Worked on a cute Mountain Lion cub from Zootopia this week.

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@nitsy-bean
Worked on a cute Mountain Lion cub from Zootopia this week.
I had a rough day yesterday and was trying to relax by drawing avain characters. But my friends kept posting owl memes and then this happened.
I finished painting my Dr. Dawson model this week. If you'd like to make him yourself, he's free up on my Gumroad and Cults3d accounts! ~Cheers
WIP of a model of Legoshi from his fight with Rizz that I've slowly been working on for about 2 years. Still adding fur to it, and then I have to cut and key it for printing and painting.
Lunch Break.
I had an amazing time at the Las Vegas Fur Con last weekend. I wound up sculpting this bust of a Secretary Bird during the 3 days I spent going to panels and doing art with people. LVFC is only the second furry convention I've ever been to, but I immediately felt like I belonged. It was exciting to talk about my and other people's work in person with other furries. Something I never get a chance to do. I had also brought a ton of stickers with me to trade with other artists.
I started designing the piece Saturday morning, I sat down with a couple of other artists at a table and we all just started doodling. I had just gotten done making badges with people and was fired up to design something. Everyone at the con was so free and in suits of all kinds. It made me think of birds showing off their beautiful feathers. I was originally inspired by a secretary bird, but gave her a ton of feathers.
The result was cool, but I couldn't really place a species to it (not that I had to, but I wanted to). People kept saying it looked like a peacock, but even that didn't feel entirely right. So I went back and reduced the feathers, aiming more for the secretary bird feel.
Once I had finished the initial design, I gave her a quick color job. By this time, it was really starting to come along, and I had furs in Avian suits coming up to me to give compliments. Which felt like a big seal of approval for me. Once I got home, I decided I wanted to give her a proper render in Blender.
I always struggled with Cycles and render times, but I recently watched a youtube video by the Blender artist Kaizen on optimizing your Cycle renders. After watching it, it quite literally changed this from a 15 minute render to 25 seconds. So Ill be listing the video here if you want to give it a watch.
Now I still struggled for a while, figuring out what materials I wanted to use for the model. And after having a lot of "fun" working with nodes, I realized that I had spent close to 3 hours designing tiny eye details that will never be seen. xD Overall though, I think this became a great memory for me. The con was amazing, the people were amazing. And each one I've been to has brought out a new art piece from me. So here's to LVFC 26, and I can't wait for my next con adventure!
I started working on a vr chat character for myself. I've never made one before and mostly make models for 3d printing. But recently people have asked if I can make them one. So I thought I would start with myself and see how it goes. The biggest challenge so far has been making something of my oc that I'm actually happy with. But any time I've felt lost in the design process, I just make her make a dumb face and it helps me pull it back.
Dr. Dawson from The Great Mouse Detective. This was originally just a small style study, but I was having too much fun and decided to do a full render for it.
I was doing some studies on character eyes and needed a quick model to try it out on. In the process, I created this monstrosity that I have been calling "Jicky Hiolds". The study was on the relationship of the eye shape to eye socket and if the eyes should remain spherical in the modeling process or be made to be more of an almond shape with a lattice.
In the end, I kind of determined what I always hate hearing when it comes to making decisions... it depends... For someone with ADHD, that creates a nice storm for Analysis Paralysis, where the choice comes down to other variables I have to consider. But here is the short of it, imo, if I need it for animation, I can use and rig a lattice if it makes the shape look better and fit the design. This is the same if I'm sculpting for 3d printing, it just has to "feel" right. For games, I feel like it gets a little tricky. You have to bake lattices into shape keys to work for rigging in game engines (I don't do much in that world), so I feel like, to just keep things simple, I would lean towards keeping them spherical. which would mean focusing on the eye socket fitting around the eye shape.
In that scenario, the easiest thing for me would be to focus on placing a spherical eye into a head that is still in its plane shape block-out. Focusing on whether it's "sitting right" in the head or not. When I was first starting out with sculpting, I used to just sculpt a head and place the eye sockets first, then place a sphere in it and not know why it didn't fit. Then I would have to shape the socket to the eye, and it would distort the rest of the face design. By keeping it simple and in the "plane" state, you can move things around more easily for balance before committing to anything. This also allows you to build the sockets around the eye more easily as well. In the end, the choice should lean towards what matters to you, easy functionality or style. There is no right or wrong choice. It's just best to experiment. Hope this helps someone, and if anyone out there has info or experience, please feel free to chime in!
Do 3D artists ever get used to how immensely disturbing the characters look when the eyes are hidden?
Never... Sometimes they show up in my dreams and whisper dogma...
I was doing some studies on character eyes and needed a quick model to try it out on. In the process, I created this monstrosity that I have been calling "Jicky Hiolds". The study was on the relationship of the eye shape to eye socket and if the eyes should remain spherical in the modeling process or be made to be more of an almond shape with a lattice.
In the end, I kind of determined what I always hate hearing when it comes to making decisions... it depends... For someone with ADHD, that creates a nice storm for Analysis Paralysis, where the choice comes down to other variables I have to consider. But here is the short of it, imo, if I need it for animation, I can use and rig a lattice if it makes the shape look better and fit the design. This is the same if I'm sculpting for 3d printing, it just has to "feel" right. For games, I feel like it gets a little tricky. You have to bake lattices into shape keys to work for rigging in game engines (I don't do much in that world), so I feel like, to just keep things simple, I would lean towards keeping them spherical. which would mean focusing on the eye socket fitting around the eye shape.
In that scenario, the easiest thing for me would be to focus on placing a spherical eye into a head that is still in its plane shape block-out. Focusing on whether it's "sitting right" in the head or not. When I was first starting out with sculpting, I used to just sculpt a head and place the eye sockets first, then place a sphere in it and not know why it didn't fit. Then I would have to shape the socket to the eye, and it would distort the rest of the face design. By keeping it simple and in the "plane" state, you can move things around more easily for balance before committing to anything. This also allows you to build the sockets around the eye more easily as well. In the end, the choice should lean towards what matters to you, easy functionality or style. There is no right or wrong choice. It's just best to experiment. Hope this helps someone, and if anyone out there has info or experience, please feel free to chime in!
When you were doing the modeling, did you have to resist the urge to do stuff like this
ALL THE TIME...
I was doing some studies on character eyes and needed a quick model to try it out on. In the process, I created this monstrosity that I have been calling "Jicky Hiolds". The study was on the relationship of the eye shape to eye socket and if the eyes should remain spherical in the modeling process or be made to be more of an almond shape with a lattice.
In the end, I kind of determined what I always hate hearing when it comes to making decisions... it depends... For someone with ADHD, that creates a nice storm for Analysis Paralysis, where the choice comes down to other variables I have to consider. But here is the short of it, imo, if I need it for animation, I can use and rig a lattice if it makes the shape look better and fit the design. This is the same if I'm sculpting for 3d printing, it just has to "feel" right. For games, I feel like it gets a little tricky. You have to bake lattices into shape keys to work for rigging in game engines (I don't do much in that world), so I feel like, to just keep things simple, I would lean towards keeping them spherical. which would mean focusing on the eye socket fitting around the eye shape.
In that scenario, the easiest thing for me would be to focus on placing a spherical eye into a head that is still in its plane shape block-out. Focusing on whether it's "sitting right" in the head or not. When I was first starting out with sculpting, I used to just sculpt a head and place the eye sockets first, then place a sphere in it and not know why it didn't fit. Then I would have to shape the socket to the eye, and it would distort the rest of the face design. By keeping it simple and in the "plane" state, you can move things around more easily for balance before committing to anything. This also allows you to build the sockets around the eye more easily as well. In the end, the choice should lean towards what matters to you, easy functionality or style. There is no right or wrong choice. It's just best to experiment. Hope this helps someone, and if anyone out there has info or experience, please feel free to chime in!
Stat sheets for different drawing archetypes! CHOOSE YOUR FIGHTER!
paws claws hooves
Birb legs. Yesterday's character/creature part study.
It's important to have a weird nerd friend
Stylized Canine Leg
This morning's practice session was a stylized canine leg, but once I finished it, I was like, "Hmm, this is missing something." So I added a leg warmer and elevator music. x3
Bear Muzzle Speed Sculpt I got back into my morning 20-40 min speed sculpting practice this week. It's a good way to keep myself on my toes and get some personal work done before I start my 9-5 job. So far I've been switching between realistic/stylized creatures and characters each day. Focusing on some busts and then body parts.