there, so no one else was really singing along 🥲😭

@theartofmadeline

Andulka
hello vonnie

No title available

JBB: An Artblog!
Show & Tell
taylor price
NASA

Discoholic 🪩
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Not today Justin

shark vs the universe
Misplaced Lens Cap

JVL

if i look back, i am lost
AnasAbdin
trying on a metaphor
will byers stan first human second

❣ Chile in a Photography ❣

seen from Türkiye
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seen from Türkiye
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seen from Netherlands
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@niconight
✧⋅⋆✮《KPDH SING ALONG》✮⋆⋅✧
I was really had fun at the sing along, someone was even cosplayed in theaters movie before us🤩 The only downside was there was only like 15 people in there, so no one else was really singing along 🥲😭
✧⋅⋆✮《DDD Yokai Oc》✮⋆⋅✧
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⋆ ★Name
➥Renji Unno: Lotus + “field of fate,” (this might be wrong, sorry :/)
⋆ ★Age
➥16-17 years old; born in the same year as Jiji
➥Star sign: Aries
⋆ ★Gender/Pronouns
➥Male; he/hin
⋆ ★Species
➥Wandering Spirit
➥Found wandering around Kami High, in Kamigoe City, impersonating as a second year student
➥Yokai- Onryō: vengeful spirits of the dead that died with a strong sense of resentment or desire for revenge
✧⋅⋆✮《Saja Boy Hcs》✮⋆⋅✧
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⋆ ★ Jinu
➥He seems like a control freak, planing out everything out and having to stick to that exact plan
➥Watches comedy or those love island shows to figure out how to improve his charming persona
➥Clumsiest Saja boy, but like only off camera— he’s tripping on cords, running into the other Saja boys, hitting furniture. 100% boy failure
➥Awkward and doesn’t know when to hold hands or if he can wrap his arm around your shoulder
⋆ ★Abby
➥He super sensitive about his body— like he expects people to worship and adore him. Kind of a narcissist, thinks he’s got the best body, and the most attractive Saja boy— either gets angry or insecure when he’s proven wrong
➥Abby doesn’t know his own strength sometimes, so he’ll accidentally break things if he is zoning out while holding something or in his head
➥Loves praise, tell him he’s handsome, strong, attractive— even complimenting his shirt would make him happy
➥Arm around your shoulders or his hand is on your back, likes showing you off to others
➥Watches rom-coms with Romance or action shows or he does those TV workouts like Zoomba
⋆ ★ Romance
➥Major fashionista— I feel like he’s the one who planned the outfits and painted everyone’s nails
➥Watches Rom-coms and picks up different cheesy pick up lines like “Are you from Tennessee? Because you’re the only 10 I see” or watches old Shakespeare and gets really fancy
➥Interlocked fingers, kissing your knuckles, arm around your waist— all the flirty touches
➥Doesn’t know who to reign his flirting in sometimes, most of the time fans love it, but he can get too comfortable with people without realizing it
⋆ ★ Mystery
➥He would be into crime and thriller— both books and movies
➥He make a really good photographer bc he’s so silent no one would know he’s there taking a photo
➥He’s an animal whisperer— I mean maybe he talks to dogs in his free time so that’s why he barks???
➥Casual touches, like he would just silently come up behind you and wrap his arms around your waist, resting his chin on your shoulder—without a single word
➥Really closed off, even to the other Saja boys and he doesn’t like opening up at all about his struggles
⋆ ★ Baby
➥Major foodie, would eat anything and everything you’d possibly give him— loves spicy and sweets the best
➥To the fans: most precious maknae ever, cutest baby face with a deep voice, wouldn’t hurt a fly
➥How he really actually acts: bored 24/7, snarky remarks, loves pulling pranks on the other Saja boys, uses his cute looks to escape consequences
➥Laying on top of you like it’s a normal thing, holding your body close to him or practically draping himself over you
➥He likes to watch drama, he likes seeing problems and watching people struggle and squirm as they deal with consequences
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✧⋅⋆✮《Brainstrom》✮⋆⋅✧
I’ve got a bunch of little ideas for oneshots or just headcannons, but I’m a little nervous to fully write them out since I’ve never done anything like it before— But I’ll at least do this
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⋆ ★ Kpop Demon Hunters x Siren Oc
➥Caught between Hunters and Demons, a siren is found in Seoul— thought to be a myth. A creature that feeds off the emotions of others, using its voice to lure in more people to listen to their music. Using it natural allure to persuade others into listening to their melodies, and hiding under the disguise of rising solo idol— They try to make it through life while avoiding ring slayed by hunters or being dragged to the depths of the underworld by Gwi-Ma and his loyal demons
⋆ ★ DanDaDan X Yokai/Ghost Oc
➥Momo and Okarun noticed Jiji hanging out with some mysterious guy in school, the only problem— no one else knows who is. Strange things happen when the two do manage to spot you— weird colorful liquid dripping from your tears, nose and mouth, subtle noises of beeping hospital machinery, and the concerning amount of stitches on your batter— sewn together like a freakish science experiment
⋆ ★ Gachiakuta X male Oc
➥Rudo meets another giver his age, who’s happened to be the reserved yet mischievous double yo-yo wielding menace of Team Akuta. His Jinki are a pair of yin-yang yo-yo that have the ability to store and release energy— allowing him use as a dual weapon or a pair of makeshift skates
⋆ ★ DanDaDan X Alien Oc
➥Crash landed into Kamigoe City, Japan, our shapeshifting alien must attempt to blend in with the students of Kami High. Unfortunately for them, a certain group of teenagers wasn’t going to make that easy for them— having been dragged into the wacky clashes of Turbo Granny, Acrobatic Silky, and more. Trying their absolute hardest to keep their alien biology from the group
⋆ ★ One Piece X Homunculus Oc
➥Abandoned by their creator and left alone on an abandoned island filled with alchemy and inventions, they wait. Luckily, the Strawhats happened to dock at his mysterious island and stumble upon the homunculus for themselves— Luffy being the ambitious person he is, invites them into his crew after they awake from an accidental slumber by him. Now, the crew must deal with this humanoid creature that lacks emotional intelligence and seemingly unkillable as they venture to make Luffy, KING OF THE PIRATES
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Guess who found some old art of mine🎨
The first one is actually a gift for my Dad and his gf— I got them both into One piece and Dandadan. Me and his gf are watching the summer hikaru died together as well 🥳🎉
MYSTERY FANART
I just watched Kpop Demon Hunters two days ago and I’m in love 💜
All Mystery needs to do is show me his eyes and he can have my soul🙌
Kousei x Sylvio
These two are my new hyperfixation!! I can’t get them out of my head, I’m about to start writing a whole Yugioh fanfic just to put these ideas out of my head. Also Kousei in full color!!
Character Introduction: Introducing the Star~
Name: Kousei Toshinari
Meaning: Kousei (Shinning Star) Toshinari (Talented/Excellent/Quick)
Age: 15
Summoning Type: Fusion
Duel School: Leo Institute/LID
Deck: (50)
Troupe Members (8)
Creeping Marionette (3) Level: 4 Type: Fiend / Effect ATK: 1700 DEF: 1300 Effect: When this card is Normal or Special Summoned, return one card your opponent controls to the top of their deck. You can only use this effect once per turn.
Freakshow Acrobat (3) Level: 3 Type: Fiend / Effect ATK: 1400 DEF: 1100 Effect: If this card is sent from the field to the graveyard, you can target one monster in your opponent’s graveyard and banish it. This effect can only be used once per turn.
Bizarre Balloonist (2) Level: 4 Type: Fiend / Effect ATK: 1600 DEF: 1000 Effect: You can target one monster your opponent controls and reduce its ATK to 0 for the rest of the turn. If this card is destroyed by battle, Special Summon one "Troupe Member" from your graveyard.
Specialty performers (10)
Dagger-Throwing Phantom (2) Level: 5 Type: Fiend / Effect ATK: 2100 DEF: 1500 Effect: When this card is Fusion Summoned, inflict 500 points of damage to your opponent for each "Troupe Member" monster in your graveyard. Once per turn, you can send one "Troupe Member" monster from your hand to the graveyard to destroy one card your opponent controls.
Sinister Juggler (2) Level: 6 Type: Fiend / Effect ATK: 2500 DEF: 2000 Effect: Fusion Summon this card using one "Troupe Member" and one "Specialty Performer." When this card destroys a monster by battle, you can inflict 1000 points of damage to your opponent. If it destroys a monster in defense position, inflict double damage.
Fire-Breather of Nightmares (2) Level: 5 Type: Fiend / Effect ATK: 2200 DEF: 1800 Effect: Once per turn, you can discard one card to inflict 800 points of damage to your opponent. If this card is used for a Fusion Summon, the resulting Fusion Monster gains 500 ATK.
Masked Illusionist (2) Level: 7 Type: Fiend / Effect ATK: 2500 DEF: 2100 Effect: If this card is Fusion Summoned: You can look at your opponent's hand and shuffle one card from their hand back into their deck.
-If this card is destroyed by battle, you can Special Summon one "Specialty Performer" Fusion Monster from your Extra Deck.
Dazzling Diva (2)
Level: 6 Type: Fiend / Effect ATK: 2500 DEF: 2000 Effect: When this card is Special Summoned, you can return one "Troupe Member" monster from your graveyard to your hand. If this card is destroyed by battle or card effect, you can Special Summon one "Troupe Member" from your hand or graveyard in defense position
Ringleaders (3)
Eternal Ringmaster (2) Level: 8 Type: Fiend / Effect ATK: 3000 DEF: 2500 Fusion Materials: 1 "Troupe Member" + 1 "Specialty Performer" Effect: Once per turn, you can discard one card to Special Summon one "Troupe Member" from your hand or graveyard. If this card destroys an opponent's monster, you can add one "Troupe Member" or "Specialty Performer" from your deck to your hand
Carnival Overlord (1) Level: 9 Type: Fiend / Effect ATK: 3200 DEF: 2800 Fusion Materials: 1 "Ring Leader" + 1 "Specialty Performer" Effect: When this card is Fusion Summoned, you can return one card from your opponent’s field or graveyard to the top of their deck. Once per turn, you can banish one "Troupe Member" from your graveyard to inflict 1000 points of damage to your opponent.
Fusion Monsters (4)
Carnival Hellfire Beast (2)
Level: 9 Type: Fiend / Fusion / Effect ATK: 3400 DEF: 2500 Fusion Materials: 1 "Troupe Member" + 1 "Specialty Performer" Effect:
-When this card is Fusion Summoned, inflict 1000 points of damage to your opponent.
-During your opponent’s turn, if they activate a Spell or Trap card, you can discard one card to negate the activation and destroy that card.
-If this card destroys a monster by battle, inflict damage equal to half that monster’s ATK to your opponent.
-If this card is destroyed, Special Summon one "Troupe Member" and one "Specialty Performer" from your graveyard in defense position
The Laughing Clown of Madness (1)
Level: 7 Type: Fiend / Fusion / Effect ATK: 2700 DEF: 1900 Fusion Materials: 1 "Troupe Member" + 1 "Specialty Performer" Effect:
-When this card is Fusion Summoned, you can shuffle one card from your opponent’s hand into their deck.
-Once per turn, you can send one "Troupe Member" monster from your hand or field to the graveyard to destroy one card your opponent controls.
-If this card destroys a monster by battle, your opponent must discard one card from their hand.
-If this card is destroyed, Special Summon one "Troupe Member" from your graveyard
Harlequin Nightmare King (1)
Level: 11 Type: Fiend / Fusion / Effect ATK: 4000 DEF: 3500 Fusion Materials: 1 "Troupe Member" + 1 "Specialty Performer" + 1 "Ring Leader" Effect:
When this card is Fusion Summoned, you can destroy all cards in your opponent's Spell & Trap Zone.
-Once per turn, you can discard one card to force your opponent to reveal their entire hand. For every monster card revealed, this card gains 500 ATK until the end of the turn.
-If this card destroys a monster by battle, you can banish one card from your opponent’s graveyard.
If this card is destroyed, Special Summon one "Ring Leader" from your graveyard.
Spell Cards (16)
Nightmarish Carnival (2) Type: Field Spell Effect: All "Troupe Member" monsters gain 300 ATK and DEF. Once per turn, you can target one monster in your opponent's graveyard and shuffle it back into their deck. If you control a "Ring Leader," you can draw one card
Fire-Eater's Curse (2) Type: Normal Spell Effect: Discard one card and select one "Specialty Performer" monster you control. Until the end of the turn, that monster gains 1000 ATK, and any damage it inflicts to your opponent is doubled
Mysterious Tent of Terror (1) Type: Continuous Spell Effect: Each time a monster is destroyed by battle, inflict 500 points of damage to your opponent. If you control a "Ring Leader," you can also inflict 500 damage to your opponent during their turn, once per turn
Unstable Fusion (2) Type: Quick-Play Spell Effect: Fusion Summon one Fusion Monster from your Extra Deck using monsters you control as Fusion Material. However, the Fusion Monster cannot attack the turn it is summoned, and its effects are negated
Fusion of the Cursed Carnival (2) Type: Quick-Play Spell Effect: Fusion Summon one Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If a "Troupe Member" was used as Fusion Material, you can add one "Troupe Member" from your graveyard to your hand after the summon.
Fusion Spotlight (2) Type: Quick-Play Spell Effect:
Fusion Summon one "Troupe Member" Fusion Monster from your Extra Deck using monsters you control as Fusion Material.
-If a "Specialty Performer" monster was used as Fusion Material, you can draw one card.
-If a "Troupe Member" was used as Fusion Material, you can target one card your opponent controls and return it to the hand.
The Ringmaster's Call (2) Type: Normal Spell Effect:
-Add one "Troupe Member" monster from your deck to your hand.
-If you control a Fusion Monster, you can add one "Specialty Performer" monster instead.
-You can only activate one "Ringmaster's Call" per turn.
Polymerization (3) Type: Normal Spell Effect: Select two or more monsters from your hand or field that are listed as Fusion Material for a Fusion Monster in your Extra Deck. Shuffle those monsters into your Deck, then Special Summon the Fusion Monster from your Extra Deck.
Trap Cards (9)
Clown’s Deception (2) Type: Normal Trap
Effect: When your opponent activates a Spell or Trap card, you can negate the activation and shuffle that card back into their deck. If you control a "Troupe Member," you can activate this effect from your hand.
Dark Carnival Trap (2) Type: Counter Trap Effect: When your opponent activates a card effect that would destroy a "Troupe Member" or "Specialty Performer" monster, negate the activation and destroy one card your opponent controls.
Applause of the Audience (2) Type: Trap / Normal Effect:
When your opponent activates a Spell or Trap card: Negate the activation, and if you control a Fusion Monster, inflict 500 damage to your opponent for each "Troupe Member" monster in your graveyard.
-If a "Troupe Member" monster was sent to the graveyard this turn, you can add one "Troupe Member" or "Specialty Performer" monster from your deck to your hand.
Circus Rollcall (2) Type: Continuous Trap
Effect: Once per turn, you can discard one card to Special Summon one "Troupe Member" from your graveyard in defense position. If a "Specialty Performer" you control destroys a monster by battle, you can add one "Troupe Member" from your deck to your hand.
Ringmaster’s Finale (1) Type: Normal Trap
Effect: Target one Fusion Monster you control; that monster can attack twice this turn. If the target destroys a monster by battle, you can banish one card from your opponent's hand at random.
Quotes
“ Shishishi~ Looks like we have another rising star in the midst”
-Kousei watching Yuya v Sledgehammer
“Sylvio~ You’re ego’s talking again, you better not lose”
-Kousei watching Sylvio v Yuya
“Mr. Mystery has an awfully interesting dueling style”
-Kousei commenting about Yuto’s skills
“Welcome to the Carnival of Terrors~”
-Kousei starting a duel
Character Introduction: Introducing the Star~
Name: Kousei Toshinari
Meaning: Kousei (Shinning Star) Toshinari (Talented/Excellent/Quick)
Age: 15
Summoning Type: Fusion
Duel School: Leo Institute/LID
Deck: (50)
Troupe Members (8)
Creeping Marionette (3) Level: 4 Type: Fiend / Effect ATK: 1700 DEF: 1300 Effect: When this card is Normal or Special Summoned, return one card your opponent controls to the top of their deck. You can only use this effect once per turn.
Freakshow Acrobat (3) Level: 3 Type: Fiend / Effect ATK: 1400 DEF: 1100 Effect: If this card is sent from the field to the graveyard, you can target one monster in your opponent’s graveyard and banish it. This effect can only be used once per turn.
Bizarre Balloonist (2) Level: 4 Type: Fiend / Effect ATK: 1600 DEF: 1000 Effect: You can target one monster your opponent controls and reduce its ATK to 0 for the rest of the turn. If this card is destroyed by battle, Special Summon one "Troupe Member" from your graveyard.
Specialty performers (10)
Dagger-Throwing Phantom (2) Level: 5 Type: Fiend / Effect ATK: 2100 DEF: 1500 Effect: When this card is Fusion Summoned, inflict 500 points of damage to your opponent for each "Troupe Member" monster in your graveyard. Once per turn, you can send one "Troupe Member" monster from your hand to the graveyard to destroy one card your opponent controls.
Sinister Juggler (2) Level: 6 Type: Fiend / Effect ATK: 2500 DEF: 2000 Effect: Fusion Summon this card using one "Troupe Member" and one "Specialty Performer." When this card destroys a monster by battle, you can inflict 1000 points of damage to your opponent. If it destroys a monster in defense position, inflict double damage.
Fire-Breather of Nightmares (2) Level: 5 Type: Fiend / Effect ATK: 2200 DEF: 1800 Effect: Once per turn, you can discard one card to inflict 800 points of damage to your opponent. If this card is used for a Fusion Summon, the resulting Fusion Monster gains 500 ATK.
Masked Illusionist (2) Level: 7 Type: Fiend / Effect ATK: 2500 DEF: 2100 Effect: If this card is Fusion Summoned: You can look at your opponent's hand and shuffle one card from their hand back into their deck.
-If this card is destroyed by battle, you can Special Summon one "Specialty Performer" Fusion Monster from your Extra Deck.
Dazzling Diva (2)
Level: 6 Type: Fiend / Effect ATK: 2500 DEF: 2000 Effect: When this card is Special Summoned, you can return one "Troupe Member" monster from your graveyard to your hand. If this card is destroyed by battle or card effect, you can Special Summon one "Troupe Member" from your hand or graveyard in defense position
Ringleaders (3)
Eternal Ringmaster (2) Level: 8 Type: Fiend / Effect ATK: 3000 DEF: 2500 Fusion Materials: 1 "Troupe Member" + 1 "Specialty Performer" Effect: Once per turn, you can discard one card to Special Summon one "Troupe Member" from your hand or graveyard. If this card destroys an opponent's monster, you can add one "Troupe Member" or "Specialty Performer" from your deck to your hand
Carnival Overlord (1) Level: 9 Type: Fiend / Effect ATK: 3200 DEF: 2800 Fusion Materials: 1 "Ring Leader" + 1 "Specialty Performer" Effect: When this card is Fusion Summoned, you can return one card from your opponent’s field or graveyard to the top of their deck. Once per turn, you can banish one "Troupe Member" from your graveyard to inflict 1000 points of damage to your opponent.
Fusion Monsters (4)
Carnival Hellfire Beast (2)
Level: 9 Type: Fiend / Fusion / Effect ATK: 3400 DEF: 2500 Fusion Materials: 1 "Troupe Member" + 1 "Specialty Performer" Effect:
-When this card is Fusion Summoned, inflict 1000 points of damage to your opponent.
-During your opponent’s turn, if they activate a Spell or Trap card, you can discard one card to negate the activation and destroy that card.
-If this card destroys a monster by battle, inflict damage equal to half that monster’s ATK to your opponent.
-If this card is destroyed, Special Summon one "Troupe Member" and one "Specialty Performer" from your graveyard in defense position
The Laughing Clown of Madness (1)
Level: 7 Type: Fiend / Fusion / Effect ATK: 2700 DEF: 1900 Fusion Materials: 1 "Troupe Member" + 1 "Specialty Performer" Effect:
-When this card is Fusion Summoned, you can shuffle one card from your opponent’s hand into their deck.
-Once per turn, you can send one "Troupe Member" monster from your hand or field to the graveyard to destroy one card your opponent controls.
-If this card destroys a monster by battle, your opponent must discard one card from their hand.
-If this card is destroyed, Special Summon one "Troupe Member" from your graveyard
Harlequin Nightmare King (1)
Level: 11 Type: Fiend / Fusion / Effect ATK: 4000 DEF: 3500 Fusion Materials: 1 "Troupe Member" + 1 "Specialty Performer" + 1 "Ring Leader" Effect:
When this card is Fusion Summoned, you can destroy all cards in your opponent's Spell & Trap Zone.
-Once per turn, you can discard one card to force your opponent to reveal their entire hand. For every monster card revealed, this card gains 500 ATK until the end of the turn.
-If this card destroys a monster by battle, you can banish one card from your opponent’s graveyard.
If this card is destroyed, Special Summon one "Ring Leader" from your graveyard.
Spell Cards (16)
Nightmarish Carnival (2) Type: Field Spell Effect: All "Troupe Member" monsters gain 300 ATK and DEF. Once per turn, you can target one monster in your opponent's graveyard and shuffle it back into their deck. If you control a "Ring Leader," you can draw one card
Fire-Eater's Curse (2) Type: Normal Spell Effect: Discard one card and select one "Specialty Performer" monster you control. Until the end of the turn, that monster gains 1000 ATK, and any damage it inflicts to your opponent is doubled
Mysterious Tent of Terror (1) Type: Continuous Spell Effect: Each time a monster is destroyed by battle, inflict 500 points of damage to your opponent. If you control a "Ring Leader," you can also inflict 500 damage to your opponent during their turn, once per turn
Unstable Fusion (2) Type: Quick-Play Spell Effect: Fusion Summon one Fusion Monster from your Extra Deck using monsters you control as Fusion Material. However, the Fusion Monster cannot attack the turn it is summoned, and its effects are negated
Fusion of the Cursed Carnival (2) Type: Quick-Play Spell Effect: Fusion Summon one Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If a "Troupe Member" was used as Fusion Material, you can add one "Troupe Member" from your graveyard to your hand after the summon.
Fusion Spotlight (2) Type: Quick-Play Spell Effect:
Fusion Summon one "Troupe Member" Fusion Monster from your Extra Deck using monsters you control as Fusion Material.
-If a "Specialty Performer" monster was used as Fusion Material, you can draw one card.
-If a "Troupe Member" was used as Fusion Material, you can target one card your opponent controls and return it to the hand.
The Ringmaster's Call (2) Type: Normal Spell Effect:
-Add one "Troupe Member" monster from your deck to your hand.
-If you control a Fusion Monster, you can add one "Specialty Performer" monster instead.
-You can only activate one "Ringmaster's Call" per turn.
Polymerization (3) Type: Normal Spell Effect: Select two or more monsters from your hand or field that are listed as Fusion Material for a Fusion Monster in your Extra Deck. Shuffle those monsters into your Deck, then Special Summon the Fusion Monster from your Extra Deck.
Trap Cards (9)
Clown’s Deception (2) Type: Normal Trap
Effect: When your opponent activates a Spell or Trap card, you can negate the activation and shuffle that card back into their deck. If you control a "Troupe Member," you can activate this effect from your hand.
Dark Carnival Trap (2) Type: Counter Trap Effect: When your opponent activates a card effect that would destroy a "Troupe Member" or "Specialty Performer" monster, negate the activation and destroy one card your opponent controls.
Applause of the Audience (2) Type: Trap / Normal Effect:
When your opponent activates a Spell or Trap card: Negate the activation, and if you control a Fusion Monster, inflict 500 damage to your opponent for each "Troupe Member" monster in your graveyard.
-If a "Troupe Member" monster was sent to the graveyard this turn, you can add one "Troupe Member" or "Specialty Performer" monster from your deck to your hand.
Circus Rollcall (2) Type: Continuous Trap
Effect: Once per turn, you can discard one card to Special Summon one "Troupe Member" from your graveyard in defense position. If a "Specialty Performer" you control destroys a monster by battle, you can add one "Troupe Member" from your deck to your hand.
Ringmaster’s Finale (1) Type: Normal Trap
Effect: Target one Fusion Monster you control; that monster can attack twice this turn. If the target destroys a monster by battle, you can banish one card from your opponent's hand at random.
Quotes
“ Shishishi~ Looks like we have another rising star in the midst”
-Kousei watching Yuya v Sledgehammer
“Sylvio~ You’re ego’s talking again, you better not lose”
-Kousei watching Sylvio v Yuya
“Mr. Mystery has an awfully interesting dueling style”
-Kousei commenting about Yuto’s skills
“Welcome to the Carnival of Terrors~”
-Kousei starting a duel
OC DUMP :]
DANTE AMBROSE- One Piece
>Son of aristocrat Delora Ambrose (OC) >Died at 9 y/o during a pirate raid of a tourist ship him and his mother were on >Ate the phantom-phantom no mi: allows the user to manipulate souls and shadows, while also giving the user the ability to shift between two forms; Spirit (Intangible, Flight, and Invisible) and Phantom (Tangible, Floats, and Visible); Devil like features, green skin, and black scars were altered due to his devil fruit >15 y/o when he meets the Strawhat crew after Alabasta arc but before Skypiea arc >Black scars on his body are the burn scars he got when he died: His left eye is completely blinded with 3rd degree burns on the left side of his body
>Artificial Shark Fishmen created by the Marines >Originally worked under the Marines as a APH or artificial pirate hunter >He was stationed in Lougetown with Smoker and that’s where he meet the Strawhats >The scars on his body are from Marine training >More chill and observant personality, definitely not as hyperactive as some of the other crew members >His clothes were supposed to be more flowy and kinda have a beach like vibe??? But I liked the Marine’s colors on him >He’s 16 y/o pre timeskip and 18 y/o post timeskip & he does join/get kidnapped by the Strawhats (Luffy drags him along) >He doesn’t have an official role on the crew but His abilities as being part fishmen help with underwater scouting and helping the crew when the fall over board *cough* Luffy *cough*