Spoilers.

祝日 / Permanent Vacation

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"I'm Dorothy Gale from Kansas"

Origami Around
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2025 on Tumblr: Trends That Defined the Year
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@nihilico
Spoilers.
Intro
LINK or LINK | 8 chapters, ~510K words (last updated 22/02/26)
FOUND A TYPO/BUG? | PATREON | PUBLIC BONUS CONTENT | DISCORD | PLAYLIST | PINTEREST | PROGRESS UPDATES | SNEAK PEEKS | SNIPPETS
In the underworld kingdom, where demons fight for survival against the abyssal monsters, you are just an Oracle. In the distant past the Oracles were at the top of the demonic hierarchy, but those golden days are long gone. You did what you were most afraid to do and now sit under arrest in the royal palace.
When the Abyss sends you a vision of a terrible disaster that will happen in the future, you make an inevitable “deal” with the Sovereign to try to change the future and improve your abilities, not only to become stronger and learn more about the coming disaster, but also in an attempt to achieve mind stability.
However, what has been happening to you since you received the vision makes you think that you are already slowly but surely losing your mind.
Will you be able to maintain your sanity and help others protect the kingdom, or will you become just another name in the long list of Oracles gone mad?
This is a free to play interactive fantasy story with a heavy focus on friendship and romance (with strangers to lovers or enemies dynamic). The story is rated 18+. Content warnings: violence, death, loss of sanity, trauma, avoidable sexually suggestive/sexual content, and more (the full list is in the demo).
Customize your Oracle: pronouns, traits, and appearance. Choose your full ✨ demonic form. ✨
Build friendship or romance with five different characters. (Allosexual and asexual routes are available.)
Learn more about the Oracles’ past and what truly drove their royal clan into ruin. Uncover the secrets of your abilities. Chat with the Abyss?
Decide what you do for fun. Do you sing, dance, paint, play a musical instrument, or write?
What you did cannot be undone. Your reputation forever ruined, how will you handle the public’s new attitude toward you?
Maintain your sanity. Depending on your choices, you’ll either move closer to loss of control and madness or further away from it.
Decide what fate awaits you. You’ll have to make an important decision that will open two very different paths for you, influence the plot’s progression, and your relationships.
Will the victory be sweet?
[ID: a black banner with "Zorlok" in red text /end ID]
PLAY THE DEMO | CAST INTROS | FAQ | NAVIGATION | PINTEREST | PLAYLIST | DISCORD | AUTHOR | KO-FI
Zorlok is an interactive fiction game following the bizarre misadventures of a demon with no memories and the nerdy high schooler they're bound to serve. Uncover mysteries and cause mayhem in this dark comedy/horror about monsters, found family, personal identity, and the line between good and evil.
The setting and story are inspired by campy horror movies, classic murder mysteries, and an old Monster of the Week campaign. The prologue ("The Contract") was originally released on May 13th, 2022.
The most recent update was a prologue re-release on March 2nd, 2025.
Content Warning: The game and this blog are rated 17+. Specific CWs will be updated as development progresses, but Zorlok will contain swearing, alcohol and drug use, sexually suggestive content, violence, religious themes, self-harm, and death.
Following the tags: #zorlok #zorlok if #zorlok art
[ID: a black banner with "The Story" in red text /end ID]
You were a terrifying demon who wielded hellfire, fought angels, and corrupted souls... At least, you think you were. You can no longer be sure, not since you made a deal with Tommy—a nerdy high schooler willing to sell you his soul to become cool.
That should have been easy, right? If anyone can bend and manipulate the minds of pathetic humans, it's a lord of Hell. But, no! Before you could even begin, Tommy accidentally made you forget your past (and all because he wanted to call you "Zorlok").
So, now you're Zorlok. A demon, sure, but a demon with no sense of self and no clue what the hell being a demon means—you don't know why or how you became like this, how to control your infernal powers, you aren't even sure how these pacts are supposed to work.
But who are you now? Truly? With your memories and identity stripped away, where does that leave you? You are a demon, but are you still demonic?
And just in case your amnesia and subsequent identity crisis weren't enough, you've gotten involved with a group of monster hunters working for a local fey council. Now you and two random humans are supposed to protect the city of Casper from vicious predators, investigate strange deaths, and fight off "evil"... Whatever.
You're just glad to get a break from doing Tommy's math homework.
[ID: a black banner with "Features" in red text /end ID]
- Embrace the chance to redefine yourself or attempt to regain your former identity
Uncover the secrets of your past
Customize your gender, pronouns, and identity
Design your human vessel and gradually unlock a more demonic appearance
Choose your alias and pass yourself off as a "regular human person"
Name your hellhound and select what animal they're disguised as
Continue to rail against your situation or decide that maybe this isn't so bad
- Learn to control your infernal powers and choose the three domains at your command: either Fire or Ice, either Sight or Spirit, and either Corrupting or Shifting
- Tell elaborate lies or risk unveiling dangerous truths
- Watch Tommy's personality change as a direct result of your influence
- Help Tommy survive high school (or sabotage him at every turn)
- Explore Casper, WA—a strange little city either surrounded by or inhabited by monsters (depending on who you ask)
- Set everything on fire... accidentally
Thanks for reading, all reblogs are greatly appreciated!
Descriptions of the main cast members can be found under the cut.
Special thanks to the Zorlok playtesters: Arc, Aspen, Aster, Beckdeck, Cassie, Crash Sjordal, Crouton, Equus, Ghost, Jinx, Kazoowhiz, LeafGoldKing, Mansym, Monday, Oddington, Sneky, and Snooga
[ID: a black banner with "The Cast" in red text /end ID]
INFINITA NOCTE: 2051
'GLORY! TO THE WIRE MOTHER' (Commandant Policy Administration, CPA Press, 2050)
DEMO (TBA) | PLAYLIST
NSFW asks are allowed scenario asks are allowed
— It is imperative that you read the content warnings. Infinita Nocte: 2051 discusses multiple triggering topics, some in graphic detail. This IF does not shy away from deeply disturbing and problematic themes. See the end for a collection. Infinita Nocte: 2051 is a story of tragedy, politics, war, and sublime transcendence found in bonds with others. This is not intended as a romance.
Customisable appearance, barring colours— the MC has albinism for the narrative.
Gender-selectable MC.
None of the routes are gender-locked.
Uncover a grand political scheme that could spell the world's doom.
Join a resistance— or don't.
Find yourself consumed by vile characters; become inseparable for all the most wretched reasons. Bring out the worst in them and let them bring out the worst in you.
The nations of the world have united to become 8 factions. Culture is destroyed, ancestry means nothing, and you are not your own. A secret deal struck between the Emperium— that is, the home of the Unison— and the Eastern Assembly changes the trajectory of your life forever; you have become unrecognizable, even to yourself. When you and your little sister are finally selected for transfer to the Emperium in 2039, the Unison's Second Sovereign expresses his displeasure. Feeling that the Eastern Assembly has grown too complacent in wake of their prosperity, he orders a massacre before your eyes and you are the sole survivor. The thing that saves you? His maddening superstition. It's been 12 years since the Second Sovereign took you back to the Emperium and transformed you into his perfect lapdog. You carry out orders without question— you know better than to earn his disapproval. You are appointed to UNIT 01; the best of the best. His personal unit. You come to learn that not everything is as it seems. Navigate your fellow unit members, investigate a plot unfolding within the walls of the Emperium itself, and stop the Unison before it's too late— or, pave the way to their victory.
A figure steps into your view, looming over you and staring down at you. Watching as your life leaves you. You can’t make out many details, on account of your rapidly leaving life. Their skin is pale, practically paper white, and is framed by inky black waves of hair that spills down and over their shoulders. It looks a bit matted and damp, strands sticking to their forehead either from sweat or blood. Standing out against their skin is the crimson smear across the bottom half of their face, staining their pale skin red and dripping down their neck and clothes. A grin sits amongst the red full of teeth stained in much the same way as it stretches across their face. What little bit of light there is, catches the glint of four long canines that stand out menacingly as if they crave to be used. It seems like they already have been. You know this person. You know her. She is your end.
[Demo (95.1k words)] [CoG Forum] [Characters]
Wraithbound is an weird west interactive fiction game, where you play as a person who has lost most, if not all, of their memories after some kind accident that left you half dead.
After waking up in the middle of the woods, you're found by two people and taken to the town of San Arima to tend to your wounds. While you're there, you slowly begin to piece together who you were and what happened to you.
Will you take your revenge and let the building hate in your chest consume you? Or will you learn to let go and keep moving for a different reason.
Warning:
This game contains depictions of death, violence, gore, optional sexual content, swearing, and other mature themes. Please be aware of these things as you continue with the demo. If you have any recommendations for content that should be listed in the above list, please let me know!
Features
Customize your MC. Play as a man, woman, or nonbinary person. Customize your appearance with options for being trans and develop your personality.
Be better, or worse, than you were. Create your personality for who you were before you woke up in the woods, changing how some characters interact with you.
Impact the story with your choices.
Romance any of the five main cast members, with an opportunity for a poly route.
Potentially die. Don't fear death. While it's the end for most, it seems like the grim reaper just doesn't want you.
Characters
The Doctor
Edward/Edith Hayes (m/f) is one of the two that found you in the woods when you first awoke. E is optimistic, kind-hearted, and a bit timid. They strive to see the best in people and help who they can, even if it causes them to ignore the signs of danger around them.
The Witch
Sloan Ash (m/f/x) is the other of the two that found you in the woods when you first woke up. Sloan puts on an air of confidence, sarcasm, with a touch flirtation. A person who doesn't seem keen to stay in one place, yet seems to stay anyway.
The Deputy
Azael/Azura Herrera (m/f) is the deputy to the sheriff of San Arima, a man they were once proud to serve under. However the past couple years the sheriff has changed. Suspicious dealings and odd orders, something is going on that they are being kept out of and they will figure out what.
The Conman
Leonard/Lilith (m/f) is a relatively new addition to the town of San Arima. L is person who claims to be an "entrepreneur" who always ends up on the winning end of any endeavor they take, less so those they work with. They've said that this town is ripe with opportunity, for what isn't exactly clear.
The Widow
Morgan Faulkner (m/f/x) is a magus-hunter, a type of bounty hunter that specializes in dealings with the supernatural. Roughly 3 years ago, they lost their partner and spouse with no word or warning. Now Morgan has found their way to San Arima and they seem to want you dead, claiming you're just a monster wearing the face of the one they love.
Desire
Here is a comprehensive look at the dynamics system across all story routes. If you already read it on Patreon yesterday nothing has changed, don't torture yourself reading it twice. Also I'll post that Kerach sneak peek tonight, promise!
These are the finalized dynamics, they may look somewhat different from the previous ones although they're largely the same.
It's quite long but I have done my best to format it for readability with icons and styling. I personally struggle reading big walls of text and I imagine you do, too.
Character Key: 🌕 Valdricht | 🌗 Serax | 🌑 Kerach Dynamic Key: ◉ What this looks like | ◎ How to build it | ◈ The appeal/thrill Group Dynamic Key: ▣ Overview | ▢ Intimacy | ▲ Pitfalls Range Key: ⬆️ High values | ↔️ Middle range | ⬇️ Low values Content Key: ※ Important notes
Introduction
In Bride of Shadows, romance isn’t one-size-fits-all. Your choices shape how each love interest treats you. Each path teaches your companions how to respond, be it with dominance, gentleness, restraint, or something in between. The same love interest can become a completely different type of partner depending on who you are.
Think of it like so: Will Valdricht see you as his partner who shrewdly challenges him, or as his precious treasure to protect and cherish? Will Serax find himself drawn to fiery verbal sparring matches with you, or will your gentle nature bring out his softer side? Will Kerach be your midnight lover, or a platonic protector? Your choices create these dynamics organically.
Note that I've removed the traits. I feel like a lot of players were getting hung up on that, particularly trying to figure out how they could play enemies-to-lovers Serax while still be Valdricht's doormat. I see you. Play how you want to play and don't stress about the personality that will resolve itself as the prelude progresses.
Classic Route - Overview
Perfect for: Readers who love balanced polyamorous relationships and want to explore connections with all three love interests. This is the route you play on the public build.
※Special Note: You can mix and match these dynamics freely, there are no constraints. Kerach romance is optional. Serax & Valdricht are mandatory. No Kerach pregnancy.
🌕 Valdricht | Classic | Anointed Dynamic 🌕
◉ What this looks like: You earn Valdricht's respect through your intellect and careful judgment, becoming his trusted confidant. Your relationship is built on mutual admiration, intellectual stimulation, and the slow burn of proving your worth. You respect his authority as leader, but he values your input enough that you don't fear questioning him or (privately) challenging his decisions.
◎ How to build it: Question his authority (respectfully), show intellectual curiosity, maintain your independence even while accepting his protection.
◈ The appeal: Power couple energy. Respect as foreplay. The satisfaction of earning his regard after 2,000+ years of existence.
🌕 Valdricht | Classic | Devotee Dynamic 🌕
◉ What this looks like: You see Valdricht as your divine protector and guide, finding strength through trust and surrender. Your faith in him awakens his most protective instincts. When you look to him for guidance, something tender stirs within him. He becomes your shelter from the storm, and you become his reason to be gentle...only with you.
◎ How to build it: Accept his guidance gracefully, express gratitude for his protection, seek his wisdom, let him care for you.
◈ The appeal: Worship dynamics. Protective devotion. Submission kink.
⬆️ Anointed Dynamic: 75-100%
Trusted confidant who earns the right to question and challenge him, but still respects his superior experience and authority
↔️Balanced Partnership: 25-74%
Sometimes defers to his wisdom, sometimes asserts own perspective
⬇️ Devotee Dynamic: 0-24%
Sees him as her master, seeks his guidance, grateful for protection
🌗 Serax | Classic | Combustive Dynamic 🌗
◉ What this looks like: You and Serax are ice and fire, creating steam wherever you touch. Your relationship thrives on intelligent verbal sparring and the electric tension of two strong personalities who can't quite stay away from each other. Every argument is foreplay, every debate a dance.
◎ How to build it: Match his sarcasm with wit, challenge his cynical worldview, refuse to be intimidated, give as good as you get in verbal exchanges.
◈ The appeal: Enemies-to-lovers energy. Intellectual dueling. The thrill of taming each other.
🌗 Serax | Classic | Kindling Dynamic 🌗
◉ What this looks like: Your gentle nature melts Serax's rough edges, revealing the wounded man beneath the warrior's exterior. He finds himself speaking more softly around you, his touches becoming reverent. You don't fight his fire--you warm yourself by it.
◎ How to build it: Show vulnerability, respond to his pain with compassion, let him protect you, be the calm to his storm.
◈ The appeal: Healing love. Hurt/comfort. Watching a hard man go soft for the right person (metaphorically speaking).
⬆️ Combustive Dynamic: 75-100%
Ice and fire creating steam, thriving on intelligent verbal sparring and electric tension between strong personalities
↔️ Balanced Tension: 25-74%
Mix of challenging banter and moments of gentleness, sometimes sparring and sometimes soothing
⬇️ Kindling Dynamic: 0-24%
Your gentle nature melts his rough edges, drawing out his protective instincts and softer touches
🌑 Kerach | Classic | Entwined Hearts 🌑
◉ What this looks like: You see past Kerach's wolf nature to the man beneath, and he sees past your fragility to the strength within. Your connection is deep, emotional, and surprisingly passionate. You communicate on a level that transcends words.
◎ How to build it: Show tenderness toward his wolf nature, treat him as an equal, recognize his intelligence and nobility.
◈ The appeal: Forbidden love. Slow burn.
🌑 Kerach | Classic | Pack Mate 🌑
◉ What this looks like: Kerach becomes your most loyal companion and protector. Your bond is built on mutual respect, shared survival, and absolute trust. While not romantic, this friendship runs deeper than blood and will last lifetimes.
◎ How to build it: Accept his protection, treat him as a trusted ally, respect his strength without needing more.
◈ The appeal: Ride-or-die friendship. Platonic devotion.
⬆️ Entwined Hearts: 75-100%
Deep emotional and passionate connection that transcends words, seeing past his wolf nature to the man beneath [sexual relationship threshold]
↔️ Loyal Companionship: 25-74%
Strong bond built on mutual respect and trust, with moments of deeper connection hinting at something more [light intimacy, no sexual relationship]
⬇️ Pack Mate: 0-24%
Devoted platonic partnership based on protection and survival, respecting his strength without romantic desire [purely platonic relationship]
Classic Route - Potential Group Dynamics
Here are a few of the potential dynamics I've mapped out to give you a better idea of what your relationship could look like in Act I. This is NOT an exhaustive list but a short overview based on some of my notes.
The Power Trio Anointed Valdricht + Combustive Serax + Entwined Hearts Kerach
▣ Overview: Everyone brings something vital to the table, and decisions get made through passionate debate rather than simple hierarchy.
▢ Intimacy: Even intimate moments involve playful power struggles over positions, timing, and control.
▲ Pitfalls: All three compete for MC's attention through their different strengths, and protection disputes turn into ego battles over who knows best.
The Sanctuary Devotee Valdricht + Kindling Serax + Pack Mate Kerach
▣ Overview: MC becomes the treasured center where three different protective instincts create a cocoon of safety and adoration.
▢ Intimacy: Tender competition over who can care for MC best, with layers of gentle touches and reverent attention.
▲ Pitfalls: Smothering protectiveness that limits MC's freedom, and jealousy when she craves different types of comfort from each partner.
The Volatile Triangle Devotee Valdricht + Combustive Serax + Entwined Hearts Kerach
▣ Overview: MC's bond with Valdricht puts her at the top of the hierarchy. Serax resents MC's favored position even as he craves her, creating volatile undercurrents. Kerach operates outside this power structure entirely, challenging anyone when his instincts demand it.
▢ Intimacy: MC surrenders completely to Valdricht, clashes passionately with Serax before yielding, and matches Kerach's intense desire with equal hunger.
▲ Pitfalls: Serax's frustration at being outranked by MC in Valdricht's affections, and Kerach's willingness to challenge Valdricht creating friction.
Dark Maiden Route - Overview
Perfect for: Readers seeking intense psychological dynamics, Stockholm syndrome themes, and breeding-focused romance.
※ Content Note: This route explores psychological dependency, limited agency, and intense submission themes. All three love interests are mandatory romantic/sexual partners. MMFM. Kerach pregnancy.
※ Special Note: The dynamics are linked. Why? Because this is a linear route. Each decoupling is more writing.
Veiled Mate + Wild Beauty / Bound Mate + Tamed Heart are completely linked. You cannot mix and match them within the current narrative. Pick a lane.
Kerach's Fallen Vestal is loosely linked to Veiled Mate + Wild Beauty but can be decoupled.
🌕 Valdricht | Dark Maiden | Veiled Mate 🌕
◉ What this looks like: Your resistance engages Valdricht rather than frustrates him. Every hesitation becomes a puzzle to solve, every moment of internal conflict proof of your authenticity. He doesn't want mindless compliance--he wants to earn your surrender piece by piece.
◎ How to build it: Show internal struggle with desire, demonstrate reluctance to submission, hide your sexual desire from him.
◈ The thrill: Corruption kink. Earned submission. Watching innocence wrestle with desire.
🌕 Valdricht | Dark Maiden | Bound Mate 🌕
◉ What this looks like: You discover freedom through complete surrender to Valdricht's guidance. He becomes your anchor in the new world you've woken into, and you find peace in letting him carry the weight of decisions. Your trust awakens his most protective instincts.
◎ How to build it: Seek his guidance willingly, express gratitude for his protection, find comfort in his control, let him shoulder your burdens.
◈ The thrill: Total power exchange. Stockholm syndrome. That nightmare you sometimes have after waking at 7am so you can get into work by 9am and then spend the next four hours watching the clock for your lunch break with growing realization that you're a corporate slave and this will be your entire life and you just want to scream and then suddenly a hot guy shows up and drags you from your cubical and declares that you're his mate and he's never going to allow you to work again or do anything that doesn't involve having his babies and reading books in his giant library. Gross.
⬆️ Veiled Mate: 50-100%
Your quiet rebellion engages him and every act of defiance is a game he delights in playing
⬇️ Bound Mate: 0-49%
You find deep satisfaction in complete surrender to his control, discovering freedom through giving up all resistance
※ No middle grounds. Your choices in the prelude will put you on one path or the other, however your unique personality will determine how you react within each dynamic. For example, a Bound Mate with a stoic nature might quietly seek his embrace in the night, whereas one with a tender nature will openly display her affection for him.
🌗 Serax | Dark Maiden | Wild Beauty 🌗
◉ What this looks like: Your internal struggle feeds Serax's predatory instincts. He's drawn to the contradiction of your desire warring with your resistance. The more you fight what you want, the more determined he becomes to draw it out of you.
◎ How to build it: Show conflicted responses to his advances, demonstrate that you want him despite yourself, let your internal battle show through your reactions.
◈ The thrill: Predator/prey dynamics. Corruption through pleasure. Drawing out hidden desire.
🌗 Serax | Dark Maiden | Tamed Heart 🌗
◉ What this looks like: Your willingness to be claimed and sheltered brings out Serax's most possessive instincts. You become his creature to protect and cherish, and he finds satisfaction in being your refuge.
◎ How to build it: Seek comfort in his presence, let him soothe your conflicts, accept his protection, show how his attention calms your struggles.
◈ The thrill: Hurt/comfort. Protective possession. Being someone's safe harbor.
⬆️ Wild Beauty: 50-100%
Your resistance feeds his predatory instincts and he never wants the chase to end
⬇️ Tamed Heart: 0-49%
Your willingness to be claimed brings out his most possessive, caring instincts
※ No middle grounds. Your choices in the prelude will put you on one path or the other, however your unique personality will determine how you react within each dynamic. For example, a Tamed Heart with a provocative nature might boldly seek his attention, whereas one with a demure nature will blush and lower her eyes when he approaches.
🌑 Kerach | Dark Maiden | Fallen Vestal 🌑
◉ What this looks like: Each encounter with Kerach becomes a battle between moral conditioning and growing desire. You know accepting him violates everything you were taught, yet you find yourself unable to resist. The guilt only intensifies the forbidden pleasure.
◎ How to build it: Express internal conflict about intimacy, show shame warring with desire, demonstrate how your moral upbringing clashes with your body's responses.
◈ The thrill: Forbidden desire. Corruption through pleasure. Moral conflict as aphrodisiac.
🌑 Kerach | Dark Maiden | Willing Vessel 🌑
◉ What this looks like: You find empowerment in accepting Kerach's nocturnal visits. Rather than fighting your desires, you embrace them. Your willingness turns encounters into mutual connection rather than mere claiming.
◎ How to build it: Welcome his attention without shame, show curiosity about his nature, demonstrate comfort with intimacy.
◈ The thrill: Empowered submission. Breeding kink. Strength through surrender.
⬆️ Willing Vessel: 50-100%
You welcome him, finding power in acceptance
⬇️ Fallen Vestal: 0-49%
Your faith wars with growing desire as accepting him feels like a bridge too far
※ No middle grounds. Your choices in the prelude will put you on one path or the other, however your unique personality will determine how you react within each dynamic. For example, a Fallen Vestal with a demure nature might hide her face during intimacy to mask her pleasure, whereas one with a provocative nature will be intensely engaged, only to reflect on her shame post-intimacy.
Dark Maiden Route - Potential Group Dynamics
The Emotional Anchor Veiled Mate Valdricht + Wild Beauty Serax + Willing Vessel Kerach
▣ Overview: MC struggles with overwhelming desire and internal conflict around Valdricht and Serax, while finding refuge in Kerach's presence. He becomes her safe harbor during the storm of transformation.
▢ Intimacy: Passionate but conflicted encounters with V&S where pleasure wars with resistance, contrasted by comfort with Kerach who offers solace without judgment.
▲ Pitfalls: Valdricht and Serax may grow jealous of MC's easy intimacy with Kerach, while MC risks using Kerach as an emotional crutch rather than working through her internal conflicts.
The Conflicted Haven Bound Mate Valdricht + Tamed Heart Serax + Fallen Vestal Kerach
▣ Overview: MC finds peace through surrender to Valdricht and Serax, embracing her transformation and leaning on them for comfort. With Kerach, however, her moral conditioning creates internal warfare between duty and desire.
▢ Intimacy: Total submission with V&S, while encounters with Kerach are shadowed by moral conflict.
▲ Pitfalls: MC may struggle with the emotional whiplash of moving between complete surrender with Valdricht and Serax, and her guilt-tinged encounters with Kerach.
Fated Mates Route - Overview
Perfect for: Readers who prefer monogamous romance and don't mind a deliciously problematic love interest.
※ Note: Only Valdricht is a romantic option. You will be able to make him jealous, at the peril of Serax and Kerach.
🌕 Valdricht | Fated Mates | Anchored Maiden 🌕
◉ What this looks like: Despite the mate bond's pull, you refuse to let Valdricht's experience and age intimidate you into blind compliance. You recognize his attempts to guide and shape your responses, meeting them with shrewd observation rather than naive acceptance. Your careful resistance forces him to earn what he wants rather than simply taking it through manipulation.
◎ How to build it: Question his motives, assert your independence, maintain your independence despite attraction.
◈ The thrill: Age gap. Earned submission. Cat and mouse.
🌕 Valdricht | Fated Mates | Drowning Maiden 🌕
◉ What this looks like: The mate bond leaves you vulnerable to Valdricht's centuries of experience. He knows exactly how to guide your responses, using your inexperience and overwhelming attraction to shape your choices. You're drowning in feelings you don't understand, but survival means learning to use your submission as a strength.
◎ How to build it: Accept his guidance without question, show overwhelm at new sensations, demonstrate your inexperience.
◈ The thrill: Worldly/innocent. Power imbalance. Lost little lamb.
⬆️ Anchored Maiden: 50-100%
You refuse to let his experience intimidate you into blind compliance, meeting his manipulation with shrewd observation
⬇️ Drowning Maiden: 0-49%
The mate bond leaves you vulnerable to his centuries of experience as he uses your innocence against you
※ No middle grounds. Your choices in the prelude will put you on one path or the other, however your unique personality will determine how you react within each dynamic. For example, a Drowning Maiden with an idealistic nature might see his guidance as romantic destiny, whereas one with a cynical nature may recognize the manipulations even while being unable to resist his allure.
※ No group dynamics. Too many spoilers, play and find out.
Tips for Players
Building Your Ideal Dynamic
Be consistent: Your early choices set the tone, even in the prelude.
Play your truth: Choose options that feel authentic to how you want your character to respond.
Don't min-max: There are no "wrong" dynamics, only different love stories (and kinks).
Dynamics lock: After the prelude your dynamics are fixed, at least for Act I...
Dynamics evolve: Your dynamic will evolve with each act. More on that later.
Understanding the percentages
Numbers aren't everything: A 30% Devotee dynamic is just as valid and complete as an 80% Anointed dynamic. Once the prelude ends the percentages will disappear and you will be left with a detailed description of your dynamic.
Classic extremes are optional: You can absolutely stay in the middle ranges for more balanced relationships.
DMR & FMR have no middle ground: Your dynamic will be based on your final percentages in the prelude, with some choices (i.e. sleeping with Valdricht pre-Meyrrvik in Fated Mates or eager/reluctant first time with Kerach in Dark Maiden) carrying much steeper weight. Once your dynamic is fixed, your personality determines how your MC operates within the dynamic. No escape, only evolution through acts.
DEMO (TBA) | FORUM (TBA) | CHARACTER INTROS (TBA)
BLOOD AND IRON is a compelling and mature action IF made for an adult audience. This story includes content that some may find disturbing, such as explicit language, mentions of child trafficking, abuse, psychological stress, homophobia, intense violence, death, gore, and much more.
Inspired by John Wick, Ninja Assassin, The Punisher, and The Equalizer.
Chicago bleeds quietly these days. Not in the headlines, but in basements, behind unmarked doors, in the flicker of broken streetlamps, no proper badge patrols.
The world didn’t ask if you were ready. It just kept turning and grinding down the soft parts until only the sharp edges remained.
Raised in a hidden facility outside Chicago, you were one of many children—an experiment in obedience, efficiency, and silence. They didn’t call it a home. They called it a program. And you survived it.
Barely.
They stripped your name. Trained your body. Broke your will—until they didn’t.
You escaped.
The world didn’t know what to do with you.
But he did—the man who saved you. He gave you a name. A cover. A second chance dressed up as a normal life.
By day, you pass for normal. A name. A job. A face in the crowd. By night, you clean up what the system leaves to rot—organ rings, human traffickers, killers protected by rank or money.
But this isn’t justice. It’s personal.
You’re digging through the filth of this city, tearing up every buried secret, because somewhere beneath it all lies the truth.The facility. The man who ran it. Whitaker.
He’s not on any official record. The place that broke you doesn’t exist on paper. But you remember the rooms. The drills. The screaming. The numbers burned into your skin like a barcode.
Every body you drop might be connected. Every whisper might lead back to him.
You’re not a hero.
You’re a survivor searching for the ghost of the man who made you—and the trail of blood he left behind.
And the closer you get, the more unstable everything becomes—your past, your purpose, his goal.
You can follow orders. Break free. Burn it all down. But one question echoes through every silence:
Who will you become when you finally reach the end?
Hi All,
This will be my first post for my new romantasy interactive fiction novel, The Last Divine. If you're into sexy necromancers and charming dragon riders, then you're in the right place :) Check out the first chapter here!
The Last Divine
The Gods want you back, but he won't let them take you. You walk a path you were never meant to survive...
DEMO
The Last Divine is a text-based fantasy romance set in the medieval-inspired realm of Jeilene. It is a character-driven interactive fiction novel that loosely borrows from elements of Greek Mythology. The choices you make throughout will shape your personality, your abilities, and ultimately the trajectory of Jeilene's future. They will also influence the relationships you form, whether platonic, romantic, or something altogether more nefarious...
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The Story
Hunted by the King’s most ruthless assassins with powers you do not yet understand, you are thrust into a struggle for survival. Raised alone in a tower by your Master Galen since birth, you know little of the world beyond, and even less of why the birthmark on your chest has branded you for death. Your master warned you that this day would come. That, one day, you would be hunted. Even so, he's been evasive about what lies ahead—only that the answers you seek can be found in the heart of the capital. Your only guides are the uncertain allies you meet along the way—each carrying their own secrets.
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Jeilene
Sheltered as you are, you know little of Jeilene and its Immortal King, Icarus. Only what you've managed to glean from the books Galen would bring you during his trips to the nearby village, New Haven, for supplies. People whisper that he is The Last Divine, half-gods that once ruled the lands when food was plentiful and blood did not run as freely. Whether man or Divine, when he sends his huntsmen for you, you do the only thing you can to ensure that you see the next sunrise- you run.
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Customizable MC
Have the ability to fully customize MC, including name, pronouns, hair color, eye color, skin color, and height. The choices you make throughout the game will determine MC's personality, which is also customizable. Choose to play while pursuing love, or forego romance and focus on carving out your place in Jeilene while surviving the wrath of its Immortal King, Icarus, and his Huntsmen.
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The Love Interests
Kyliah (he/him) – The Seer Mysterious and enigmatic, Kyliah looks at you like you are his salvation—or his ruin. He has had visions of you long before your first meeting in the forest. His usual soft-spoken nature only makes the fierceness with which he protects you even more unexpected.
Remus (he/him) – The Knight Hardened by years of battle and bloodshed, Remus is determined to put an end to the King's carnage—no matter the cost. But when he meets you, he starts to question his convictions, and whether he's truly willing to pay the price peace demands.
Severin (he/him) – The Necromancer Stoic and commanding, Severin spends more time with the dead than the living. His interest in you is an exception to his self-imposed isolation. He would have you believe that his motivations are entirely selfish. But he knows things he shouldn't—about you, and the people that hunt you.
Axis (he/him) – The Dragon Rider An unapologetic flirt, the only thing that burns hotter than his touch is his dragon. Though he takes an immediate interest in you, Axis has his own reasons for offering to help you on your journey. But what does he hide behind his silver tongue and charming wit?
Trigger warnings for character violence, sexual situations, sexual content depending on game choices (can opt out of), and possible character death.
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Survival Stats
Play with 5 survival stats: hunger, thirst, vitality, arcane stability, and blood price, each of which must be managed as the player navigates a world of forsaken gods and fractured magic. Or forego these survival elements and toggle survival stats off for a cozier gaming experience. (Default/playing via browser automatically enables playing with survival stats. Download the game below to play without them). Uncover the secrets of Jeilene in a branching narrative where every choice matters.
═════════════ In a land that has forgotten gods, will you become Jeilene's savior... or its downfall?
A text-based interactive novel
Silverbound is a text based post-apocalyptic dystopian survival romance. If you enjoy your romance with sci-fi and a dash of survival suspense, then check out my new interactive fiction novel here!
SilverBound
A Post-Apocalyptic Dystopian Survival Romance
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Dome-IV
You were born inside Dome-IV, one of the last remaining strongholds to survive the radioactive fallout that wiped out nearly all life on earth. You scrape by a meager existence, clinging to the threads of what's left of civilization. Food, water, the right to lay with another and reproduce- everything is regulated by The Stratum. As a soldier, your life is simple. You keep the perimeter just outside the dome safe from renegade factions, rogue bandits, and, above all, The Marked Ones- beings that were once human, now changed by the radioactive waste. But when The Stratum sends you on a mission to the edge of the earth, right on the fringes of The Wasteland, to make contact with a unit of scavengers they haven't heard from for weeks, what you find there changes everything. What starts as a mystery becomes a fight for survival- and, more importantly, love. SilverBound is a post-apocalyptic dystopian survival romance where every choice the player makes brings them closer to the truth- or death. Play with 5 character stats: hunger, thirst, stamina, body temperature, and radioactivity, each of which must be managed as the player navigates the desolate, unforgiving desert wastelands. Uncover the secrets of Dome-IV in a branching narrative where every choice matters.
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Romance Options
Hayden
The only person in Dome-IV that ever truly held your heart, you thought he was dead. His whole until was decimated in a scavenging trip gone wrong- or at least that's what they told you. But the things we lose to The Wastelands don't always stay buried. Sometimes, instead, they come back changed...He used to say he would die for you. But is he still the same boy that promised you the world?
Prophet
Fifth Templar to The Oracle, Prophet has been tasked with overseeing your mission to The Outpost. The moment you lay eyes on him, you know you're going to hate him. And you do. He's confident, commanding, insufferably self assured, and doesn't shy away from a challenge every time you push back against his orders. In fact, he almost seems to enjoy it. When you two are forced to rely on one another to survive, the flames between you only grow. Still, he’s a Templar. Loyal to the Oracle. Loyal to the Stratum. Can you really trust him?
Zander
Zander is the son of your late Father's best friend. He's never been particularly friendly with you. In fact, he almost seems to avoid you. His coldness towards you stands in sharp contrast to the easy charm he shows everyone else. It’s hard not to take it personally. But his actions are more honest than his words. With enough discernment, you may be able to uncover the truth behind the up-and-coming Scavenger Commander's actions… and why he’s always keeping you at arm’s length.
Jax
Jax has been your best friend for the last ten years. He's always been there for you. He held you together when your father died, and later, when you lost Hayden to The Wastelands. You're used to his casual flirtations by now. And when The Templars made him a breeder, it seemed like a natural fit. But everyone has secrets in Dome-IV. And behind Jax's silver tongue and roguish charm, his weighted gaze hides a truth that's been eating him up inside ever since The Templars assigned him to a role that made the only thing he's ever wanted off limits: you.
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Customize your Character
Choose your character's name, pronouns, hair color, eye color, skin color, and height. The choices you make throughout the game will determine what type of survivor you are and shape your character's personality. Choose to play while pursuing love, or forego romance and focus on carving out your place in Dome-IV and uncovering the secrets hidden in The Wastelands.
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Who will you become in your fight for survival among the desert wastes? And what price will you be willing to pay for the cost of love?
Check out the Demo now!
✮ DEMO (457K) ✮ FAQ ✮ PLAYLISTS ✮ PATREON
Latest update -> 9/08/2024
You're going to be a superstar, no matter what it takes.
You and your friends have been in a band since high school, when all you were was a lead singer to a band that played out of someone's garage and did occasional birthday party gigs for the neighborhood kids. after years of grinding, your band has yet to make it big, but has managed a small and dedicated cult following. All you and your bandmates want is to see your names in glittery lights, traveling the world to perform for millions of fans.
Your chance comes in Misfit Alley's Battle of the Bands. After auditioning every year with no success, your band has finally gotten the opportunity to tour across the United States and open for the biggest band in the world, performing against other bands in the hopes that you win and get signed.
As you perform, your fame rises and you can see the dream coming to fruition. But with fame comes problems of its own, some that might just ruin you and the band you swore to take to the top.
Infamous is rated 18+ for explicit language, explicit sexual themes, drug and alcohol use, violence, morally questionable behavior, and more.
Shattered Eagle: Fall of an Empire
Demo (489k WIP, 06/01/2025) | Forum | Ko-Fi | Discord
You are an advisor in a declining empire, beset by unrest, barbarians, and forces beyond your comprehension. Can you save the empire from doom?
Explore a fictional world inspired by the late Roman Empire.
Be male or female, cisgender or transgender, straight, gay, bisexual or asexual.
Serve the imperial family dutifully, or secure your own rise to power.
Choose from up to five careers, from a veteran of the legion to a shadowy spymaster.
Learn the secrets of sorcery or untangle the ancient mysteries behind the Empire.
Navigate the viper’s nest of imperial politics to find allies or paramours, including the empress herself, a charismatic senator, a ruthless crime boss, a barbarian general, or a foreign prince.
✻ DEMO
→ Latest Update: Revised Prologue — 31 January 2025
17+ The Fall of House Black — A gothic, supernatural, mystery interactive fiction story. Lightly inspired by The Fall of the House of Usher and Frankenstein media. (Work in Progress)
Synopsis has mentions of death and suicide. See extended content warnings below.
The fall of House Black was an imminent thing. A name had never been so cursed that all it could do was bring about death.
First, your younger sister in a swimming accident, then your older brother in a case of mistaken identity. As the rest of your family sought to grieve and bring justice to your brother, your older sister was killed in a hunting accident at the end of your father’s bow.
The three of you, mother, father, and child, became inconsolable. Broken beyond repair. Your mother unable to bear the weight of life any longer took her own while your father disappeared, gone into the night. When you remain the sole survivor, you know you must leave, and on the night of your decision, your home goes up in flames with you inside.
Then, you awake, dazed with no recollection of anything, and when you look down at your body, you scream. It is wrong. So wrong.
Play as a reanimated, customizable character.
Learn how to be a person again.
Try to survive in a society that fears the unknown.
Develop relationships. (4 ROs: All gender-selectable + 1 secret RO)
Aid in the investigation of your family’s untimely deaths.
Learn about your family’s curse.
In a world where certain powers are branded as curses, those who bear them are quietly erased from public life—sent to an isolated institution disguised as a prestigious “private school.” There, they’re taught to suppress their abilities. To be safe. Palatable. Normal.
But behind the sterile courtyards and ever-watching eyes, something festers. The halls echo with stories no one dares to repeat. And some students… simply disappear. No one talks about them. No one asks. Staff gets colder, and the rules get stricter.
You are one of the cursed—harboring a truth even the institution doesn’t understand. As the cracks begin to show, you’ll uncover secrets buried beneath concrete and silence. But the deeper you dig, the more you risk losing yourself—to the power inside you, and to the place that wants to bury you with the rest.
Because here, being cursed isn’t the worst thing you can be. Being noticed is.
“They say it’s harmless, and I let them believe it. But if they ever saw what it costs me to stay this quiet… they wouldn’t just scream. They’d disappear.” — MC
Genre: Dark Academia, horror, mystery, supernatural, thriller.(+18)
Demo Release : To Be Announced
Customize your main character’s gender, appearance, personality, and sexuality.
Your choices will shape the MC’s purpose, morality, and ultimate ending.
Rebel against the system—or conform to survive.
Romance, befriend, or antagonize one of six uniquely powerful individuals.
Hadrian – 20 (He/Him)
Power: Can temporarily raise the dead, though they only obey him while reanimated.
Personality: Calm, burdened, protective, emotionally distant.
Appearance: Ash-brown, slightly wavy hair kept medium-length. Deep forest-green eyes. Pale skin with dark under-eyes and pronounced eye bags. 6'3
Style: Minimalist and somber—black turtlenecks, layered coats, heavy boots. Wears a silver ring on a chain from someone important.
Mannerisms:– Stands still while others move, like he's observing. Rarely speaks. Avoids eye contact when emotional. His hands are always cold.
Quote:
"You shouldn’t follow me into the dark. Not everyone comes back from it… and I won’t be able to pull you out."
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Fenric – 22 (He/Him)
Power: Sees others’ fates and can alter them—at the cost of self physical harm.
Personality: Brave, impulsive, stubborn, self-sacrificing.
Appearance: Jet-black, slightly messy short hair. Piercing icy-blue eyes that shimmer when his power activates. Deep tan skin with cool undertones. 5'11".
Style: Urban-street layers—hoodies, worn sneakers, bandages. He wears a thread bracelet, knotting it each time he changes a fate.
Mannerisms: Winces at visions. Bites his cheek when frustrated. Uses sarcasm to mask pain. Frequently checks the time.
Quote:
"I already saw how this ends. But hey—just for you, I’m willing to rewrite it… no matter the cost."
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Elias – 19 (He/Him)
Power: Feeds on strong emotions—leaving others drained.
Personality: Charismatic, sarcastic, intense; a wild card.
Appearance: Thick, tousled chestnut-brown hair. Hypnotic amber-gold eyes. Warm caramel skin with sun-kissed undertones. 6'1".
Style: Ripped jeans, vintage tees, layered jewelry. Smells of smoke and sandalwood. Has tattoos that seem to subtly shift in certain light.
Mannerisms: Smirks constantly. Leans close when emotions are high. Always fiddling with a lighter or coin.
Quote:
"Careful, darling. Feel too much around me, and you’ll be left emptier than you knew you could be."
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Lira – 21 (She/Her)
Power: Sees the future in her dreams.
Personality: Quiet, introspective, emotionally distant.
Appearance: Long, straight silvery-white hair, usually worn loose. Pale lavender eyes that glow faintly in sunlight. Porcelain skin with cool undertones. 5'5".
Style: Ethereal—flowing skirts, high-collared blouses, shawls. Often barefoot indoors. Wears a crystal pendant for protection.
Mannerisms: Blinks slowly while thinking. Hums to herself. Sometimes pauses mid-sentence when experiencing a vision.
Quote:
"I dreamed of you before we met. You were smiling… but the world around you was falling apart."
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Nova – 24 (She/Her)
Power: Can twist or erase memories
Personality: Loyal, stubborn, protective, combative when provoked.
Appearance: Dark auburn hair tied back in a practical ponytail. Sharp hazel eyes flecked with gold. Deep brown skin with warm undertones. 5'9".
Style: Tactical streetwear—cropped jackets, combat boots, hidden pockets. Wears a utility belt at all times.
Mannerisms: Crosses her arms when thinking. Instinctively positions herself between others and danger. Rests her hand near her hip, ready to act.
Quote:
"I’ll protect what matters—even if that means taking something from your mind you weren’t ready to lose."
—
Selen – 20 (She/Her)
Power: Controls and manipulates emotions.
Personality: Calculating, cunning, deeply wounded by past rejection.
Appearance: Blonde hair, sleek and shoulder-length. Cold gray eyes. Smooth, cool beige skin. 5'7".
Style: Dark elegance— loves makeup, bold lipstick, sleek eyeshadows. Wears an intoxicating perfume. Can't go anywhere without her phone.
Mannerisms: Smiles when angry. Tilts her head while reading people. Uses touch strategically—to comfort or unnerve.
Quote:
"Don’t flatter yourself—I don’t need powers to make you feel something. I just know exactly which part of you to break."
Content Warning:
False Grace explores dark and mature themes, including emotional manipulation, trauma, mental health struggles, death, institutional abuse, gaslighting, and body autonomy.
May include references to:
Psychological distress
Violence and blood
Graphic depictions of death and corpses
Emotional and memory manipulation
Themes of disappearance, isolation, and loss of identity
Sexual content (optional)
Player discretion is advised.
—
If you’ve made it this far, thank you.
This is my first original interactive fiction—and honestly, my first original work ever. (I also don't know how to English cause....yeah..) I used to write fanfics (but we don’t talk about that…), so diving into something this big has been both terrifying and thrilling.
False Grace is still very much a work-in-progress. I’m learning as I go—coding, design, pacing, everything—but this project means the world to me. It’s my biggest undertaking so far… and probably my angstiest, too.
I’m nervous to share it, but also so excited to share it with the rest of you (hopefully soon)
@interact-if
Step into a new world with the release of Chapter 12 of When Twilight Strikes, out NOW on Itch.io !!
IN THIS CHAPTER.
Comfort [A] and/or be comforted by N
See (yet another) new side to Blane
Attempt to understand K and try to see past Rylan's masks
And, of course, meet Eliana, Queen of the Fae !!
STATS. 572,090 words (+60,665)
LINKS. Patreon & Ko-Fi
As always, thank you for being patient with me in the months between the last chapter and this one. This one was difficult for many reasons, but I'm extremely proud of the final product; I hope you're satisfied with it too. This game has come so far since the initial demo, and I'm incredibly grateful that there are so many of you who are here to watch it grow.
Please let me know what you think! Bug reports can be sent as an ask or to my email ([email protected]). Happy playing !!
NOTE: Those who played the early-access version may find that there have been some (small) changes, mostly grammatical fixes and reworded sentences for flow/plot purposes. The core of the chapter remains the same <3
So... Who's ready to meet Eliana? Prepare yourselves to enter the Realm of the Fae in Chapter 12, releasing May 9th at 9 A.M. EST. 
Early access on Patreon starts on May 4th for the Midnight Tier, and May 6th for the Twilight Tier.
IN THIS CHAPTER.
Reassure [A] that everything will be alright (because it will... right?)
Discover some new nervous habits from Blane
Reveal a new side to N (or has that always been there?)
Attempt to analyze K's thoughts
Wonder why Rylan is being... quiet for once?
Additionally, Chapter 12 includes three (!!) one-on-one scenes with the RO of your choice in anticipation of the upcoming romance lock
STATS.
Game Total: 572,090 words (+60,665)
It's also been a while since I've done this, but I'll be posting sneak peeks from the chapter up until release date, starting tomorrow.
I'm so excited for everyone to read this! Thank you all for being so patient and I will see you very soon <3